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本帖最后由 smile417 于 2025-11-17 16:01 编辑
转自n网:https://www.nexusmods.com/wuchangfallenfeathers/mods/167
Simple and lightweight blueprint mod loader, alternative to UE4SS if you want something that just loads blueprint mods or for when UE4SS doesn't work. This should continue working without the need for updates.
简单轻量级的蓝图模组加载器,如果你想要只加载蓝图模组或 UE4SS 不起作用时,可以替代 UE4SS。这应该可以继续工作,无需更新。
How to use the Mod Loader
如何使用模组加载器
To use the loader you need to add some lines in your Engine.ini file.
要使用加载器,您需要在 Engine.ini 文件中添加一些行。
The Engine.ini file is located in "%LOCALAPPDATA%\Project_Plague\Saved\Config\Windows\". Easy way to go there is to paste this in Windows Explorer's address bar and then press enter. The path might be different for the Gamepass version of the game.
Engine.ini 文件位于“%LOCALAPPDATA%\Project_Plague\Saved\Config\Windows\”中。简单的方法是将其粘贴到 Windows 资源管理器的地址栏中,然后按 Enter。Gamepass 版本的游戏路径可能不同。
Once you're there you can open the file Engine.ini with a text editor like Notepad.
到达那里后,您可以使用记事本等文本编辑器打开文件 Engine.ini。
You then need to check the file names of the blueprint mods you want the loader to load.
然后,您需要检查您希望加载器加载的蓝图模组的文件名。
For example, the file name from my mod Even Better Photomode is:
例如,我的模组 Even Better Photomode 的文件名是:
Photomode.pak 照片模式.pak
So all you have to do is to add this in your Engine.ini file:
因此,您所要做的就是将其添加到 Engine.ini 文件中:
[/Game/Mods/WFF_BPLoader/WBP_WFF_BPLoader.WBP_WFF_BPLoader_C]
[/游戏/模组/WFF_BPLoader/WBP_WFF_BPLoader.WBP_WFF_BPLoader_C]
Mods=Photomode Mods=照片模式
To load more mods, just add more "Mods=" lines like this:
要加载更多模组,只需添加更多“Mods=”行,如下所示:
[/Game/Mods/WFF_BPLoader/WBP_WFF_BPLoader.WBP_WFF_BPLoader_C]
[/游戏/模组/WFF_BPLoader/WBP_WFF_BPLoader.WBP_WFF_BPLoader_C]
Mods=Photomode Mods=照片模式
Mods=Pause Mods=暂停
Mods=SkipIntroMessages Mods=SkipIntro 消息
You can add as many mods as you want by repeating the Mods= line with each mod's name.
您可以通过重复 Mods= 行和每个模组的名称来添加任意数量的模组。
UE4SS mods UE4SS 模组
To use this with UE4SS mods you have to move their .pak files from \Project_Plague\Content\Paks\LogicMods to \Project_Plague\Content\Paks\~mods.
要将其与 UE4SS mod 一起使用,您必须将其.pak 文件从\Project_Plague\Content\Paks\LogicMods 移动到\Project_Plague\Content\Paks\~mods。
When you're done, take note of their name and go to the Engine.ini file. If their name is ExampleMyMod.pak then you need to enter this in Engine.ini:
完成后,记下他们的姓名并转到 Engine.ini 文件。如果它们的名称是 ExampleMyMod.pak,则需要在 Engine.ini 中输入以下内容:
[/Game/Mods/WFF_BPLoader/WBP_WFF_BPLoader.WBP_WFF_BPLoader_C]
[/游戏/模组/WFF_BPLoader/WBP_WFF_BPLoader.WBP_WFF_BPLoader_C]
Mods=ExampleMyMod 模组=示例我的模组
Installation 安装
Download and install Wuchang Mod Enabler.
下载并安装 武昌 Mod Enabler。
Go to where you game is installed.
转到安装游戏的位置。
Navigate to \Project_Plague\Content\Paks\. Create a folder in there named ~mods if you don't have one already.
导航到 \Project_Plague\Content\Paks\。如果您还没有文件夹,请在其中创建一个名为 ~mods 的文件夹。
Download the mod. Extract its archive.
下载模组。提取其存档。
Drop the mod's .pak files in the ~mods folder. In the end it should look like this:
将 mod 的 .pak 文件放在 ~mods 文件夹中。最后它应该看起来像这样:
\Project_Plague\Content\Paks\~mods\WFF_BPLoader.pak
\Project_Plague\Content\Paks\~mods\WFF_BPLoader_P.pak
Developing mods 开发模组
I suggest following UE4SS guidelines to ensure compatibility.
我建议遵循 UE4SS 指南以确保兼容性。
Make sure that your .pak files have the same name as your mod's folder.
确保您的 .pak 文件与模组的文件夹同名。
For example if your mod's path is /Game/Mods/MyMod/ModActor.ModActor_C then your pak files should be named MyMod.pak.
例如,如果你的模组路径是 /Game/Mods/MyMod/ModActor.ModActor_C,那么你的 pak 文件应该命名为 MyMod.pak。
Notes 笔记
Uses UserEngine.ini to load its custom level.
使用 UserEngine.ini 加载其自定义关卡。
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