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转自n网:https://www.nexusmods.com/farthestfrontier/mods/75 EnhancedBuildingProduction boosts all production buildings in Farthest Frontier (v0.9.x & v1.0.x). Outputs can be multiplied without changing time or material costs. Fully configurable through a generated config file. Default values are set to 1, meaning no production changes are applied unless you modify them.
EnhancedBuildingProduction 提升了《最远边境》中所有生产建筑(v0.9.x 和 v1.0.x)。产出可以乘以倍增,而不改变时间或材料成本。通过生成的配置文件完全可配置。默认值设为 1,意味着除非你修改,否则不会应用任何生产变更。
Warning: With reasonable settings, this mod can greatly enhance your gameplay experience — but excessive multipliers may quickly break the game’s balance. It is recommended to moderately increase only the food-production buildings (ForagerShack, HunterBuilding, FishingShack) and keep other buildings close to their default values. Of course, you can adjust the multipliers according to your own playstyle.
警告: 在合理设置下,这个模组可以大幅提升你的游戏体验——但过高的倍率可能会很快破坏游戏的平衡。建议只适度增加食物生产建筑(ForagerShack、HunterBuilding、FishingShack),其他建筑保持在默认值附近。当然,你可以根据自己的玩法调整倍数。
1. Installation 1. 安装
1. Download EnhancedBuildingProduction.dll.
1. 下载 EnhancedBuildingProduction.dll。
2. Copy the file into your game directory:
2. 将文件复制到你的游戏目录:
Farthest Frontier (Mono)\Mods
3. Launch the game once. The mod will automatically create a config file here:
3. 启动游戏一次。模组会自动在这里创建一个配置文件:
Farthest Frontier (Mono)\UserData\EnhancedProductionMod.cfg
2. Configuration 2. 配置
Open the generated file EnhancedProductionMod.cfg to adjust production multipliers. Each entry corresponds to a production building.
打开生成文件EnhancedProductionMod.cfg来调整生产倍数。每个条目对应一个生产建筑。
The full example configuration is as follows:
完整的示例配置如下:
[ProductionMultipliers]
# ForagerShack, 觅食人小屋
ForagerShack = 1
# Hunter Cabin, 猎人小屋
HunterBuilding = 1
# Fishing Shack, 捕鱼小屋
FishingShack = 1
# FireWood Splitter, 劈柴机
WoodCutterBuilding = 1
# Saw Pit, 锯木场
SawPitBuilding = 1
# CharcoalKiln Kiln, 木炭窑
CharcoalKiln = 1
# Foundry, 铸造厂
Foundry = 1
# Brickyard, 砖厂
Brickyard = 1
# Preservist Building, 保鲜师建筑
PreservistBuilding = 1
# GlassMaker, 玻璃工坊
Glassmaker = 1
# Tannery, 制革工坊
Tannery = 1
# Potter Building, 陶艺工坊
PotterBuilding = 1
# Weaver Building, 织布工建筑
WeaverBuilding = 1
# Blacksmith Forge, 铁匠铺
BlacksmithForge = 1
# Armory(Arsenal), 军械库
Armory = 1
# Furniture Workshop, 家具工坊
FurnitureWorkshop = 1
# Fletcher Building, 制箭师建筑
FletcherBuilding = 1
# Cobbler Shop, 鞋匠店
CobblerShop = 1
# Candle Shop, 蜡烛店
CandleShop = 1
# Soap Shop, 肥皂店
SoapShop = 1
# Paper Mill, 造纸厂
PaperMill = 1
# Book Binder, 装订厂
BookBinder = 1
# Apothecary Shop, 药店
ApothecaryShop = 1
# Brewery, 啤酒工坊
Brewery = 1
# Windmill, 风车(磨面粉)
Windmill = 1
# Bakery, 面包房
Bakery = 1
# SmokeHouse, 熏制房
SmokeHouse = 1
# BasketShop, 篮子店
BasketShop = 1
# Cheesemaker, 奶酪工坊
Cheesemaker = 1
Changes take effect after restarting the game:
重启游戏后生效的更改:- 1 = default (no change)
1 = 违约(无变化) - 2 = double output 2 = 双重输出
- 5 = 5x output 5 = 5 倍输出
- 10 = 10x output 10 = 10x 输出
- etc. Any positive number is allowed.
等。任何正数都允许。
3. Recommended Usage 3. 推荐用法
While the mod allows extreme scaling, excessive values may break the game’s economy.
虽然该模组允许极端缩放,但过高的数值可能会破坏游戏经济。
For a balanced experience, the following setup is recommended:
为了获得平衡的体验,推荐以下配置:
ForagerShack = 3
HunterBuilding = 3
FishingShack = 3
This ensures a stable food supply without disrupting overall progression.
这确保了食物供应的稳定,同时不影响整体进展。
All other buildings can remain at 1 unless you specifically want faster mid- or late-game crafting.
其他建筑可以保持 1 级,除非你特别想要更快的中后期制作。 |
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