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转自n网:https://www.nexusmods.com/dyinglightthebeast/mods/395
Partial rewrite of the game's DX12 post processing pipeline to allow for adjustments and fixes to tonemapping, color grading, and the appearance of UI in HDR
部分重写了游戏的 DX12 后期处理管线,以允许调整和修复色调映射、颜色分级和 HDR 中 UI 的外观
THIS IS A RESHADE ADDON NOT RESHADE FX
这是一个 RESHADE 插件,而不是 RESHADE FX
MOD REQUIRES HDR ON IN GAME
模组要求在游戏中打开 HDR
Tonemapping Options 色调映射选项
- Vanilla: Original game tonemapper.
Vanilla:原创游戏色调映射器。 - None: No tonemapping applied; only user grading.
无:未应用色调映射;仅用户评分。 - Reinhard Rolloff: Neutral tonemapper with luminance and channel scaling, hue correction, blowout restoration, and user grading.
Reinhard Rolloff:具有亮度和通道缩放、色调校正、井喷恢复和用户分级功能的中性色调映射器。
Color Grading Controls 颜色分级控件
- Exposure 暴露
- Highlights 突出
- Shadows 阴影
- Contrast 反差
- Saturation 饱和
- Highlight Saturation 高光饱和度
- Blowout 井喷
- Flare 耀斑
- Color Grading Strength 颜色分级强度
- Color Grading Scaling - Scales the color grading to full range when clamped (e.g. raised black floor and clipped highlights)
颜色分级缩放 - 在夹紧时将颜色分级缩放到全范围(例如,凸起的黑色地板和剪切的高光) - LUT Sampling Method - Uses a more accurate formula to apply the SDR color grading LUTs in HDR.
LUT 采样方法 - 使用更准确的公式在 HDR 中应用 SDR 颜色分级 LUT。
Brightness Sliders (in Nits)
亮度滑块(以尼特为单位)
- Peak Brightness: Maximum display luminance.
峰值亮度:最大显示亮度。 - Game Brightness: Scaling for in-game scene content.
游戏亮度:缩放游戏内场景内容。 - UI Brightness: Independent HUD/UI brightness scaling.
UI 亮度:独立的 HUD/UI 亮度缩放。
Other 其他
- SDR EOTF Emulation - allows for emulating sRGB -> 2.2 gamma correction on the UI and game scene
SDR EOTF 仿真 - 允许在 UI 和游戏场景上模拟 sRGB > 2.2 伽玛校正 - Bloom 绽放
- "HDR Look" - template with settings that I think provide a punchy look
“HDR 外观” - 我认为具有强大外观的设置的模板 - LUT Shaper - Fixes the broken encoding/decoding for the tonemapping LUT that clips shadow detail. This LUT is only used by the Vanilla tone map type to apply their ACES implementation.
LUT Shaper - 修复剪辑阴影细节的色调映射 LUT 的编码/解码损坏。此 LUT 仅由普通色调映射类型用于应用其 ACES 实现。
Known Issues 已知问题
- In the map and skills menu, when hovering the mouse over certain objects, the UI brightness value will revert to the setting in the game's HDR menu. Set the UI brightness in the game menu to match your setting in the RenoDX menu for now. This will be fixed soon.
在地图和技能菜单中,当鼠标悬停在某些对象上时,UI 亮度值将恢复为游戏 HDR 菜单中的设置。暂时在游戏菜单中设置 UI 亮度以匹配您在 RenoDX 菜单中的设置。这将很快得到解决。 - I originally planned to make the mod match the exact look of the game in SDR by default. This is so as to better emulate what I think the original artistic intent for the game is. Unfortunately, the game uses different exposure values so that isn't possible at the moment. I will continue to look into if this is possible.
我最初计划默认使模组与 SDR 中游戏的外观完全匹配。这是为了更好地模仿我认为游戏最初的艺术意图。不幸的是,游戏使用不同的曝光值,因此目前这是不可能的。我将继续研究这是否可能。
Installation 安装
- Install Reshade 6.6 or higher with addon support. No Reshade effects are required.
安装 Reshade 6.6 或更高版本 ,并支持插件。不需要 Reshade 效果。 - Copy renodx-dyinglightthebeast.addon64 into the game's main exe folder (`Dying Light The Beast\ph_ft\work\bin\x64`). This will also be the same folder you installed ReShade's dxgi.dll to)
将 renodx-dyinglightthebeast.addon64 复制到游戏的主 exe 文件夹中('Dying Light The Beast\ph_ft\work\bin\x64')。这也将是您安装 ReShade dxgi.dll 到的文件夹) - Run game 运行游戏
- Press <HOME> on your keyboard to access ReShade UI.
按<HOME>键盘上的 访问 ReShade UI。 - RenoDX should be a separate tab in the ReShade window.
RenoDX 应该是 ReShade 窗口中的一个单独选项卡。
About RenoDX 关于 RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files.
RenoDX 是“DirectX 游戏翻新引擎”的缩写,是用于修改游戏的工具集。目前,它可以替换着色器、注入缓冲区、添加覆盖层以及将用户设置写入磁盘。由于 RenoDX 使用 Reshade 的附加系统,因此兼容性预计会相当广泛。使用 Reshade 简化了利用 DirectX 所需的所有钩子,而无需担心修补特定于版本的 exe 文件。
Credits 学分
Thanks to ShortFuse who helped make this possible by creating the RenoDX framework
感谢 ShortFuse 通过创建 RenoDX 框架帮助实现了这一点
Thanks to Lilium who helped make this possible by creating the HDR Analysis tools I used
感谢 Lilium,他通过创建我使用的 HDR 分析工具帮助实现了这一点
Thanks to GamingTech for his coverage of the game
感谢 GamingTech 对游戏的报道
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