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本帖最后由 td77214084 于 2026-6-6 08:22 编辑
请问大佬 我把所有的MOD都取消了~就放这一个还是跳出
RimWorld 1.6.4633 rev1261
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl ogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
Tried loading mod with the same packageId multiple times: dubwise.dubsmintminimap. Ignoring the duplicates.
D:\hsj111\RimWorld.v1.6.4633-P2P\Mods\Dubs Mint Minimap - 小地图
D:\hsj111\RimWorld.v1.6.4633-P2P\Mods\1662119905
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModLister:TryAddMod (Verse.ModMetaData)
Verse.ModLister:RebuildModList ()
Verse.ModLister:.cctor ()
Verse.ModsConfig:.cctor ()
Verse.LoadedModManager:InitializeMods ()
Verse.LoadedModManager oadAllActiveMods (bool)
Verse.PlayDataLoader oPlayLoad ()
Verse.PlayDataLoader oadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Mod GlitterTech_zh <packageId> (Fivedogs.GlitterTech_zh) is not in valid format.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.ModMetaData/ModMetaDataInternal:TryParsePackageId (bool,bool)
Verse.ModMetaData:Init ()
Verse.ModMetaData:.ctor (string,bool)
Verse.ModLister:RebuildModList ()
Verse.ModLister:.cctor ()
Verse.ModsConfig:.cctor ()
Verse.LoadedModManager:InitializeMods ()
Verse.LoadedModManager oadAllActiveMods (bool)
Verse.PlayDataLoader oPlayLoad ()
Verse.PlayDataLoader oadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Translation data for language Simplified Chinese has 6 errors. Generate translation report for more info.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler ongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
[TrueTerrainColors v1.12.22] Loaded cached true colors for 382 terrain defs from file.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LunarFramework.Logging.IngameLogContext og (LunarFramework.Logging.LogContext/LogLevel,string,System.Exception)
LunarFramework.Logging.LogContext og (string,System.Exception)
MapPreview.TrueTerrainColors:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler ongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
一直说GlitterTech 错误 然后进入游戏又可以预览。我擦不明白
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