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[新闻] 《天外世界2》修补程序1.0.4.0 小型更新/补丁说明

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发表于 2025-10-29 07:44 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 LAKE0553A 于 2025-10-29 07:47 编辑

《天外世界2》修补程序1.0.4.0 小型更新/补丁说明

您好,指挥官们,我们正在为《外世界2》发布Hotfix 1.0.4.0。我们想借此机会感谢大家的支持、耐心和消费主义。以下是最新的修复程序:

如果您遇到任何问题,请访问我们的问题跟踪器并在那里与我们联系。

社区报告的问题:
关键修复:
PlayStation 5的高级版所有者可以正确获得企业欣赏奖包和(如果您拥有游戏的预购版本)赞恩指挥官战斗包。


注意:不幸的是,此补丁中没有修复消费主义缺陷,将在未来的补丁中解决。


返回Praetor着陆台时,不再出现永久性变黑的情况。


使用非物质化器时的保存和加载将不再阻止玩家装备武器。


伊内兹从精度部返回费尔菲尔德后,有时不再缺席。


提高了游戏结束幻灯片显示信息的准确性。


任务/故事:
如果玩家选择了“我会考虑的”,你现在可以正确地推进任务“无可争议的秘密”


信标已被添加到任务“遥测速成课程”的可选目标中,以帮助玩家取得进步。


改进了玩家在Golden Ridge修道院中前进的指导。


如果球员之前错过了伊内兹,现在有更多关于如何招募伊内兹的指导。


(剧透)伊内兹被遗弃在天堂岛后,命运将更加明朗。


UI/UX:
运动模糊设置现在已正确保存。


交互提示更清楚地指示何时需要按住输入,并准确显示进度。


字幕字体设置现在已正确应用。


与Hierarch Wolcott交谈时,占位符文本将不再出现。


如果“玩家状态栏”设置为“始终关闭”,则保存和加载后健康栏将不再显示。


阿扎的“想说话”图标将不再在玩家船上不正确地重新激活。


在与供应商对话后,玩家现在将保持在对话开始的同一位置。


音频:
来自Trooper Ortiz的视频消息现在播放VO。


天堂岛公司招聘的画外音音量现在根据玩家的距离进行调整。


减少广播内容重复太频繁的可能性。


移除了天堂岛地下放错地方的无线电发射器。




其他Bug修复:
碰撞和关键问题:
当通过与参与的演讲者互动或杀死其中一位演讲者来打断某些NPC吠叫对话时,游戏将不再崩溃。


消除了拾取特定手榴弹引发坠机的可能性。


当你蹲着在某些隧道/通风口区域内装载救援物资时,你将不再摔倒在世界各地。


玩家在以第三人称模式退出计算机终端后,将不再坠入世界。


使用阿姨之选总部的杀死开关不再会让玩家的相机卡住。


解决了阻止玩家使用主权船上控制台的独特边缘情况。


移除了阻碍玩家进入蹲伏隧道的碰撞。


阿姨之选总部的NPC在这种敌对状态下更稳定地生成,以触发这一结果的玩家。


Rift Labs的VIP电梯现在应该可以正确解锁无障碍地板,防止玩家被卡住。


解决了敌人被锁在壁橱里,无法完成战斗的问题。


任务进展:(包含剧透)
(剧透)如果女主播被杀,阿纳斯现在可以正确地分配Marisol最后一次同伴任务的任务奖励。


改进了对杀死具有同伴能力的关键任务NPC的任务支持。


(剧透)如果他们在特里斯坦不在场的情况下抢劫佩罗特,你现在可以继续“倾听线索”的任务。


在玩家将第二个OA派系任务“遥测速成课程”推进到目标“与主审主教交谈”后,劳瑞德牧师现在正式出现在通往露丝房间的门前。


(剧透)如果玩家在帮助幼崽后攻击熊脚类动物,拉斯穆森现在将正确地密封/打开他的办公室门。


玩家在地平线点站跳过对话后,将不再失去对奈尔斯的回应能力。


(剧透)伊内兹在N-Ray Range击败敌人后,克制住了爆炸的冲动。


在Arbiter boss战斗中,炮塔不会停止寻找玩家,无论他们躲了多久。


The Outer Worlds 2 Hotfix 1.0.4.0
Hello Commanders, we are releasing Hotfix 1.0.4.0 for The Outer Worlds 2. We’d like to take this time to thank you all for support, patience, and for your consumerism. Below are the latest fixes:

If you come across any issues, please visit our Issue Tracker and contact us there.


Community Reported Issues:
Critical Fixes:
Premium Edition owners on the PlayStation 5 are correctly granted the Corporate Appreciation Prize Pack & (if you own a pre-order version of the game) the Commander Zane’s Battle Pack.

Note: Unfortunately, the Consumerism Flaw being rewarded is not fixed in this patch and will be addressed in a future hotfix.

Permanent fade to black when returning to the Praetor landing pad no longer occurs.

Saving and Loading while using the dematerializer will no longer prevent the player from equipping weapons.

Inez is no longer absent sometimes from Fairfield after she returns there from the Ministry of Accuracy.

Improved the accuracy of information displayed during the end-of-game slides.

Quest/Story:
You can now properly progress the quest "Forbidden Secrets of the Undisputed Claim" if they had chosen the player response "I'll think about it."

Beacons have been added to the optional objective for the quest "Crash Course in Telemetry" to assist players with progression.

Improved player guidance for progressing in the Monastery in Golden Ridge.

There is now more guidance on how to recruit Inez if the player previously missed her.

(SPOILER) Inez's fate will now be clearer after abandoning her on Paradise Island.

UI/UX:
Motion Blur settings are now saved correctly.

Interact prompts more clearly indicate when a holding an input is necessary and accurately displays progress.

Subtitle Font settings are now correctly applied.

Placeholder text will no longer appear when talking to Hierarch Wolcott.

If "Player Status Bars" is set to Always Off, the health bar will no longer appear after saving and loading.

Aza 'wants to talk' icon will no longer reactivate improperly on the player ship.

After a conversation with a vendor, the player will now remain in the same location where the conversation was started.

Audio:
Video message from Trooper Ortiz now plays VO.

The volume of the voiceover of the Corporate Hireling in Paradise Island is now scaled to how far away the player is.

Reduced likelihood of radio content repeating too frequently.

Removed a radio emitter that was misplaced under the ground in Paradise Island.


Additional Bug Fixes:
Crashes and Critical Issues:
The game will no longer crash when interrupting certain NPC bark dialogue lines by interacting with or killing one of the participating speakers.

Removed the potential for picking up specific grenades to trigger a crash.

You will no longer fall through the world when loading a save that was made inside certain tunnel/vent areas while crouching.

The player will no longer fall through the world after exiting computer terminals in third-person mode.

Using the kill switch in the Auntie’s Choice Headquarters no longer gets the player camera stuck.

Resolved unique edge case that prevented player from using the console on the Sovereign’s Ship.

Removed collision that blocked player access to crouch tunnel.

NPCs in the Auntie’s Choice Headquarters spawn in this hostile state more consistently for players that triggered that outcome.

VIP lift at Rift Labs should now properly unlock accessible floors, preventing player from becoming stuck.

Addressed issue where an enemy was locked in a closet, preventing combat completion.

Quest Progression: (Contains Spoilers)
(SPOILER) Anais now properly dispenses the quest reward for Marisol’s final companion quest if the anchoress was killed.

Improved quest support for killing key quest NPCs with Companion Abilities.

(SPOILER) You can now continue the quest, “Listening For a Clue” if they loot Perrault without Tristan present.

Vicar Laureate now properly appears before the door leading to Ruth’s chamber after player has progressed the second OA faction quest, ‘Crash Course in Telemetry’ to the objective, ‘Speak with the Presiding Bishop’.

(SPOILER) Rasmussen will now correctly seal/unseal his office door if the player attacks the Ursopods after helping the cub.

The player will no longer lose the ability to respond to Niles after skipping dialogue at Horizon Point Station.

(SPOILER) Inez resists the urge to explode after defeating enemies at N-Ray Range.

Turrets during Arbiter boss fight will not stop looking for players no matter how long they hide.


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舒服的沙发
发表于 2025-10-29 09:13 | 只看该作者
老哥,什么时候能出补丁呢?
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硬硬的板凳
发表于 2025-10-29 22:46 | 只看该作者
无法存档问题修复了嘛
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