2.0 Features 2.0 功能
The UE console menu has been removed; the cheat menu is now built into the UE4SS Debug Console. Make sure you’re on the latest UE4SS build and enable the console in UE4SS-settings.ini.
UE 控制台菜单已被移除;作弊菜单现已内置于 UE4SS 调试控制台中。确保你使用的是最新的 UE4SS 版本,并在 UE4SS-settings.ini 启用主机。
GuiConsoleEnabled = 1
Open/close console hotkey: Ctrl+O
开/闭控制台快捷键:Ctrl+O
Physical Damage — How much damage enemies deal; raw damage that does not account for player resistances.
物理伤害——敌人造成的伤害;原始伤害不考虑玩家抗性。
Elemental Damage 元素伤害
Status Damage 状态伤害
Player 选手
Physical Damage — How much damage the player deals; raw damage that does not account for enemy resistances.
物理伤害——玩家造成的伤害;原始伤害不考虑敌人抗性。
Elemental Damage 元素伤害
Status Damage 状态伤害
Max Health — Set the value, then rest at a shrine to take effect.
最大生命值——设定数值后,在神殿休息以生效。
Max Stamina 最大耐力
Move Speed — How fast the player moves; press the Sprint button to update the value in game.
移动速度——玩家移动的速度;按下冲刺键在游戏中更新数值。
Attack Speed — Minimum value is 0.5. Setting it to 0 causes the player to get stuck in the attack animation (soft-locks the game); the only way out is Alt+F4.
攻击速度 ——最低值为 0.5。将其设为 0 时,玩家会卡在攻击动画中(导致游戏软锁);唯一的出路是 Alt+F4。
Save — Save values.
存档 ——存档数值。
Reset — Reset all values to default (1.00; no multiplier).
重置 ——将所有值重置为默认值(1.00;无乘数)。
Keep your values between 0–10. Higher values may cause unexpected behavior, but feel free to experiment.
保持数值在0到10之间。更高的数值可能会引发意想不到的行为,但你可以尝试不同的方法。
Note for Modders 给模组作者的说明
The UE4SS DamageScaler GUI C++ source code is available on GitHub if you want to add or edit anything in my mod, or if you’re just interested in the source code.
UE4SS DamageScaler 的 C++ 图形界面源代码可以在 GitHub 上找到,如果你想添加或编辑我的模组内容,或者只想了解源代码。
Credits 学分
Big thank you to the UE4SS Development Team.
非常感谢 UE4SS 开发团队。