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转自n网:https://www.nexusmods.com/deathstranding/mods/77
Some QOL changes to ziplines, to make them easier and cheaper to use. Changes game balance, so not recommended for a first playthrough.
一些 QOL 更改了滑索,以使它们更容易、更便宜地使用。更改游戏平衡,因此不建议首次通关。
This is for Death Stranding (Director's Cut) only. It will NOT work with the basic version.
这仅适用于《死亡搁浅》(导演剪辑版)。它不适用于基本版本。
As far as I can tell, this does not work with the Epic version. It seems to be slightly different from Steam, so my repacked bin file is not compatible.
据我所知,这不适用于 Epic 版本。它似乎与 Steam 略有不同,所以我重新打包的 bin 文件不兼容。
I always found it terribly annoying that I couldn't build a bazillion ziplines, on account of chiral bandwidth. I wholly understand why from a game balance perspective, but I want a spider's web of ziplines from everywhere to everywhere else. It'll be fun.
由于手性带宽的原因,我总是觉得我无法建造无数的滑索,这非常烦人。从游戏平衡的角度来看,我完全理解为什么,但我想要一个从任何地方到其他地方的蜘蛛网。这会很有趣。
F0xDi324 wrote a mod to deal with this Better Zip-lines (Director's Cut) and I must give him credit, but there's a problem in his mod. I don't like to steal another author's thunder, but the problem was reported in January and I have also made a bug report myself but unfortunately, he's not responded to any comments of bug reports, it seems since uploading the file.
F0xDi324 编写了一个模组来处理这个更好的高空滑索(导演剪辑版), 我必须赞扬他,但他的模组存在问题。我不喜欢抢其他作者的风头,但这个问题是在一月份报告的,我自己也做了错误报告,但不幸的是,他没有回应任何错误报告的评论,似乎自从上传文件以来。
Thus I was inspired to learn how to mod Decima and make my own fixed version of this.
因此,我受到启发,学习如何修改 Decima 并制作我自己的固定版本。
It fundamentally changes ziplines and makes the game a lot easier. I really suggest you only use this mod for repeat playthroughs. The game is set up the way it is for good reasons and this overcomes one of the built in limitations that Hideo Kojima and his team intended, so play it through vanilla at least once.
它从根本上改变了滑索,使游戏变得更加容易。我真的建议你只将这个模组用于重复游戏。游戏的设置方式是有充分理由的,这克服了小岛秀夫和他的团队想要的内置限制之一,所以至少玩一次原版游戏。
What this mod does then:
然后这个模组的作用:
- It reduces the chiral bandwidth cost for Ziplines to 1 instead of 500, so you can build lots. (F0xDi324 had this working)
它将 Ziplines 的手性带宽成本降低到 1 而不是 500,因此您可以建造地块。(F0xDi324 有这个工作) - The range for a basic Zipline is now 350m, same as the upgraded in vanilla. (F0xDi324 also had this working)
基本滑索的射程现在为 350m,与升级版的原版相同。(F0xDi324 也有这个工作) - It just requires a few chiral crystals to repair (F0xDi324 had misunderstood the variable ending up with his version needs 10s of 1000s)
它只需要一些手性晶体来修复(F0xDi324 误解了变量,最终他的版本需要 10 到 1000 秒) - When using a floating carrier, you will not get a speed debuff as compared to using lines without one. (Not present in the F0xDi324 version, but I thought it would be cool)
使用浮动载体时,与使用没有浮动载体的线相比,您不会获得速度减益。(F0xDi324 版本中没有,但我认为它会很酷)
To install 安装
- You will need Decima Workshop†. Download and unzip this into a folder.
您将需要 Decima Workshop†。 下载并将其解压缩到一个文件夹中。 - Take my file and unzip it into the same folder.
获取我的文件并将其解压缩到同一个文件夹中。 - Run the install.bat 运行 install.bat
- Provide the correct installation folder where Death Stranding(Director's Cut) is installed.
提供安装《死亡搁浅》(导演剪辑版)的正确安装文件夹。 - Wait whilst it processes the files. Depending on your PC, this may take a few minutes.
等待它处理文件。根据您的电脑,这可能需要几分钟。
Once it's done, you should be able to play. In my testing it retconned existing ziplines from 500, to 1 chiral bandwidth, so I believe it's viable to add to a game in progress.
完成后,您应该可以玩了。在我的测试中,它将现有的滑索从 500 倍调整到 1 手性带宽,因此我相信添加到正在进行的游戏中是可行的。
I don't guarantee it will work with any other mods. If you are using some other mod and have problems, then try with just this mod before you post any bugs.
我不保证它可以与任何其他模组一起使用。如果您正在使用其他模组并遇到问题,请在发布任何错误之前尝试使用此模组。
† Many thanks to Shadefox for a very quick fix for this. 1.27 is the current version as I write, it won't work with the recently released 1.26.
† 非常感谢 Shadefox 对此的快速解决。1.27 是我写的当前版本,它不适用于最近发布的 1.26。
If you are still on v1.25, then use v1.0 of the mod.
如果您仍在使用 v1.25,请使用 mod 的 v1.0。
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