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转自n网:https://www.nexusmods.com/dyinglightthebeast/mods/543
X-Ray for some unknown reason was disabled by Techland, and was not implemented at all. This mod brings it back, with changed values for every blunt weapon.
由于某种未知原因,X-Ray 被 Techland 禁用,并且根本没有实现。这个模组把它带回来了,每个钝器都有变化的值。
The chance of triggering X-ray on zombies is based on the handedness of the weapon. One-handed blunt weapons have the least chance of X-Ray, 1.5-handed weapons have increased chance and two-handed are the most likely to trigger it out of every blunt weapon.
对僵尸触发 X 射线的几率取决于武器的惯用手。在每把钝器中,单手钝器中 X 射线的几率最小,1.5 手武器的几率增加,双手武器最有可能触发 X 射线。
Slashing weapons obviously don't trigger X-Ray.
砍杀武器显然不会触发 X 射线。
FEEDBACK NEEDED! My main objective is to try and improve on the X-Ray, not just simply enable it. If you can, i'd really appreciate some suggestions regarding it like slow-mo duration and other tweakable variables. Thanks!
需要反馈!我的主要目标是尝试改进 X 射线,而不仅仅是简单地启用它。如果可以的话,我真的很感激一些关于它的建议,比如慢动作持续时间和其他可调整的变量。谢谢!
HOW TO INSTALL: Extract data3.pak from the archive and drop it in C:\Program Files (x86)\Steam\steamapps\common\Dying Light The
如何安装:从存档中提取 data3.pak 并将其放入 C:\Program Files (x86)\Steam\steamapps\common\Dying Light 中
Beast\ph_ft\source 野兽\ph_ft\来源
If there are more datapaks present, rename data3.pak to data4.pak, and so on and so forth.
如果存在更多 datapak,请将 data3.pak 重命名为 data4.pak,依此类推。
CAUTION: This mod modifies playervariables.scr, a file which is used in many mods. It is recommended to merge the modified lines with a mod merger like Unleash The Mods - Mod Merge Utility if you have one or more mods that modify this very file, if not, follow the instructions found above this.
注意:此模组修改了 playervariables.scr,该文件在许多模组中使用。如果您有一个或多个修改此文件的模组,建议使用模组合并来合并修改后的行,例如 Unleash The Mods - Mod Merge Utility,如果没有,请按照上面的说明进行作。
The mod just by itself may not be too revolutionary, thats why I heavily recommend using my other mod, Effortless Dismember, in order to make combat and gore feel more visceral and fun, they don't overwrite and work together out of the box.
该模组本身可能不会太具有革命性,这就是为什么我强烈建议使用我的另一个模组 Effortless Dismember,以使战斗和血腥感觉更加发自内心和有趣,它们不会覆盖并开箱即用地协同工作。
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