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本帖最后由 smile417 于 2025-10-28 09:02 编辑
转自n网:https://www.nexusmods.com/farthestfrontier/mods/62
This mod allows items to be maintained at specific values in storage buildings.
该模组允许物品在存储建筑中保持在特定值。
Overview 概述
Mod Version: 1.0.0.4 模组版本:1.0.0.4
Dependencies 依赖
Melon Preference Manager
甜瓜偏好管理器
Universal Lib 通用库
The options can be modified by pressing F5 on main menu in Melon Preference Manager.
可以通过在 Melon Preference Manager 的主菜单上按 F5 来修改这些选项。
This mod allows items to be maintained at specific values in storage buildings.
该模组允许物品在存储建筑中保持在特定值。
This is mod for players who are either learning or just want to explore game features. It can be used to maintain category wise resources in storage buildings.
这是为正在学习或只想探索游戏功能的玩家准备的模组。它可用于维护存储建筑中的类别资源。
This is supported for mono version and is tested on 0.9.7 version of game.
单声道版本支持此功能,并在 0.9.7 版本的游戏上进行了测试。
The configuration for mod is in Farthest Frontier (Mono)\UserData\VC_MaintainMinItemsInStorage.cfg.
mod 的配置在 Farthest Frontier (Mono)\UserData\VC_MaintainMinItemsInStorage.cfg 中。
Configuration 配置
The mod works in interval of days in game:
该模组在游戏中每隔几天工作一次:- This can be between 1 (every day) to 360 (1 year)
这可以介于 1(每天)到 360(1 年)之间 - The first day of interval is when game loads. Update will happen after set interval days.
中场休息的第一天是游戏加载时。更新将在设定的间隔天数后进行。
There are as below in VC_MaintainMinItemsInStorage.cfg.
VC_MaintainMinItemsInStorage.cfg 中有如下内容。
# Set interval in game days maintain items in storage buildings. Set to a +ve number between 1 and 360
"Maintenance Interval in days" = 10
Item wise maintenance 项目维护
The item categories are: 项目类别包括:- Food 食物
- RawMaterials 原始材料
- ProducedMaterials Produced 材质
- UsableItems 可用项目
These categories can be disabled in VC_MaintainMinItemsInStorage.cfg using by setting below values to true or false.
可以通过将以下值设置为 true 或 false 来在 VC_MaintainMinItemsInStorage.cfg 中禁用这些类别。
If any of the category is set to false, then that category will not be maintained in any building.
如果将任何类别设置为 false,则不会在任何建筑物中维护该类别。
[VC_MaintainMinItemsInStorage."Maintain Items Enable"]
Maintain_Food = true
Maintain_RawMaterials = true
Maintain_Usable = true
Maintain_Produced = true
Building wise maintenance
建筑明智维护
The building supported are:
支持的建筑物有:- RootCellar 根窖
- Granary 粮仓
- Storehouse 库
- StorageDepot 存储仓库
- Stockyard 畜牧场
- Treasury 财政部
- Market 市场
Configuration for these is in VC_MaintainMinItemsInStorage.cfg. Below is example for Root Cellar.
这些配置在 VC_MaintainMinItemsInStorage.cfg 中。以下是 Root Cellar 的示例。
# Set configuration for RootCellar. The order of configuration for maintain Flags and Amount is FOOD, RAW MATERIALS, PRODUCED, USABLES. Please do not add/remove any extra field.
RootCellar = { MaintainCount = -1, MaintainFlags = [ true, true, true, true, ], MaintainAmounts = [ 20, 20, 10, 10, ] }
Limit number of buildings where items are maintained
限制维护物品的建筑物数量
The number of buildings for each building type where items are maintained can be changes by setting MaintainCount to a positive number.
可以通过将 MaintainCount 设置为正数来更改维护项目的每种建筑类型的建筑物数量。
The default is -1 which means all buildings of that type will be maintained. Setting it to 0 will disable maintenance for that building type.
默认值为 -1,这意味着将保留该类型的所有建筑物。将其设置为 0 将禁用该建筑类型的维护。
Control item category wise maintenance
控制项目类别明智的维护
To maintain item via category wise set MaintainFlags to true or false.
要通过类别明智地维护项目,请将 MaintainFlags 设置为 true 或 false。
The order of configuration for maintain flags is FOOD, RAW MATERIALS, PRODUCED, USABLES.
维护标志的配置顺序是 FOOD、RAW MATERIALS、PRODUCED、USABLES。
For example to enable only FOOD and PRODUCED items, set MaintainFlags to [ true, false, true, false, ].
例如,若要仅启用 FOOD 和 PRODUCED 项,请将 MaintainFlags 设置为 [ true, false, true, false, ]。
Amount of items to maintain building wise
建筑物维护的物品数量
The amount of items to be maintained in each building type can be configured in MaintainAmounts.
可以在 MaintainAmount 中配置每种建筑类型中要维护的项目数量。
The order of configuration for maintain amount is FOOD, RAW MATERIALS, PRODUCED, USABLES. Minimum amount is 10 and maximum is 1000.
维护量的配置顺序是 FOOD、ROMODÉS、PRODUCED、USABLES。最小金额为 10,最大金额为 1000。
For example to maintain 20 FOOD, 10 RAW MATERIALS, 30 PRODUCED and 40 USABLES, set MaintainAmounts to [ 20, 10, 30, 40, ].
例如,要维护 20 个 FOOD、10 个 RAW MATERIALS、30 个 PRODUCED 和 40 个 USABLES,请将 MaintainAmounts 设置为 [ 20, 10, 30, 40, ]。
The configuration for each building type is same as above. Please do not add/remove any extra field.
每种建筑类型的配置与上述相同。请不要添加/删除任何额外的字段。
Installation 安装
Place VC_MaintainMinItemsInStorage.dll in Farthest Frontier\Farthest Frontier (Mono)\Mods.
将 VC_MaintainMinItemsInStorage.dll 放在最远的边境\最远的边境(单声道)\Mods。
NOTE: Please replace or delete older VC_MaintainMinItemsInStorage.cfg in Farthest Frontier\Farthest Frontier (Mono)\UserData if items are not maintained on MOD update.
注意:如果在 MOD 更新时未维护项目,请替换或删除 Farthest Frontier\Farthest Frontier (Mono)\UserData 中的旧 VC_MaintainMinItemsInStorage.cfg。
Please let me know if it doesn't work.
如果它不起作用,请告诉我。
https://wwib.lanzoul.com/idvW839imj3a
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