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本帖最后由 meditationxp 于 2025-11-19 18:37 编辑
我照着楼主的说明做了一遍,的确是 完全闪避所有攻击,非常感谢楼主的启发
只有偶尔几次遇到蛇神古墓里的 那些蛇,被突然扣了一半的血,还有踩进燃烧的房间被扣血
我补充一下楼主的一些细节:
这个词条是否显示在装备面板上,还是要继续修改itemstatcost.txt里的 描述相关参数
这里用passive_dodge做示例:
descpriority=190 表示数值越大 面板属性显示越靠上
descfunc=19
descval=1 表示+%数字在前
descstrpos=ModStrPassiveDodge
descstrneg=ModStrPassiveDodge
我给passive_dodge passive_avoid passive_evade都在item-modifiers.json追加描述ID
怕只给函数,没有描述ID出错
就能看见词条 +100% 全能闪避 Oni Evade
item-modifiers.json我已经匹配了ID给到itemstatcost.txt
也在properties.txt实体化了该mod项,也给cubemain.txt追加了合成配方
{
"id": 27380,
"Key": "ModStrOniEvade",
"enUS": "%+d%% Oni Evade",
"zhTW": "",
"deDE": "",
"esES": "",
"frFR": "",
"itIT": "",
"koKR": "",
"plPL": "",
"esMX": "",
"jaJP": "",
"ptBR": "",
"ruRU": "",
"zhCN": "%+d%% 全能闪避 Oni Evade"
},
{
"id": 27381,
"Key": "ModStrPassiveDodge",
"enUS": "%+d%% Passive Dodge",
"zhTW": "",
"deDE": "",
"esES": "",
"frFR": "",
"itIT": "",
"koKR": "",
"plPL": "",
"esMX": "",
"jaJP": "",
"ptBR": "",
"ruRU": "",
"zhCN": "%+d%% 被动闪避 Passive Dodge"
},
{
"id": 27382,
"Key": "ModStrPassiveAvoid",
"enUS": "%+d%% Passive Avoid",
"zhTW": "",
"deDE": "",
"esES": "",
"frFR": "",
"itIT": "",
"koKR": "",
"plPL": "",
"esMX": "",
"jaJP": "",
"ptBR": "",
"ruRU": "",
"zhCN": "%+d%% 被动躲避 Passive Avoid"
},
{
"id": 27383,
"Key": "ModStrPassiveEvade",
"enUS": "%+d%% Passive Evade",
"zhTW": "",
"deDE": "",
"esES": "",
"frFR": "",
"itIT": "",
"koKR": "",
"plPL": "",
"esMX": "",
"jaJP": "",
"ptBR": "",
"ruRU": "",
"zhCN": "%+d%% 被动回避 Passive Evade"
}
另外itemstatcost.txt其实已经存在两个分组dgrp,分别是all-stats 分组编号1 和 res-all 分组编号2,所以分组编号我用的是3
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