3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 473|回复: 2
打印 上一主题 下一主题

[问题求助] 你们没有人物突然变成默认初始的模样的BUG???? 我这边时不时给来一下。。。。烦死人了

[复制链接]

301

主题

3598

帖子

4398

积分

游戏精英

Rank: 8Rank: 8

贡献度
517
金元
23297
积分
4398
精华
0
注册时间
2007-2-15

上古探险家

跳转到指定楼层
主题
发表于 2024-11-30 21:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式


就是我自己捏了个人物 很满意


玩游戏玩到现在了。。但是经常时不时


人物模样会变成你第一次进游戏时还没捏人时的第一个默认丑女样


如果不理她,全程就是这个掉样子!包括连动画时也是!!


但是按角色那个栏目进去看 还是我捏的样子


但是出来玩时就是那个丑默认样子




这时办法只有一个,重新读档。可能会好,或者还是不行
另外一个办法就是回去基地按改样子那里。。。进去后还是我捏的样子。于是直接按几下保存出来后就能解决






但是好烦啊 时不时就给我来一下


比如今天关游戏了。。明天开游戏 突然先变样子了


还有就是刚刚打龙 ,死了。。读档后 又变样子了




你们有这种情况吗


















回复

使用道具 举报

3

主题

960

帖子

1295

积分

游戏狂人

Rank: 6Rank: 6

贡献度
1
金元
12912
积分
1295
精华
0
注册时间
2012-3-8
舒服的沙发
发表于 2024-11-30 22:14 | 只看该作者
请打补丁,补丁2提到了你遇到的问题。


1号补丁16212297
游戏内显示v.1394416。

2号补丁16320523
游戏内显示v.1394765。

3号了16420401
游戏内显示v.1394942。



Patch 3:
Quality of Life Changes:
Arrow keys can now be bound to input mappings.
Filters added to Photo Mode.
Screenshot file names from Photo Mode have been simplified, showing the date the photo was taken.
The File Path where screenshots are saved is now shown in game when a screenshot is taken through Photo Mode.
It is now easier to identify where an Enchantment has been applied to a companion’s equipment.
Adjusted the Glint option description in Settings.
New rings can now be compared against both equipped ring slots.
A notification now appears when the Crossroads’ Spirit Merchant is available.
Added new icons for some weapons.
生活质量变化:
箭头键现在可以绑定到输入映射。
照片模式中添加了滤镜。
照片模式中的截图文件名已被简化,显示了照片拍摄的日期。
当通过照片模式拍摄屏幕截图时,保存屏幕截图的文件路径现在显示在游戏中。
现在更容易识别施加于同伴装备的魔法。
调整了“设置”中的“闪光”选项描述。
现在可以将新环与两个配备的环槽进行比较。
现在,当十字路口的精神商人可用时,会出现通知。
为某些武器添加了新图标。


Bug Fixes:
Eliminated the causes of a small number of crashes.
Rook's body shape no longer changes unexpectedly after a cutscene with Emmrich.
Adjusted an odd facial expression when Rook first meets Emmrich.
Fixed a rare issue where some of an existing Rook's settings got unintentionally reset after making and saving a new Rook. This fix now retroactively affects saves on all platforms.
Adjusted the volume level of Spite's voice in some scenes.
Fixed some instances where music would incorrectly stop playing.
Fixed some instances where unintended music or sound effects would play.
Antaam Champions now correctly do slightly more damage.
Mage Rooks no longer shift to the right awkwardly after performing an extended dodge.
The Rogue Skill "Underdog's Bite" now correctly lists “Enhanced Damage” instead of “Empowered Damage.”
Fixed some instances where enemies could get stuck or were unreachable in some areas.
Fixed some instances where companions could get stuck on balance beams.
Bellara can no longer endlessly charge Rook’s Ultimate outside of combat.
Emmrich's attack stat is now displayed correctly at the start of the Where the Dead Must Go quest.
Fixed a bug where Emmrich was sometimes not available on the ability wheel during the Where the Dead Must Go quest.
Companions’ revives are now correctly refilled at the start of The Last Gambit quest.
The Kataranda now has its correct unique coloring.
Fixed an issue with the critical hit and penetration modifiers on the “Twin Edged Pick” Warrior weapon.
Taash's cape on the “Rivain’s Legacy” armor no longer stretches in cutscenes.
The Grey Warden “Recruit’s Simple Tunic” appearance no longer clips uncomfortably through Rook’s neck.
The “Mythals' Light” Mage weapon now does the intended amount of physical base damage (0).
The “Mythal's Light” Mage weapon now does physical damage to enemy health if a physical damage enchantment is applied.
Fixed instances where stat increases from some Treviso valuables were applied incorrectly.
Fixed instances where valuables with stat increases were not all visible in merchant stores.
Improved textures on various characters and environment objects.
Fixed an issue where VFX could become extremely bright.
Fixed several distance “pop-in” issues.
Fixed an issue that caused the camera to stutter when closing the eluvian interface.
Fixes several instances where quest objectives would not update correctly during some quests.
The On Deadly Wings quest can now be completed even if the A Slow Poison quest has not been fully completed.
The Mayor of D’Meta’s Crossing no longer appears in two places at once during the Lives Spared quest.
One of the Revenants will no longer fail to appear in the Crossroads.
Fixed an issue where a door would not open duringthe Heights of Athim memory in the Regrets of the Dreadwolf quest.
The intended 2D cinematic scene now plays after the Shadows Crossing quest.
Fixed an issue where the path forward could become blocked in the A Murder of Crows quest.
Fixed a blocking issue during the In Entropy’s Grasp quest.
Companions are now present when loading the first autosave made inthe Isle of the Gods quest.
The HDR Calibration setting is now saved correctly between game sessions.
Prevented multiple instances where Rook could get stuck while exploring Thedas.
One of the "Watcher's Robe" appearance variations is now correctly granted after completing the Disrupt and Conquer memory.
Fixed a place in Arlathan Forest where Rook could get stuck in a drowning loop.
Fixed instances where Rook forgot they already had the lyrium dagger and could not interact with treasure chests and altars.
Codex entries that were already read will no longer be re-marked as unread.
Fixed an issue where the scrollbar could get stuck in the Codex screen.
Enchantments on abilities are now reset correctly when Skill Tree nodes are reset.
The Crossroads’ Spirit Merchant now shows the intended faction reputation gained for whichever city was blighted when selling valuables.
Fixed a rare issue where some Skill Tree nodes were sometimes unable to be unlocked.
Some adjustments to the game credits.
Bug修复:
消除了少数碰撞的原因。
在与Emmrich的过场之后,Rook的身体形状不再发生意外变化。
Rook第一次见到Emmrich时调整了一个奇怪的面部表情。
修复了一个罕见的问题,即在创建和保存新Rook后,一些现有Rook的设置被无意中重置。此修复程序现在可追溯影响所有平台上的保存。
调整了Spite在某些场景中的音量。
修复了音乐错误停止播放的一些情况。
修复了一些意外播放音乐或声音效果的情况。
安塔姆冠军现在正确地造成了稍微更大的伤害。
法师Rooks在长时间闪避后不再尴尬地向右移动。
盗贼技能“Underdog's Bite”现在正确列出了“增强伤害”而不是“强化伤害”
修复了在某些区域敌人可能被卡住或无法到达的情况。
修复了同伴可能被困在平衡木上的一些情况。
贝拉不能再在战斗之外无休止地为鲁克的终极版充电。
Emmrich的攻击属性现在可以在死者必须去的地方任务开始时正确显示。
修复了在“死者必须去的地方”任务中,Emmrich有时无法在能力轮上使用的错误。
同伴的复活现在可以在“最后的赌博”任务开始时正确地重新填充。
Kataranda现在有了正确的独特颜色。
修复了“双面拾取”战士武器上的暴击和穿透修改器的问题。
在过场动画中,“里万的遗产”盔甲上的塔什斗篷不再伸展。
灰色监狱长“Recruit's Simple Tunic”的形象不再令人不安地夹在鲁克的脖子上。
“神话之光”法师武器现在会造成预期的物理基础伤害(0)。
如果应用物理伤害魔法,“神话之光”法师武器现在会对敌人的生命造成物理伤害。
修复了某些Treviso贵重物品的属性增加被错误应用的情况。
修复了统计值增加的贵重物品在商家商店中不可见的情况。
改进了各种角色和环境对象的纹理。
修复了VFX可能变得非常明亮的问题。
修复了几个距离“弹出”问题。
修复了关闭eluvian界面时导致相机卡顿的问题。
修复了在某些任务中任务目标无法正确更新的几个实例。
即使慢毒任务尚未完全完成,致命之翼任务现在也可以完成。
在“拯救生命”任务中,德梅塔十字路口的市长不再同时出现在两个地方。
其中一位收入者将不再出现在十字路口。
修复了《恐怖狼的悔恨》任务中阿西姆高地记忆中一扇门无法打开的问题。
预定的2D电影场景现在在阴影穿越任务后播放。
修复了在《乌鸦谋杀案》任务中前进道路可能受阻的问题。
修复了In Entropy抓取任务中的阻塞问题。
现在,在装载众神之岛任务中制造的第一辆自动保存车时,同伴们都在场。
HDR校准设置现在可以在游戏会话之间正确保存。
避免了Rook在探索Thedas时被卡住的多次情况。
在完成“扰乱与征服”记忆后,“守望者长袍”外观变体之一现在被正确授予。
修复了Arlathan Forest的一个地方,Rook可能会陷入溺水循环。
修复了鲁克忘记他们已经有了七弦琴匕首,无法与宝箱和祭坛互动的情况。
已读的食品法典条目将不再被重新标记为未读。
修复了滚动条可能卡在Codex屏幕上的问题。
技能树节点重置后,技能上的魔法现在可以正确重置。
十字路口的精神商人现在显示了在出售贵重物品时,无论哪个城市受到破坏,都会获得预期的派系声誉。
修复了一个罕见的问题,即某些技能树节点有时无法解锁。
对游戏积分进行了一些调整。



Patch 2:
Bug Fixes:
Fixed a rare issue where some of an existing Rook's settings got unintentionally reset after making and saving a new Rook.
Reduced instances of a game crash issue during Shader Compilation when launching the game.
补丁2:
Bug修复:
修复了一个罕见的问题,即在创建和保存新Rook后,一些现有Rook的设置被无意中重置。
在启动游戏时,着色器编译期间游戏崩溃问题的实例减少。


Patch 1:
N7 Day Content:
Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic only armor.
N7日内容:
Rook可以在灯塔找到新的N7日外观。这只是一件装饰性的盔甲。

Bug Fixes:
Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU.
Eliminated the cause of a small number of crashes.
Updated XeSS version to 1.3.1.
Fixed an issue where some customizations were not applied to the Inquisitor correctlyin one of the ending scenes.
Fixed a bug that caused Companion Skill Points to reset.
Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
Harding now has arrows in her quiver and is ready for battle.
Global banter should no longer start too early.
Harding and Taash banter no longer repeats indefinitely.
Fixed potential issues that could occur if a player fast traveled during a quest.
Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
Updated a number of assets to improve visual performance over long distances.
Fixed several distance “pop-ins” on level art assets.
Added collision to several assets that were missing it.
Fixed a minor texture issue with codex art.
Added haptics to a number of interactions and events.
Fixed lip sync in some ambient scenes.
Adjusted audio balance on several assets.
Changing equipment no longer disables helmet voice processing.
Fixed several objective markers that were spawning improperly.
Cleaned up certain interactions between Skills that caused them to not behave as described.
Apparitions generated by Iron Veil will now attack Razikale.
Entropic Spheres now behave properly on vertical surfaces.
Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
Made the detailed-stats screen more readable.
Balance changes made to certain fights to match design intent.
Balance adjustments made to several player skills.
Fixed leashing exploits on major encounters.
The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
Slowed down the speedy raven in Hossberg.
Adjusted creepy corpse movement while they moved on/off-camera.
The Dalish elf in the Unwanted Guests quest is now an actual elf.
Fixed a rare blocking issue in the Sea of Blood quest.
Halla should no longer float during the In Entropy’s Grasp quest.
Fixed a blocking issue in the Pinnacle of Its Kind quest.
Adjusted timing on epilogue text cards.
NPC necks no longer grow unexpectedly.
Corrected instances where NPCs would not properly look at each other or at Rook.
Long hair should now properly mesh with certain armor.
Fixed several issues with makeup in character creation.
Venatori crystal VFX should now disappear properly.
Added scroll wheel support to the sell screen.
Opening the journal while on the map no longer causes it to continue scrolling.
The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.
Bug修复:
修复了40系列Nvidia GPU上DLSS选项可能最终“变灰”的问题。
消除了少数碰撞的原因。
已将XeSS版本更新到1.3.1。
修复了在一个结束场景中某些自定义设置未正确应用于Inquisitor的问题。
修复了导致同伴技能点重置的错误。
调整了同伴批准通知,使其在场景结束时在屏幕上停留的时间更长。
哈丁现在箭袋里有箭,准备战斗。
全球玩笑不应再过早开始。
哈丁和塔什的玩笑不再无限期地重复了。
修复了玩家在任务中快速旅行时可能出现的潜在问题。
在前往某些任务的途中更换你的团队成员不再会破坏世界内任务的相机。
更新了一些资产,以提高远距离的视觉性能。
修复了关卡艺术资产上的几个距离“弹出窗口”。
为缺少它的几个资产添加了碰撞。
修复了codex art的一个小纹理问题。
为许多交互和事件添加了触觉。
修复了某些环境场景中的唇形同步问题。
调整了几个资产的音频平衡。
更换设备不再禁用头盔语音处理。
修复了几个不正常产卵的客观标记。
清理了导致技能之间行为不符合描述的某些交互。
铁面纱产生的幻影现在将攻击Razikale。
熵球体现在在垂直表面上表现正常。
修复了一个错误,即Taunt有时会提前清除,导致敌人忽略它。
修复了一个罕见的问题,即盗贼在瞄准瞄准器时不会握住弓。
使详细的统计数据屏幕更具可读性。
对某些战斗进行平衡更改以匹配设计意图。
对几个玩家技能进行了平衡调整。
修复了重大遭遇战中的捆绑漏洞。
愤怒恶魔的火环现在应该在所有情况下都能被适当地躲避。
在霍斯伯格放慢了快速的乌鸦的速度。
当他们打开/关闭相机时,调整了令人毛骨悚然的尸体运动。
《不速之客》任务中的达利斯精灵现在是一个真正的精灵。
修复了血海任务中一个罕见的阻塞问题。
在In Entropy的抓握任务中,Halla不应该再漂浮。
修复了Pinnacle of It Kind任务中的阻塞问题。
调整了结语文本卡上的时间。
NPC脖子不再意外生长。
纠正了NPC不会正确看待彼此或Rook的情况。
长发现在应该与某些盔甲适当地交织在一起。
修复了角色创建中化妆的几个问题。
Venatori水晶VFX现在应该正常消失了。
在销售屏幕上添加了滚轮支持。
在地图上打开日记不再导致其继续滚动。
现在,当达到最大派系力量而不是派系上限时,将正确获得派系成就。
回复 支持 反对

使用道具 举报

301

主题

3598

帖子

4398

积分

游戏精英

Rank: 8Rank: 8

贡献度
517
金元
23297
积分
4398
精华
0
注册时间
2007-2-15

上古探险家

硬硬的板凳
 楼主| 发表于 2024-12-3 15:40 | 只看该作者
谢谢2楼
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-3-28 02:11 , Processed in 0.029108 second(s), 16 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表