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本帖最后由 上游之月 于 2025-9-15 11:09 编辑
转自n网:https://www.nexusmods.com/borderlands4/mods/32
About Ultra+ 关于 Ultra+
Ultra+ is a comprehensive graphics enhancement mod series designed for all PCs, fixing bugs and performance issues while delivering the best possible visuals. This is NOT just an engine.ini file.
Ultra+ 是一个全面的图形增强模组系列,专为所有 PC 设计,修复错误和性能问题,同时提供最佳视觉效果。这不仅仅是一个 engine.ini 文件。
Ultra+ mods take complete control of Unreal Engine, from texture definitions and NPC quality to cut scenes and game settings menus — everything. You cannot achieve these improvements with a simple engine.ini modification.
Ultra+ 模组完全控制虚幻引擎,从纹理定义和 NPC 质量到过场动画和游戏设置菜单——一切。您无法通过简单的 engine.ini 修改来实现这些改进。
The goal is to fix engine problems from performance to quality so everyone can play the game as intended by the developers.
目标是解决从性能到质量的引擎问题,以便每个人都可以按照开发人员的意图玩游戏。
U+ for Borderlands 4 aims to improve eliminate stuttering, make performance more consistent, increase FPS, fix draw distances, reduce noise, and rescale all of the in game graphics options to provide better performance and visual balance.
《无主之地 4》的 U+ 旨在改进消除卡顿、使性能更加一致、提高 FPS、固定绘制距离、降低噪音并重新缩放所有游戏内图形选项,以提供更好的性能和视觉平衡。
Features (READ ME) 功能(自读)
- Engine Optimizations: Reconfigured streamer, virtual textures, and many other engine parameters to nearly eliminate stuttering including traversal stutters.
引擎优化 :重新配置了流光、虚拟纹理和许多其他引擎参数,以几乎消除卡顿,包括遍历卡顿。 - Rescaled and Extended Graphics Options: Foliage, Reflections, Lighting, HLOD have all been changed and other settings have been tuned
重新缩放和扩展的图形选项 :植被、反射、光照、HLOD 均已更改,其他设置也已调整 - Foliage Quality: Low is now equivalent to the previous high setting, medium through very high are all vanilla high with increasing draw distances. Added a new tier that is very high with increased draw distances.
树叶质量 :低现在相当于之前的高设置,中到非常高都是普通高,绘制距离增加。添加了一个非常高的新等级,绘制距离增加。 - Reflection Quality: Very high now includes slightly more in reflections and high has been tuned to be the more standard default.
反射质量 :非常高现在包含的反射略多,而高已调整为更标准的默认值 。 - Lighting Quality: Rescaled low through high and added a higher tier. Recommended default is high. Medium can also be used with little difference in visual quality.
照明质量 :从低到高重新缩放并添加了更高的层。 建议的默认值为高。 中等也可以使用,视觉质量差异不大。 - HLOD Quality: Added two new quality tiers, farther and farthest. Each new tier increases the draw distance of foliage and general game objects.
HLOD 质量 :添加了两个新的质量层 ,更远和最远。每个新层都会增加树叶和一般游戏对象的绘制距离。 - Other: Changes were made to reduce impact of highest settings without sacrificing visual fidelity. More meaningful quality tiers have been implemented.
其他 :进行了更改以减少最高设置的影响,同时又不牺牲视觉保真度。实施了更有意义的质量层。
Note: New setting tiers do not have in-game names
注意:新设置等级没有游戏内名称
Technical limitations currently prevent UE4SS from functioning in this game, therefore U+ does not have any mod settings outside of the changes to the in-game menu. This does limit our ability to make certain changes to the game.
目前,由于技术限制,UE4SS 无法在此游戏中运行,因此,除了对游戏内菜单的更改之外,U+没有任何模组设置。这确实限制了我们对游戏进行某些更改的能力。
Installation 安装
Ultra+ Mod Manager Ultra+ 模组管理器
UMM provides an easy way to install, update, and configure Ultra+ mods.
UMM 提供了一种安装、更新和配置 Ultra+ 模组的简单方法。
- Download and install Ultra+ Mod Manager (UMM)
下载并安装 Ultra+ Mod Manager (UMM) - Run the application and select Borderlands 4, then click Initialize
运行应用程序并选择 《无主之地 4》,然后单击“初始化” - The path should automatically be detected and navigate to the mod status page. If not, hit search and navigate to your game installation and select Borderlands4.exe in Borderlands 4\OakGame\Binaries\Win64 and hit save.
应该会自动检测路径并导航到模组状态页面。如果没有,请点击搜索并导航到您的游戏安装,然后在 《无主之地 4\OakGame\Binaries\Win64》中选择 Borderlands4.exe 并点击保存。
- Click the version number (red if there is an update) on the Status tab or Installed Mods tab to install or update the mod - this is the primary method. Add-ons are also supported.
单击“状态”选项卡或“已安装的模组”选项卡上的版本号 (如果有更新,则为红色)以安装或更新模组 - 这是主要方法。还支持附加组件。
- Alternative: Go to the Installed Mods tab, click the box next to UltraPlus, select Install Mod Update, choose the downloaded zip file, and click Open
- 替代方案:转到“已安装的 Mods”选项卡,单击 UltraPlus 旁边的框,选择“安装 Mod 更新”,选择下载的 zip 文件,然后单击“打开”
Manual Installation 手动安装
- Extract everything from the main zip to your Borderlands 4\ directory
将主 zip 中的所有内容解压到您的 《无主之地 4》目录
Updates and Support 更新和支持
- Updates are more frequent via UMM and discord
通过 UMM 和 Discord 更新更频繁 - Support primarily provided in discord and not on nexus
主要在 Discord 中提供支持,而不是在 nexus 上提供支持
Optional Engine.ini Tweaks
可选的 Engine.ini 调整
Create an Engine.ini file at the following location and make it read only:
在以下位置创建一个 Engine.ini 文件并将其设为只读:
C:\Users\USERNAME\Documents\My Games\Borderlands 4\Saved\Config\Windows\Engine.ini
C:\Users\USERNAME\Documents\My Games\Borderlands 4\Saved\Config\Windows\Engine.ini
[SystemSettings]
r.OneFrameThreadLag=0 ; risky due to games high cpu requirements - reduce input latency at cost of possible cpu bottleneck and reducing performance
r.LumenScene.GlobalSDF.NotCoveredMinStepScale=6 ; goes with resolution change
r.LumenScene.GlobalSDF.NotCoveredExpandSurfaceScale=0.8 ; goes with resolution change
r.LumenScene.GlobalSDF.Resolution=400 ; costs VRAM and FPS! increase resolution of global distance field (more accurate reflections and lighting for general objects in lumen space)
r.SceneColorFringeQuality=0 ; disable chromatic aberration
r.Tonemapper.Quality=1 ; ensure no vignette/filmgrain
r.SkeletalMeshLODBias=-1 ; bias skeletal meshes
r.MipMapLODBias=-0.5 ; texture bias
r.VolumetricFog.Emissive=0 ; disable emissive component of fog, should make fog less annoying in places but will impact overall visuals
r.ContactShadows=0 ; (default 1) honestly, contact shadows look absolutely ass in this game and I think it works because some of the grass have outlines
r.Shadow.NaniteLODBias=0 ; (default 1) this will likely be helpful in general, but especially in combination with the above setting
r.EyeAdaptation.LensAttenuation=0.5 ; (0.78) reduces frequent overbrightness
Performance and Visuals - Upscaling/Sharpening
性能和视觉效果 - 升级/锐化
For optimal performance and visual quality:
为了获得最佳性能和视觉质量:
DLSS4 Users: DLSS4 用户:
- Use DLSS4 with Preset K for the best balance of performance and quality
将 DLSS4 与预设 K 一起使用 ,以实现性能和质量的最佳平衡 - At 4K resolution, DLSS Balanced or even DLSS Performance modes provide excellent results
在 4K 分辨率下,DLSS 平衡甚至 DLSS 性能模式可提供出色的效果 - Higher resolutions benefit from lower upscaling ratios due to DLSS4's improved algorithms
由于 DLSS4 改进的算法,更高的分辨率受益于较低的升级率
DLAA Users: DLAA 用户:
- DLAA will be very expensive performance-wise - we do not recommend using DLAA - if desired override DLSS quality to 75%
DLAA 在性能方面将非常昂贵 - 我们不建议使用 DLAA - 如果需要,将 DLSS 质量覆盖到 75% - Consider DLSS Quality mode with sharpening mentioned below instead for better performance with minimal visual compromise
考虑使用下面提到的锐化的 DLSS 质量模式,以获得更好的性能,同时将视觉妥协降至最低
General Recommendations: 一般建议:
- 1440p: DLSS Quality 1440p:DLSS 质量
- 4K: DLSS Balanced or Performance (especially with DLSS4)
4K:DLSS 平衡或性能(尤其是 DLSS4) - Lower resolutions: DLSS Quality for best visual fidelity
较低的分辨率:DLSS 质量可实现最佳视觉保真度
Sharpening: 磨刀:
- Install Lilium's HDR Shaders for Reshade to enable high-quality RCAS sharpening (works for both HDR and SDR)
安装 Lilium 的 HDR Shaders for Reshade 以实现高质量的 RCAS 锐化 (适用于 HDR 和 SDR) - RCAS significantly improves image quality and is strongly preferred over in-game sharpening
RCAS 显着提高了图像质量,并且比游戏中的锐化更受欢迎 - Makes the difference between lower upscaling quality settings less noticeable
使较低升级质量设置之间的差异不那么明显 - Disable in-game sharpening when using RCAS for optimal results
使用 RCAS 时禁用游戏内锐化以获得最佳效果
Troubleshooting 故障 排除
Visual Glitches or Crashes:
视觉故障或崩溃:
If you experience visual artifacts, rendering issues, or crashes, try clearing your shader cache:
如果遇到视觉伪影、渲染问题或崩溃,请尝试清除着色器缓存:
Note: Some files may be in use and cannot be deleted - this is normal and okay. High CPU usage during game startup indicates shader compilation is occurring.
注意:某些文件可能正在使用中且无法删除 - 这是正常且没关系的。游戏启动期间的高 CPU 使用率表示正在进行着色器编译。
Alternative to deleting entire shader cache: Start the game, close it, then delete only the most recent files from the respective cache folders
删除整个着色器缓存的替代方法:启动游戏,关闭游戏,然后仅从相应的缓存文件夹中删除最新的文件
NVIDIA Users: 英伟达用户:
- Press Win + R, type %LOCALAPPDATA%\NVIDIA\DXCache and press Enter
按 Win + R,键入 %LOCALAPPDATA%\NVIDIA\DXCache 并按 Enter - Delete all files in this folder
删除此文件夹中的所有文件 - Check %LOCALAPPDATA%\[GameName] (may be in alternate location but should be next to save files) for upipelinecache or ushaderprecache files and delete them
检查 %LOCALAPPDATA%\[GameName] (可能位于备用位置,但应位于保存文件旁边) 中的 upipelinecache 或 ushaderprecache 文件并删除它们 - Start your game and shader compilation should begin
启动游戏,着色器编译应开始
AMD Users: AMD 用户:
- Use AMD Adrenalin software > Graphics > Advanced > Reset Shader Cache
将 AMD Adrenalin 软件>显卡>高级>重置着色器缓存 - Check %LOCALAPPDATA%\[GameName] (may be in alternate location but should be next to save files) for upipelinecache or ushaderprecache files and delete them
检查 %LOCALAPPDATA%\[GameName] (可能位于备用位置,但应位于保存文件旁边) 中的 upipelinecache 或 ushaderprecache 文件并删除它们 - Start your game and shader compilation should begin
启动游戏,着色器编译应开始
Alternative manual method:
替代手动方法:
- Press Win + R, type %LOCALAPPDATA%\AMD\DxCache and press Enter
按 Win + R,键入 %LOCALAPPDATA%\AMD\DxCache,然后按 Enter - Delete all files in this folder
删除此文件夹中的所有文件 - Check %LOCALAPPDATA%\[GameName] (may be in alternate location but should be next to save files) for upipelinecache or ushaderprecache files and delete them
检查 %LOCALAPPDATA%\[GameName] (可能位于备用位置,但应位于保存文件旁边) 中的 upipelinecache 或 ushaderprecache 文件并删除它们 - Start your game and shader compilation should begin
启动游戏,着色器编译应开始
Additional Steps: 其他步骤:
- Verify game files through Steam/Epic/GOG if issues persist
如果问题仍然存在,请通过 Steam/Epic/GOG 验证游戏文件 - Temporarily disable any overlays (Steam, Discord, etc.)
暂时禁用任何叠加层(Steam、Discord 等) - Update your graphics drivers to the latest version
将您的图形驱动程序更新到最新版本 - Ask for help in the U+ Discord
在 U+ Discord 中寻求帮助
Extract OakGame folder into Borderlands 4 directory or install via UMM
将 OakGame 文件夹解压到《无主之地 4》目录中或通过 UMM 安装
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