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本帖最后由 smile417 于 2025-11-17 16:24 编辑
转自n网:https://www.nexusmods.com/silenthillf/mods/23
Preset focused on stability and performance in UE5. Reduces stuttering and crashes with async shader compile, optimizes CPU/GPU, and limits VRAM to prevent issues. Disables Lumen, dynamic GI, and heavy virtual shadows while keeping textures balanced and removing unnecessary visual effects for smoother gameplay.
预设侧重于 UE5 中的稳定性和性能。通过异步着色器编译减少卡顿和崩溃,优化 CPU/GPU,并限制 VRAM 以防止出现问题。禁用 Lumen、动态 GI 和重虚拟阴影,同时保持纹理平衡并删除不必要的视觉效果,以实现更流畅的游戏体验。
Optimization Preset – Stability & PerformanceThis preset was made to tackle the main issues players usually face in Unreal Engine 5 games:
优化预设 – 稳定性和性能此预设旨在解决玩家在虚幻引擎 5 游戏中通常面临的主要问题:
- Stuttering caused by real-time shader compilation.
实时着色器编译导致的卡顿 。 - Freezes/crashes due to memory usage and poorly optimized pipelines.
由于内存使用和优化不善的管道而冻结/崩溃 。 - High CPU/GPU usage from heavy effects like Lumen, Nanite, and virtual shadows.
Lumen、Nanite 和虚拟阴影等重度效果导致 CPU/GPU 使用率过高 。 - VRAM issues caused by unbalanced texture streaming.
由不平衡的纹理流送引起的 VRAM 问题 。
On this page, you'll find several optimizations with different end goals. There are three files focused on improving game performance through the graphics engine, and another focused on the game menu.
在此页面上,您将找到几个具有不同最终目标的优化。有三个文件专注于通过图形引擎提高游戏性能,另一个文件专注于游戏菜单。
For good optimization, I recommend using one of the three options that help with graphics engine optimization: Lumen-RT-Performance, GPU-CPU Balancing and Ups, Optimization and Fluidity, and Optimization-Performance.
为了获得良好的优化,我建议使用有助于图形引擎优化的三个选项之一:Lumen-RT-Performance、GPU-CPU 平衡和提升、优化和流动性以及优化-性能。
The GameUserSettings option provides an extra FPS boost. You can use one of the graphics engine optimizations and then GameUserSettings for even more improvement, or use just one file.
GameUserSettings 选项提供额外的 FPS 提升。你可以使用其中一个图形引擎优化,然后使用 GameUserSettings 进行更多改进,或者只使用一个文件。
Note: For complete optimization, I recommend using one of the three files and then GameUserSettings to get the best possible performance.
注意:为了进行全面优化,我建议使用三个文件之一,然后使用 GameUserSettings 以获得最佳性能。
I'm creating several versions from optimized to maximum graphics, see which one you want to use and then paste it in the right place: C:\Users\your name\AppData\Local\SHf\Saved\Config\Windows
我正在创建从优化到最大图形的多个版本,查看您要使用的版本,然后将其粘贴到正确的位置:C:\Users\您的姓名\AppData\Local\SHf\Saved\Config\Windows
General Performance (less stutter/freezes)
一般性能(减少卡顿/卡顿)- bAllowMultiThreadedShaderCompile=True
→ Allows shaders to compile on multiple CPU cores simultaneously, reducing stutter.
→ 允许着色器同时在多个 CPU 内核上编译,从而减少卡顿。 - r.UseAsyncShaderPrecompilation=1
→ Prevents the game from freezing while compiling shaders during gameplay.
→ 防止游戏在游戏过程中编译着色器时冻结。 - r.ShaderPipelineCache.StartupMode=3
→ Loads shaders at startup, minimizing stutter later in the game.
→ 在启动时加载着色器,最大限度地减少游戏后期的卡顿。 - r.ShaderPipelineCache.BackgroundBatchTime=0
→ Forces the full cache to load before gameplay.
→ 在游戏开始前强制加载完整缓存。 - gc.AllowParallelGC=True / gc.CreateGCClusters=True
GC。AllowParallelGC=True / gc。创建 GCClusters=True
→ Enables garbage collection to run in parallel, reducing micro-freezes.
→ 使垃圾收集能够并行运行,从而减少微冻结。 - r.AsyncPipelineCompile=1
→ Compiles pipelines in parallel, avoiding hitching.
→ 并行编译管道,避免卡顿。 - r.AsyncCompute=1
→ Improves GPU utilization by executing tasks asynchronously.
→ 通过异步执行任务来提高 GPU 利用率。 - r.CompileShadersForDevelopment=0
→ Prevents unnecessary shaders from being loaded, saving memory.
→ 防止加载不必要的着色器,从而节省内存。
Benefit: Greatly reduces shader-related stutter and improves overall stability.
效益: 大大减少了与着色器相关的卡顿,提高了整体稳定性。
Rendering (disabling Lumen & heavy RT effects)
渲染(禁用 Lumen 和重 RT 效果)- r.Lumen=0 / r.Lumen.Reflections=0
r.流明=0 / r.流明反射=0
→ Disables Lumen global illumination and reflections (very GPU heavy).
→ 禁用 Lumen 全局光照和反射(GPU 非常密集)。 - r.GlobalIllumination=0
→ Turns off dynamic global illumination.
→ 关闭动态全局照明。 - r.Shadow.Virtual.Enable=0
→ Disables Virtual Shadow Maps, which consume lots of VRAM.
→ 禁用虚拟阴影贴图,这会消耗大量 VRAM。 - r.DistanceFieldAO=0
→ Turns off Ambient Occlusion via Distance Fields.
→通过距离场关闭环境光遮挡。 - r.AllowOcclusionQueries=1
→ Keeps basic visibility optimizations enabled.
→ 保持基本可见性优化处于启用状态。
Benefit: Removes the heaviest rendering systems (Lumen, GI, VSM) to free GPU resources and boost FPS.
效益: 删除最繁重的渲染系统(Lumen、GI、VSM)以释放 GPU 资源并提高 FPS。
Textures & Streaming 纹理和流送- r.Streaming.FullyLoadUsedTextures=1
→ Preloads textures to avoid pop-in.
→ 预加载纹理以避免弹出。 - r.Streaming.DefragDynamicBounds=1
→ Reorganizes textures in memory to reduce stutter.
→ 重新组织内存中的纹理以减少卡顿。 - PoolSizeVRAMPercentage=80
→ Uses up to 80% of VRAM, leaving headroom to avoid crashes.
→ 使用高达 80% 的 VRAM,留出空间以避免崩溃。
Benefit: Faster texture streaming while avoiding VRAM overload.
效益: 更快的纹理流送,同时避免 VRAM 过载。
Visual Details (balanced)
视觉细节(平衡)- r.FilmGrain=0, r.MotionBlurQuality=0, r.LensFlare=0, r.ChromaticAberration=0
r.胶片颗粒=0,r.运动模糊质量=0,r.镜头眩光=0,r.色差=0
→ Disables post-processing effects that consume GPU and blur the image.
→ 禁用消耗 GPU 并模糊图像的后期处理效果。 - r.Tonemapper.Sharpen=0.3
→ Adds light sharpening for a crisper image.
→ 添加光锐化以获得更清晰的图像。 - r.FidelityFX.FSR2.Sharpness=0.6
→ Keeps FSR 2 upscaling sharpness at a good balance.
→ 保持 FSR 2 升级清晰度的良好平衡。 - r.TemporalAA.Algorithm=1
→ Uses stable TAA to avoid flickering.
→ 使用稳定的 TAA 以避免闪烁。
Benefit: Cleaner visuals with better sharpness, without unnecessary GPU load.
效益: 视觉效果更清晰,清晰度更好,没有不必要的 GPU 负载。
Extra CPU & GPU Optimizations
额外的 CPU 和 GPU 优化- r.ParallelDecalComposition=1, r.ParallelTranslucency=1
r.ParallelDecalComposition=1,r.ParallelTranslucency=1
→ Processes decals and transparency in parallel, saving CPU time.
→ 并行处理贴花和透明度,节省 CPU 时间。 - r.AsyncCreateLightPrimitiveInteractions=1
→ Processes dynamic lights asynchronously.
→ 异步处理动态光源。 - r.AOAsyncBuildQueue=1
→ Handles Ambient Occlusion in an async queue.
→处理异步队列中的环境光遮蔽。 - r.EnableAsyncComputeVolumetricFog=0
→ Disables volumetric fog (one of the heaviest UE5 effects).
→ 禁用体积雾(UE5 最重的效果之一)。
Benefit: Better CPU/GPU parallel usage and fewer bottlenecks.
效益: 更好的 CPU/GPU 并行使用率和更少的瓶颈。
Summary✅ Preloads shaders & pipeline → reduces stutter.
摘要:✅预加载着色器和管线→减少卡顿。
✅ Parallel garbage collection → fewer freezes.
✅ 并行垃圾回收→更少的冻结。
✅ Async compute → better CPU/GPU usage.
✅ 异步计算→更好的 CPU/GPU 使用率。
✅ Disables Lumen, GI, and VSM → major FPS boost.
✅ 禁用 Lumen、GI 和 VSM →主要的 FPS 提升。
✅ Optimized textures/VRAM → fewer crashes.
✅ 优化纹理/VRAM→减少崩溃。
✅ Cleaner image (no blur/lens flare).
✅ 图像更清晰(无模糊/镜头眩光)。
GameUserSettings 游戏用户设置
Just download and then copy [ScalabilityGroups] along with its 12 commands to your game's GameUserSettings, with this you will have a complete optimization of the engine and the game menu.
只需下载 [ScalabilityGroups] 及其 12 个命令并将其复制到游戏的 GameUserSettings 中,这样您就可以对引擎和游戏菜单进行全面优化。
Lumen- RT- Performance- GPU-CPU Balancing and Ups
Lumen- RT- 性能- GPU-CPU 平衡和提升
optimization and fluidity
优化和流动性Preset focused on stability and performance in UE5. Reduces stuttering and crashes with async shader compile, optimizes CPU/GPU, and limits VRAM to prevent issues. Disables Lumen, dynamic GI, and heavy virtual shadows while keeping textures balanced ....
预设侧重于 UE5 中的稳定性和性能。通过异步着色器编译减少卡顿和崩溃,优化 CPU/GPU,并限制 VRAM 以防止出现问题。禁用 Lumen、动态 GI 和重虚拟阴影,同时保持纹理平衡......
Optimization-Performance
优化-性能
Optimization: Performance + Quality (6GB VRAM, no Lumen/RT)
优化:性能+质量(6GB VRAM,无 Lumen/RT)
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