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本帖最后由 smile417 于 2025-11-6 09:51 编辑
转自n网:https://www.nexusmods.com/dyinglightthebeast/mods/579
This mod captures my conception of a true beast that Kyle Crane is supposed to be. In the vanilla game, Kyle Crane can barely outrun or put up a fight with a horde of volatiles, even when he unleashes the beast within. That is not lore-accurate. This mod significantly enhances most of his beast mode related abilities.
这个模组抓住了我对凯尔·克兰应该成为的真正野兽的概念。在原版游戏中,凯尔·克兰 (Kyle Crane) 几乎无法逃脱或与一大群不稳定物进行战斗,即使他释放了内心的野兽。这并不准确。这个模组显着增强了他的大部分野兽模式相关能力。
[V1.1 UPDATE] [V1.1 更新]
I hear you guys! I understand not everyone wants to be ripping through hordes of zombies at all times. I understand the population factor can break the immersion, gameplay, or sometimes your system. My bad I made that aspect optional by breaking the mod files into data6.pak (population) and data7.pak (beast mode). In addition, the population mod file will now limit the rooftop spawn to anywhere between 2 and 6.
我听到了你们的声音!我知道并不是每个人都想在任何时候都在成群的僵尸中撕裂。我知道人口因素会破坏沉浸感、游戏玩法,有时甚至会破坏你的系统。我的坏 我通过将 mod 文件分解为 data6.pak(人口)和 data7.pak(野兽模式)使这方面成为可选的。此外,人口模组文件现在会将屋顶生成限制在 2 到 6 之间。
I based the fury gauge management on IMaVeRicK's "Beast Mode Unlimited" (https://www.nexusmods.com/dyinglightthebeast/mods/446). Therefore, Kyle Crane will be able to activate beast mode at any time, and beast abilities will not cost fury gauge.
我基于 IMaVeRicK 的“Beast Mode Unlimited”(https://www.nexusmods.com/dyinglightthebeast/mods/446)进行愤怒量表管理。因此,凯尔·克兰将能够随时激活野兽模式,并且野兽能力不会花费怒气量表。
Once the beast mode is enabled:
野兽模式启用后:
- Increased damage resistance
增加抗伤害性 - Night vision enabled in the dark
在黑暗中启用夜视功能 - Sprint faster than a volatile
冲刺速度比易失性更快 - Melee attacks hit like a truck; damage scales with level
近战攻击像卡车一样击中;伤害随等级而变化 - Fists have a chance of applying electrocution, increased range, and increased damage size
拳头有几率施加触电、增加射程和增加伤害大小 - Consecutive fist attack speed is increased slightly
连续拳头攻击速度略有提高 - Roar applies a heavy stun (instead of 'frightened') to all nearby enemies for 4 seconds, even interrupting a volatile's ongoing attack animation
咆哮对附近的所有敌人施加严重眩晕(而不是“受惊”),持续 4 秒,甚至会打断挥发性敌人正在进行的攻击动画 - Wield the grappling hook faster and without limit, traveling in the air like spiderman
更快、无限制地挥舞抓钩,像蜘蛛侠一样在空中飞行 - Constant health regeneration and a significant heal from each successful melee attack
持续的生命恢复和每次成功的近战攻击都会获得显着的治疗 - Jump height increased significantly; reach the rooftop of a building from ground level with ease
跳跃高度明显增加;从地面轻松到达建筑物的屋顶
Changes to human form specs:
人体形态规格的变化:
- Human form basic sprint speed increased slightly
人形基础冲刺速度略有提升 - Human form basic jump height increased slightly
人形基础跳跃高度略有增加 - Human form dash jump height increased noticeably
人形冲刺跳跃高度明显增加
Changes to environmen (optional)t:
环境变化(可选)t:
- Biter population density increased
咬人种群密度增加 - Spawn limit increased 生成限制增加
Credit to KilianJunker's World War Z mod (https://www.nexusmods.com/dyingl ... =files&file_id=1140) for demonstrating how to modify population knobs.
感谢 KilianJunker 的 World War Z mod (https://www.nexusmods.com/dyingl ... =files&file_id=1140) 演示了如何修改人口旋钮。
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