中级玩家
 
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- 注册时间
- 2009-9-19
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type = "character",
类型 = "字符",
name = "character",
name = "角色",,
icon = "__core__/graphics/icons/entity/character.png",
图标 = "__core__/graphics/icons/entity/character.png",
flags = {"placeable-off-grid", "breaths-air", "not-repairable", "not-on-map", "not-flammable", "get-by-unit-number"},
标志 = {"可放置于离网区域", "呼吸空气", "不可修复", "不在地图上", "不易燃", "按单位数量获取"},
max_health = 5500,
最大生命值 = 5500,
alert_when_damaged = false,
损坏时提醒 = 否,
healing_per_tick = 150,
每刻恢复生命值 = 150,
collision_box = {{-0.2, -0.2}, {0.2, 0.2}},
碰撞框 = {{-0.2, -0.2}, {0.2, 0.2}},,
selection_box = {{-0.4, -1.4}, {0.4, 0.2}},
选择框 = {{-0.4, -1.4}, {0.4, 0.2}},
hit_visualization_box = {{-0.2, -1.1}, {0.2, 0.2}},
击中可视化框 = {{-0.2, -1.1}, {0.2, 0.2}},,
sticker_box = {{-0.2, -1}, {0.2, 0}},
贴纸框 = {{-0.2, -1}, {0.2, 0}},,
crafting_categories = {"crafting"},
crafting_categories = {"制作"},
mining_categories = {"basic-solid"},
挖掘类别 = {"基本固体"},
character_corpse = "character-corpse",
角色尸体 = "角色-尸体",,
inventory_size = 160,
库存量 = 160,
build_distance = 100,
构建距离 = 100,
drop_item_distance = 10,
物品掉落距离 = 10,
reach_distance = 100,
到达距离 = 100,
item_pickup_distance = 1,
物品拾取距离 = 1,
loot_pickup_distance = 2,
物品拾取距离 = 2,
enter_vehicle_distance = 3,
进入车辆距离 = 3,
reach_resource_distance = 2.7,
资源获取距离 = 2.7,
grounded_landing_search_radius = 5,
地面着陆搜索半径 = 5,
ticks_to_keep_gun = 600,
保留枪支的滴答声 = 600,
ticks_to_keep_aiming_direction = 100,
保持瞄准方向的刻度数 = 100,
--ticks you need to wait after firing a weapon or taking damage to get out of combat and get healed
--开火或受到伤害后,你需要等待多少时间才能退出战斗并恢复生命值
ticks_to_stay_in_combat = 600,
保持战斗的剩余时间 = 600,
damage_hit_tint = {0.12, 0, 0, 0},
damage_hit_tint = {0.12, 0, 0, 0},
running_speed = 15,
运行速度 = 15,
distance_per_frame = 0.13,
每帧距离 = 0.13,
maximum_corner_sliding_distance = 0.7,
最大角滑动距离 = 0.7,
subgroup = "creatures",
子组 = "生物",,
order="a",
顺序="a",
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