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本帖最后由 smile417 于 2025-11-25 08:25 编辑
转自n网:https://www.nexusmods.com/dyinglightthebeast/mods/68
Makes days longer - 4 hours real time and nights shorter 30 minutes real time. - Night Bug has been Fixed
使白天更长 - 实时 4 小时,夜晚更短 30 分钟。- 夜间错误已修复
// ENCRYPTED — LONG DAY / SHORT NIGHT TIMEBASE PATCH
加密 — 长昼/短夜时间基础补丁
// Purpose: Extend daytime to 4 hours real-time, shorten nighttime to 30 minutes real-time,
目的:将白天实时时间延长至4小时,将夜间时间实时缩短至30分钟,
// ensuring smooth AI, event, and audio transitions. Interior cycles set to 10 minutes.
确保平滑的人工智能、事件和音频过渡。内部循环设置为 10 分钟。
export float WHOLE_DAY_DURATION__DAY = 14400.0; // 4h real-time daytime
导出浮点 WHOLE_DAY_DURATION__DAY = 14400.0;4 小时实时白天
export float WHOLE_DAY_DURATION__NIGHT = 1800.0; // 30m real-time nighttime
导出浮点 WHOLE_DAY_DURATION__NIGHT = 1800.0;30m 实时夜间
export float WHOLE_DAY_DURATION__INTERIOR = 600.0; // 10m real-time interior cycle
导出浮点数 WHOLE_DAY_DURATION__INTERIOR = 600.0;10m 实时内部循环
// Notes for Developers: 开发者注意事项:
// 1. Resample all DAYTIME_* anchors proportionally using t_new = t_old * (new_epoch / old_epoch)
// 1.使用 t_new = t_old * (new_epoch / old_epoch) 按比例重新采样所有 DAYTIME_* 锚点
// 2. Adjust AI schedules in biter_profile_base to prevent behavior drift during longer days
// 2.在 biter_profile_base 调整 AI 计划,以防止在较长的日子里出现行为偏差
// 3. Audio cues (WWise) may require envelope scaling to match new durations
// 3.音频提示 (WWise) 可能需要缩放包络以匹配新的持续时间
// 4. Test spawn density, horde events, and daytime traversal to confirm balance
// 4.测试生成密度、部落事件和白天穿越以确认平衡
// 5. Telemetry: Optional logging for day/night transitions can verify correct epoch scaling
// 5.遥测:昼夜转换的可选日志记录可以验证正确的纪元缩放
// Usage: 用法:
// Simply download mod and Enjoy - Directory is on the actual file.
只需下载 mod 和 Enjoy - Directory 位于实际文件中。
LONG DAY / SHORT NIGHT TIMEBASE PATCH
长日/短夜时间基础补丁
Purpose: Extend daytime to 4 hours real-time, shorten nighttime to 30 minutes real-time,
目的:将白天实时时间延长至4小时,将夜间时间实时缩短至30分钟,
Directory - Dying Light The Beast\ph_ft\source
目录 - 消逝的光芒:野兽\ph_ft\source
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