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本帖最后由 smile417 于 2025-11-20 08:50 编辑
转自n网:https://www.nexusmods.com/wuchangfallenfeathers/mods/244
This mod makes stamina recover in bursts every 2 seconds (80% per tick), adding strategy and tension to combat by forcing careful timing of attacks and movement. Battles are to be about sustained damage over time. The idea came as addon for my other mod Weapon Swing to make it more realistic. The faster swing should have affected stamina too, so this stamina control prevents spamming attacks endlessly, especially with OP weapons or at level 100, forcing you to think about timing and next move. This need to balance the combat experience. Who uses mods to make the player stronger will benefit from this as I adjusted the overall difficulty of the game, ~20%. Consider it a test, I can make both standalones if requested. A video is in the description.
该模组让耐力每 2 秒爆发回一次(每刻 80%),通过精准把握攻击和移动时机,为战斗增添了策略性和紧张感。 战斗应该是关于持续的伤害。这个想法是我另一个模组 Weapon Swing 的附加内容,目的是让它更真实。更快的挥击 也应该影响耐力,所以这个耐力控制防止了无休止的攻击狂轰滥炸,尤其是用过强武器或 100 级时,迫使你思考时机和下一步动作。这需要平衡战斗体验。使用模组增强玩家的人会受益,因为我调整了游戏整体难度,~20%。就当作测试吧,如果需要,我可以做两个独立作品。描述里有视频。
In general: 通常:
- It indirectly punishes spammy play (you run dry, then have to wait for the next burst).
它间接惩罚了刷屏的玩法(你会用尽,然后只能等下一次爆发)。 - It creates natural attack windows where full stamina comes back and you can choose to strike.
它创造了自然的攻击窗口,满体力恢复,你可以选择攻击。 - It feels more tactical, even though it’s not literally a draining system
它感觉更战术化,虽然它并不是一个字面意义上的消耗系统
INSTALLATION: 安装:
Copy the .pak file into your game folder Project_Plague\Content\Paks\~mods
把.pak 文件复制到你的游戏文件夹 Project_Plague\Content\Paks\~mods
You need to have Signature Bypass or Wuchang Mod Enabler installed, otherwise it won't work.
你需要安装 Signature Bypass 或 Wuchang Mod Enabler ,否则它无法使用。
If you found this useful, thumbs up!
如果您觉得这有用,请竖起大拇指!
Enjoy! 享受!
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