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- 2020-6-2
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在mod中给单位多增加一个武器栏,军械库里显示为四栏,为什么到对局里又变成了三栏,是我少改哪个文件了吗?求大佬指教
我修改了WeaponDescriptor.ndf和DepictionVehicles.ndf
更改过后,原来T80BVK的重机枪消失了,测试下,反坦克那个栏应该和重机枪共用了,请问如何把他们分开?
DepictionOperator_T80BV_CMD_SOV_Weapon1 is DepictionOperator_WeaponInstantFire
(
FireEffectTag = "weapon_effet_tag1"
Anchors = ["fx_tourelle1_tir_01"]
WeaponShootDataPropertyName = ['WeaponShootData_0_1']
NbProj = 1
)
DepictionOperator_T80BV_CMD_SOV_Weapon2 is DepictionOperator_WeaponInstantFire
(
FireEffectTag = "weapon_effet_tag2"
Anchors = ["fx_tourelle1_tir_01"]
WeaponShootDataPropertyName = ['WeaponShootData_0_2']
NbProj = 1
)
DepictionOperator_T80BV_CMD_SOV_Weapon3 is DepictionOperator_WeaponContinuousFire
(
FireEffectTag = "weapon_effet_tag3"
Anchors = ["fx_tourelle2_tir_01"]
WeaponShootDataPropertyName = "WeaponShootData_0_3"
WeaponActiveAndCanShootPropertyName = "WeaponActiveAndCanShoot_3"
NbFX = 1
)
DepictionOperator_T80BV_CMD_SOV_Weapon4 is DepictionOperator_WeaponContinuousFire
(
FireEffectTag = "weapon_effet_tag4"
Anchors = ["fx_tourelle4_tir_01"]
WeaponShootDataPropertyName = "WeaponShootData_0_4"
WeaponActiveAndCanShootPropertyName = "WeaponActiveAndCanShoot_4"
NbFX = 1
)
DepictionOperator_T80BV_CMD_SOV_Weapon5 is DepictionOperator_WeaponContinuousFire
(
FireEffectTag = "weapon_effet_tag5"
Anchors = ["fx_tourelle4_tir_01"]
WeaponShootDataPropertyName = "WeaponShootData_0_5"
WeaponActiveAndCanShootPropertyName = "WeaponActiveAndCanShoot_5"
NbFX = 1
)
DepictionOperator_T80BV_CMD_SOV_Weapon6 is DepictionOperator_WeaponInstantFire
(
FireEffectTag = "weapon_effet_tag6"
Anchors = ["fx_tourelle5_tir_01", "fx_tourelle5_tir_02"]
WeaponShootDataPropertyName = ['WeaponShootData_0_6', 'WeaponShootData_1_6', 'WeaponShootData_2_6', 'WeaponShootData_3_6']
NbProj = 4
)
export Gfx_T80BV_CMD_SOV is TacticVehicleDepictionTemplate
(
CoatingName = 'T80BV_CMD_SOV'
Selector = SpecificVehicleDepictionSelector
Alternatives = Alternatives_T80BV_CMD_SOV
Operators =
[
DepictionOperator_CropFlattening,
$/GFX/Sound/DepictionOperator_MovementSound_SM_T80_Turbine,
DepictionOperator_SoundProbe,
DepictionOperator_CriticalEffects,
DepictionOperator_Chassis_HeavyTank,
DepictionOperator_Propulsion_ContinuousTrack,
DepictionOperator_MovementFX_Standard,
DepictionOperator_Turret_1_Aim,
$/GFX/Sound/DepictionOperator_TurretSound_ST_T64_T72_T80,
DepictionOperator_Turret_1_HydraulicRecoil,
DepictionOperator_Turret_2_Aim,
DepictionOperator_Turret_2_TurretRockingRecoil_LightMachineGun,
DepictionOperator_Turret_4_Aim,
DepictionOperator_Turret_4_TurretRockingRecoil_LightMachineGun,
DepictionOperator_T80BV_CMD_SOV_Weapon1,
DepictionOperator_T80BV_CMD_SOV_Weapon2,
DepictionOperator_T80BV_CMD_SOV_Weapon3,
DepictionOperator_T80BV_CMD_SOV_Weapon4,
DepictionOperator_T80BV_CMD_SOV_Weapon5,
DepictionOperator_T80BV_CMD_SOV_Weapon6,
DepictionOperator_Heat,
DepictionOperator_EjectableProps_Vehicle,
Actions = MAP[
( [ "weapon_effet_tag1" ], Weapon_Canon_AP_125_mm_2A46M_T80B ),
( [ "weapon_effet_tag2" ], Weapon_Canon_HE_125_mm_2A46M_T80B ),
( [ "weapon_effet_tag3" ], Weapon_ATGM_9M128_Agona ),
( [ "weapon_effet_tag3" ], Weapon_HMG_12_7_mm_NSVT ),
( [ "weapon_effet_tag4" ], Weapon_MMG_PKT_7_62mm ),
( [ "weapon_effet_tag6" ], Weapon_SMOKE_Vehicle_Grenadex8 ),
+ DepictionAction_Stress_And_Wrecked
+ DepictionAction_MovementFX_Tracked
+ DepictionAction_CriticalFX_Tank
)
export WeaponDescriptor_T80BV_CMD_SOV is TWeaponManagerModuleDescriptor
(
Salves = [ 1, 8
AlwaysOrientArmorTowardsThreat = True
TurretDescriptorList = [
TTurretTwoAxisDescriptor
(
AngleRotationBase = 0.0
AngleRotationBasePitch = 0.0
AngleRotationMax = 6.283185307179586
AngleRotationMaxPitch = 0.4363323129985824
AngleRotationMinPitch = -0.17453292519943295
MountedWeaponDescriptorList = [
TMountedWeaponDescriptor
(
Ammunition = $/GFX/Weapon/Ammo_Canon_AP_125_mm_2A46M_T80B
AnimateOnlyOneSoldier = False
DispersionRadiusOffColor = RGBA[0,0,0,0]
DispersionRadiusOffThickness = -0.1
DispersionRadiusOnColor = RGBA[0,0,0,0]
DispersionRadiusOnThickness = -0.1
EffectTag = 'FireEffect_Canon_AP_125_mm_2A46M_T80B'
HandheldEquipmentKey = 'MeshAlternative_1'
NbWeapons = 1
SalvoStockIndex = 0
ShowDispersion = False
ShowInInterface = True
WeaponActiveAndCanShootPropertyName = 'WeaponActiveAndCanShoot_1'
WeaponIgnoredPropertyName = 'WeaponIgnored_1'
WeaponShootDataPropertyName = ['WeaponShootData_0_1']
),
TMountedWeaponDescriptor
(
Ammunition = $/GFX/Weapon/Ammo_Canon_HE_125_mm_2A46M_T80B
AnimateOnlyOneSoldier = False
DispersionRadiusOffColor = RGBA[0,0,0,0]
DispersionRadiusOffThickness = -0.1
DispersionRadiusOnColor = RGBA[0,0,0,0]
DispersionRadiusOnThickness = -0.1
EffectTag = 'FireEffect_Canon_HE_125_mm_2A46M_T80B'
HandheldEquipmentKey = 'MeshAlternative_2'
NbWeapons = 1
SalvoStockIndex = 0
ShowDispersion = False
ShowInInterface = True
WeaponActiveAndCanShootPropertyName = 'WeaponActiveAndCanShoot_2'
WeaponIgnoredPropertyName = 'WeaponIgnored_2'
WeaponShootDataPropertyName = ['WeaponShootData_0_2']
)
TMountedWeaponDescriptor
(
Ammunition = $/GFX/Weapon/Ammo_ATGM_9M112_1_Kobra
AnimateOnlyOneSoldier = False
DispersionRadiusOffColor = RGBA[0,0,0,0]
DispersionRadiusOffThickness = -0.1
DispersionRadiusOnColor = RGBA[0,0,0,0]
DispersionRadiusOnThickness = -0.1
EffectTag = 'FireEffect_ATGM_9M112_1_Kobra'
HandheldEquipmentKey = 'MeshAlternative_3'
NbWeapons = 1
SalvoStockIndex = 1
ShowDispersion = False
ShowInInterface = True
WeaponActiveAndCanShootPropertyName = 'WeaponActiveAndCanShoot_3'
WeaponIgnoredPropertyName = 'WeaponIgnored_3'
WeaponShootDataPropertyName = ['WeaponShootData_0_3']
)
OutOfRangeTrackingDuration = 3.5
Tag = 'tourelle1'
TurretIdleBehaviourDescriptor = ~/TurretIdle_WatchForwardNormal
VitesseRotation = 1.0471975511965976
YulBoneOrdinal = 1
),
TTurretTwoAxisDescriptor
(
AngleRotationBase = 0.0
AngleRotationBasePitch = 0.17453292519943275
AngleRotationMax = 6.283185307179586
AngleRotationMaxPitch = 1.3089969389957472
AngleRotationMinPitch = -0.2617993877991494
MountedWeaponDescriptorList = [
TMountedWeaponDescriptor
(
Ammunition = $/GFX/Weapon/Ammo_HMG_12_7_mm_NSVT
AnimateOnlyOneSoldier = True
DispersionRadiusOffColor = RGBA[0,0,0,0]
DispersionRadiusOffThickness = -0.1
DispersionRadiusOnColor = RGBA[0,0,0,0]
DispersionRadiusOnThickness = -0.1
EffectTag = 'FireEffect_HMG_12_7_mm_NSVT'
HandheldEquipmentKey = 'MeshAlternative_4'
NbWeapons = 1
SalvoStockIndex = 1
ShowDispersion = False
ShowInInterface = True
TirContinu = True
WeaponActiveAndCanShootPropertyName = 'WeaponActiveAndCanShoot_4'
WeaponIgnoredPropertyName = 'WeaponIgnored_3'
WeaponShootDataPropertyName = ['WeaponShootData_0_4']
)
OutOfRangeTrackingDuration = 3.5
Tag = 'tourelle2'
TurretIdleBehaviourDescriptor = ~/TurretIdle_WatchForwardMG
VitesseRotation = 2.0943951023931953
YulBoneOrdinal = 2
),
TTurretTwoAxisDescriptor
(
AimingPriority = 3
AngleRotationBase = 0.0
AngleRotationBasePitch = 0.0
AngleRotationMax = 0.017453292519943295
AngleRotationMaxPitch = 0.13962634015954636
AngleRotationMinPitch = -0.13962634015954636
MasterTurretYulBoneOrdinal = 1
MountedWeaponDescriptorList = [
TMountedWeaponDescriptor
(
Ammunition = $/GFX/Weapon/Ammo_MMG_PKT_7_62mm
AnimateOnlyOneSoldier = True
DispersionRadiusOffColor = RGBA[0,0,0,0]
DispersionRadiusOffThickness = -0.1
DispersionRadiusOnColor = RGBA[0,0,0,0]
DispersionRadiusOnThickness = -0.1
EffectTag = 'FireEffect_MMG_PKT_7_62mm'
HandheldEquipmentKey = 'MeshAlternative_5'
NbWeapons = 1
SalvoStockIndex = 2
ShowDispersion = False
ShowInInterface = True
TirContinu = True
WeaponActiveAndCanShootPropertyName = 'WeaponActiveAndCanShoot_5'
WeaponIgnoredPropertyName = 'WeaponIgnored_5'
WeaponShootDataPropertyName = ['WeaponShootData_0_5']
)
OutOfRangeTrackingDuration = 3.5
Tag = 'tourelle4'
VitesseRotation = 1.5707963267948966
YulBoneOrdinal = 4
),
TTurretUnitDescriptor
(
AngleRotationMax = 2.0943951023931953
AngleRotationMaxPitch = 1.5707963267948966
AngleRotationMinPitch = -1.5707963267948966
MountedWeaponDescriptorList = [
TMountedWeaponDescriptor
(
Ammunition = $/GFX/Weapon/Ammo_SMOKE_Vehicle_Grenadex8
AnimateOnlyOneSoldier = True
DispersionRadiusOffColor = RGBA[0,0,0,0]
DispersionRadiusOffThickness = -0.1
DispersionRadiusOnColor = RGBA[0,0,0,0]
DispersionRadiusOnThickness = -0.1
EffectTag = 'FireEffect_SMOKE_Vehicle_Grenadex8'
HandheldEquipmentKey = 'MeshAlternative_6'
NbWeapons = 1
SalvoStockIndex = 3
ShowDispersion = False
ShowInInterface = False
WeaponActiveAndCanShootPropertyName = 'WeaponActiveAndCanShoot_6'
WeaponIgnoredPropertyName = 'WeaponIgnored_6'
WeaponShootDataPropertyName = ['WeaponShootData_0_6', 'WeaponShootData_1_6', 'WeaponShootData_2_6', 'WeaponShootData_3_6']
)
Tag = 'tourelle5'
YulBoneOrdinal = 5
)
)
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