初级玩家

- 贡献度
- 0
- 金元
- 945
- 积分
- 95
- 精华
- 0
- 注册时间
- 2019-9-1
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Overhauls how combat techniques interact with weapon and armor configuration, and how those configurations affect stamina, exhaustion, and movement speed.
Technique Rules & Changes:
- Dodge favors a free hand for balance.
- Master-Strike requires two hands for technique.
- Riposte favors a 'balanced' weapon for technique.
- Clinch advantage based upon weapon length, leverage.
- Knockout can occur from weapon blows to an under-protected head (Henry affected).
- Helmets, while worn, provide protection from stealth knockout.
- Feint advantage favors a balanced weapon.
- Reloading Light or Medium Crossbows now possible while upright and moving.
- Reloading Guns now possible while crouched and moving.
Armor Changes:
- Armor, specifically Metal Armor, is no longer cosmetic, and should only be worn when gearing up for a fight. When fast-traveling, it's best to wear only essential protection, since your exhaustion rate will be much higher when armored. In addition, when at low level, it is unwise to wear a lot of armor, since Henry's base Stamina is quite low, and the Stamina penalties for wearing armor are felt more acutely when under-leveled. For most engagements, it's best to use the least amount of armor as necessary (head and torso), in order to maintain mobility and stamina. Potions such a Buck's Blood can help mitigate the Stamina penalties incurred.
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