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- 2025-8-16
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1. 将common_skills.xml文件内调控免疫倒计时的参数0.015修改为0.450,共四行,分别在体力和生命力升级下:
<effect id="PlayersAntizinCapacity" change="0.450"/> #过了初章,无需免疫药剂就能度过黑夜,满级时,计时器将调整为2个多小时。
<effect id="PlayersAntizinCapacityNightmare" change="0.450"/> #这个是梦魇模式的,其实免疫倒计时超过15分钟就不在计时了。
2. 修改player_variables.scr文件:
自动回血:
Param("MaxAutoRegenHealthPercent", "100"); // Regenerates health up to this value. Post process depends on LowHealthEffectThreshold #修改为100,能回血100%
Param("HealthRegenerationDelay", "1.0"); // Time after which player starts to regenerate, measured from last hit #修改为1,1秒回满设置的血量百分数。如果设置成0.1,您就是梦魇。
无跌落伤害:
Param("LethalHeight", "999.0"); #修改致死高度为999米,VNC大厦楼顶蹦迪
Param("FallDamageResistance", "100.0"); #跌落伤害抗性100%
空中无限跳:
Param("ExtraJumpsInAir", "300"); #可在空中连跳300次
无限耐久:
Param("MeleeWpnDurabilityMulReduce", "0.00");
无限耐力:
Param("InfiniteStamina", "true");
无限箭矢:
Param("InfiniteArrows", "true");
无限弹药:
Param("FirearmsPistolInfiniteAmmo", "true"); #手枪
Param("FirearmsRevolverInfiniteAmmo", "true"); #左轮手枪
Param("FirearmsRifleInfiniteAmmo", "true"); #步枪
Param("FirearmsShotgunInfiniteAmmo", "true"); #霰弹枪
Param("FirearmsSMGInfiniteAmmo", "true"); #冲锋枪
免疫THV毒素:
Param("ToxinsImmunity", "true");
使用武器无耐力消耗:
Param("WeaponStaminaUsageMul", "0.00");
攻击范围:
Param("RangeMeleeMul", "1.6"); 参数(“近战武器的攻击范围”,“1.6”);
完美格挡窗口时间:
Param("PerfectBlockTimingEnd", "1.00");
赏景易控滑翔伞:
Param("GlideVisBodyPitchMin", "-45.0"); 参数(“滑翔伞的最小下滑角”,“-45.0”);
Param("GlideVisBodyPitchMax", "1.0"); 参数(“滑翔伞的最大下滑角”,“1.0”);
Param("GlideDecceleration", "1.5"); 参数(“滑翔伞的刹车速度”,“1.5”);
Param("GlideSpeeMagMax", "8.0"); 参数(“滑翔伞的最大速度”,“8.0”);
Param("GlideSpeedMagMin", "1"); // Min velocity mag that the player can have, it is tied to bodypitch 参数(“滑翔伞的最小速度”,“1”);//玩家可以拥有的最小速度,它与身体倾斜度有关
Param("BroomGlideSpeedMagMin", "8.0"); 参数(“飞天扫帚的最小滑翔速度”,“8.0”);
Param("GlideSpeedMagMinNoControl", "4.5"); 参数(“无操控下滑翔伞的最小速度”,“4.5”);
Param("GlideSteeringSpeed", "30"); 参数(“滑翔伞的转向速度”,“30”);
Param("GlideMaxGravityAccel", "2.0"); // max gravity that can be applied to correct the velocity, it is tied with the velocity magnitude 参数(“滑翔伞的最大重力加速度”,“2.0”);
Param("GlideMinGravityAccel", "-1.0"); // min gravity that can be applied to correct the velocity, it is tied with the velocity magnitude 参数(“滑翔伞的最小重力加速度”,“-1.0”)
Param("HoverGlideMinGravityAccel", "6.0"); 参数(“滑翔伞悬停时最小重力加速度”,“6.0”);
Param("ParachuteWindSideRegainsStamina", "true");
Param("GlidePitchMax", "45"); // max vert angle that velocity can have 参数(“滑翔伞的最大倾角”,“45”);//速度的最大vert角
Param("GlidePitchMin", "-80"); 参数(“滑翔伞的最小倾角”,“-80”);
Param("GlideBackwardsMaxDeccel", "15"); // Max deceleration value when pressing backwards 参数(“滑翔伞的最大刹车速度”,“15”);//按下逆向时最大减速度
Param("GlideBackwardsSpeedMagMin", "1"); 参数(“逆向滑翔的最小速度”,“1”);
Param("GlideNitroCooldown", "0.0"); 参数(“滑翔伞的氮气加速冷却”,“0.0”);
君临黑夜!!!
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