转自n网:https://www.nexusmods.com/metalgearsoliddeltasnakeeater/mods/64
This configuration file is structured to enable the highest possible visual and audio fidelity on a high-end PC, leveraging the latest features of Unreal Engine 5.
此配置文件的结构旨在利用虚幻引擎 5 的最新功能,在高端 PC 上实现尽可能高的视觉和音频保真度。
Maximum Fidelity Project METAL GEAR
最大保真计划 METAL GEAR
Welcome to the Maximum Fidelity Project Metal Gear. It is a port of my Maximum Fidelity Project Oblivion
欢迎来到 最大保真计划《合金装备》。它是我的 Maximum Fidelity Project Oblivion 的移植版
This project transforms your game's visuals by leveraging the most advanced features of Unreal Engine 5. It unlocks the full graphical potential of the engine, designed for high-end hardware.
该项目利用虚幻引擎5的最高级功能来改变游戏的视觉效果。它释放了专为高端硬件设计的引擎的全部图形潜力。
Detailed Breakdown of Settings
设置的详细细分
Rendering and Visuals 渲染和视觉效果- Resolution and Framerate:
分辨率和帧率:
- Resolution: Set to 4K (3840x2160 pixels).
分辨率: 设置为 4K(3840x2160 像素)。 - Framerate: The framerate is completely uncapped , and VSync is disabled (bUseVSync=False) to allow for the highest possible FPS.
帧率: 帧速率完全无上限,并且禁用 VSync(bUseVSync=False)以允许尽可能高的 FPS。
- Core UE5 Rendering Features:
核心 UE5 渲染功能:
- Nanite: Unreal Engine's virtualized geometry system is fully enabled including for landscapes. This allows for incredibly detailed environments and objects without traditional Level of Detail (LOD) pop-in. Settings are tweaked for maximum detail .
Nanite: 虚幻引擎的虚拟化几何体系统已完全启用,包括地形。这允许在没有传统细节级别(LOD)弹出的情况下获得极其详细的环境和对象。调整设置以获得最大细节。 - Lumen: The engine's dynamic Global Illumination and Reflection system is active. It is configured to use hardware ray tracing for the highest quality, providing realistic lighting and reflections that react dynamically to changes in the scene.
Lumen: 引擎的动态全局光照 和反射系统处于活动状态。它配置为使用硬件光线追踪以获得最高质量,提供逼真的照明和反射,对场景中的变化做出动态反应。 - Hardware Ray Tracing: Beyond Lumen, a full suite of ray tracing features is enabled, including:
硬件光线追踪: 除了 Lumen 之外,还启用了全套光线追踪功能,包括:
- Ray-Traced Shadows for all light types, providing physically accurate, soft shadows.
光线追踪阴影适用于所有光源类型,提供物理上准确、柔和的阴影。 - Ray-Traced Ambient Occlusion for subtle contact shadows.
光线追踪环境光遮挡,用于细微的接触阴影。 - Ray-Traced Translucency for realistic rendering of materials like glass and water.
光线追踪半透明,用于对玻璃和水等材质进行逼真渲染。
- Anti-Aliasing and Upscaling:
抗锯齿和升级:
- The primary anti-aliasing method is set to Temporal Super Resolution (TSR) ), Unreal Engine's native high-quality upscaling technique.
主要抗锯齿方法设置为 时间超分辨率(TSR), 这是虚幻引擎的原生高质量升级技术。
- Environmental Effects: 环境影响:
- A full suite of atmospheric and environmental effects is enabled, including a physically-based Sky Atmosphere, Volumetric Clouds, and Volumetric Fog.
启用了全套大气和环境效果,包括基于物理的天空大气 、 体积云 和体积雾 。 - The Water System is active, featuring single-layer rendering, underwater post-processing, reflections, and shallow water simulation at a high resolution.
水系统 处于 活动状态,具有单层渲染、水下后处理、反射和高分辨率浅水模拟功能。
- Foliage and Detail: 树叶和细节:
- Foliage and grass density are increased for a lusher environment.
树叶和草的密度增加,以获得更茂盛的环境。 - View distance and material quality are set to their highest levels.
视图距离和材质质量设置为最高级别。
Performance 性能- Multi-threading: The configuration aggressively uses multi-core CPUs. Numerous settings enable parallel processing for rendering, physics, and animation to improve performance and reduce bottlenecks.
多线程: 该配置积极使用多核 CPU。许多设置支持渲染、物理和动画的并行处理,以提高性能并减少瓶颈。 - Shader Compilation: Shaders are set to compile using all available CPU cores and in the background to reduce stuttering and initial load times. A Pipeline State Object (PSO) cache is also enabled to prevent hitches during gameplay.
着色器编译: 着色器设置为使用所有可用的 CPU 内核 并在后台编译,以减少卡顿和初始加载时间。还启用了管线状态对象(PSO)缓存,以防止游戏过程中出现卡顿。 - Asset Streaming and Loading:
资产流和加载:
- DirectStorage: The API is enabled for significantly faster loading times on modern NVMe SSDs.
DirectStorage: 启用 了该 API,可在现代 NVMe SSD 上显着加快加载时间。 - Texture Streaming: The system is configured to use up to 90% of available VRAM to keep high-resolution textures loaded, minimizing visible texture streaming during gameplay.
纹理流: 系统配置为使用高达 90% 的可用 VRAM 来保持高分辨率纹理的加载,从而最大限度地减少游戏过程中可见的纹理流。
Audio 音频- Immersive Sound: Audio settings are configured for a high-quality, immersive experience.
沉浸式声音: 音频设置经过配置,可提供高质量的沉浸式体验。
- Binaural Audio: This is enabled for all spatial sounds, providing enhanced 3D audio perception for players using headphones.
双耳音频: 这适用于所有空间声音,为使用耳机的玩家提供增强的 3D 音频感知。 - Sound Occlusion: Sounds are realistically muffled and blocked by in-game geometry.
声音遮挡: 声音被游戏内几何体逼真地消音和阻挡。 - High Channel Count: The system is set to handle up to 256 concurrent audio channels.
高通道数: 系统设置为处理多达 256 个并发音频通道。
INSTALLATION 安装
Drop in %localappdata%\MGSDelta\Saved\Config\Windows
放入 %localappdata%\MGSDelta\Saved\Config\Windows
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