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Hey everyone,
Patch 1.2 is out now for The Last of Us Part II Remastered!
This update contains a variety of bug fixes based on player feedback. We've addressed issues related to mouse and keyboard controls, fixed various visual bugs and improved DLSS Frame Generation when the option is enabled in the launcher.
Completing No Return Challenges now rewards the associated weapon skins, and we've included various crash fixes, UI and localization bug fixes and more. Check out the patch notes below for the full details.
The teams at Nixxes and Naughty Dog are keeping a close eye on player feedback and crash reports and are working on additional updates with more bug fixes and improvements.
Thank you all for playing The Last of Us Part II on PC and sharing your feedback with us!
Release Notes - 1.2.10416.0553
Addressed a bug where players were unable to fire weapons on the first mouse click, after using the mouse to restart a checkpoint.
Fixed an issue where players would automatically fire their weapon, when aiming after a stealth kill, if the Reload/Quick Throw/Use action was mapped to [R].
Enabling NVIDIA DLSS Frame Generation in the launcher now increases the frame rate by the same amount as enabling it in the in-game Display menu.
Addressed an issue where completing a No Return Challenge would not reward the player with the associated weapon skin.
Refracted light in the aquarium is no longer affected by high frame rates, preventing it from being distracting and overly flashy.
Resolved shadow pop-in issues on the side of a building and flickering in a blood stain on the floor of a building in the Capitol Hill area.
Fixed a crash that could occur when loading into a cutscene with a wide Field of View setting.
Resolved a bug that could cause Direct3D Invalid Call crashes.
Fixed a bug that caused some username text on No Return leaderboards to appear as question marks.
Resolved an issue that could cause dark lines to appear in volumetric fog during camera movement on ultrawide aspect ratios.
Updated AMD FidelityFx to version 1.1.3 and resolved excessive jitter on Steam Deck when FSR Frame Generation is enabled.
Addressed a bug where pressing 'Reset to Default' in the Graphics menu would cause the preset to incorrectly appear as 'Custom'.
Various fixes for visual bugs in ultrawide cinematics.
Various stability improvements.
Various localization fixes.
Various UI bug fixes.
大家好,
《最后生还者2》重制版补丁1.2现已发布!
此更新包含基于玩家反馈的各种错误修复。我们解决了与鼠标和键盘控制相关的问题,修复了各种视觉错误,并在启动器中启用该选项时改进了DLSS帧生成。
完成无回报挑战现在可以奖励相关的武器皮肤,我们还包括各种崩溃修复、UI和本地化错误修复等。查看下面的补丁说明以了解完整详细信息。
Nixxes和Naughty Dog的团队正在密切关注玩家反馈和崩溃报告,并正在进行更多错误修复和改进的额外更新。
感谢大家在PC上玩《最后生还者2》并与我们分享您的反馈!
发行说明-1.2.10416.0553
解决了一个错误,即玩家在使用鼠标重新启动检查点后,无法在第一次点击鼠标时发射武器。
修复了一个问题,即如果重新加载/快速投掷/使用动作映射到[R],玩家在隐形杀伤后瞄准时会自动发射武器。
现在,在启动器中启用NVIDIA DLSS帧生成会将帧速率提高到与在游戏中的“显示”菜单中启用帧速率相同的程度。
解决了完成不归挑战不会奖励玩家相关武器皮肤的问题。
水族馆中的折射光不再受到高帧率的影响,从而避免了其分散注意力和过于耀眼。
解决了国会山地区一栋建筑侧面的阴影弹出问题和一栋建筑地板上的血迹闪烁问题。
修复了加载到具有宽视场设置的过场动画时可能发生的崩溃。
解决了可能导致Direct3D无效调用崩溃的错误。
修复了一个错误,该错误导致No Return排行榜上的某些用户名文本显示为问号。
解决了在超宽宽高比下移动相机时可能导致体积雾中出现暗线的问题。
将AMD FidelityFx更新到1.1.3版本,并解决了启用FSR帧生成时Steam Deck上的过度抖动问题。
解决了按“图形”菜单中的“重置为默认值”会导致预设错误显示为“自定义”的错误。
超宽电影中视觉错误的各种修复。
各种稳定性改进。
各种本地化修复。
各种UI错误修复。 |
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