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[MOD] 【搬运】更新和重新平衡杀戮以求生存

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发表于 2025-12-18 11:38 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
转自n网:https://www.nexusmods.com/eldenringnightreign/mods/304
Get a diet version of the Grafted Blades power at the start of each run.
每次游戏开始时获得一个节食版的移植刀。

(Gives less stats and no DR)
(属性更少且无减伤)

These stats are reset on death.
这些属性在死亡时会重置。

Description  描述
Get a diet version of the Grafted Blades power at the start of each run. (Gives less stats and no DR)
每次游戏开始时获得一个节食版的移植刀。(属性更少且无减伤)
Two versions one that resets on death and one that persists.
两个版本,一个死后重置,另一个持续存在。

The following stats are affected:
以下统计数据受影响:
Max HP  最大马力Max FP  最大 FPMax Stamina  最大耐力Damage  损坏情况Critical Damage  致命伤害Rune Gain  符文获得Item Discovery  物品发现Skill Cooldown  技能冷却Skill Damage  技能伤害

All, except Item Discovery, are increased by  0.2% per kill, while Item Discovery gets +0.1 per Kill.
除物品发现外,所有物品发现每击杀提升0.2%,而物品发现则为每击杀+0.1。
These values are halved for the version that persists on death.
这些数值在死亡后仍存在的版本减半。

Update: Disabled the No Reset Version as it seems to not work. Blame Smithbox lying (the respective toggle that says "Keep on Dead" does no such thing)
更新:关闭了无重置版本,因为似乎不起作用。怪罪史密斯盒子撒谎(相应的“保持死亡”开关没有这种功能)


This is inspired by Kill to Thrive, though rebuilt from the ground up. (Very similar though as we both just attach a modified version of the Power of Vengeance effect to the default armor.)
这部作品的灵感来自 《杀戮以繁荣》,但从头重建。(不过非常相似,因为我们都只是把复仇之力的改良版附加到默认护甲上。)


Deep of Night:   深夜:This mod is not yet balanced for DoN. It will work with it, but you will scale infinitely, meaning you will become very OP.  As mentioned in the pinned post, you can replace the modified regulation file with vanilla for DoN runs ^^
这个模组还没有为《黑暗之魂》实现平衡。它能和它配合,但你会无限扩展,这意味着你会变得非常强大。正如置顶帖中提到的,你可以用原版替换修改后的规则文件,用于 DoN 的运行^^
If I'm ever in the mood I might make a variant for DoN, but not sure where I'd add a new effect category ('s what they did to Vengeanca and Marais to cap the amount of stacks you can get).
如果我有心情,可能会做一个《黑暗》的变体,但不确定该在哪里加一个新的效果类别(他们对文吉安卡和马雷斯做的,限制了能获得的叠加数量)。


Install  安装
Either use a modmanager, me3, or just replace the vanilla regulation file with the one provided in this mod (Back it up first, don't be stupid).
你可以用 modmanager、me3,或者直接用这个 mod 里提供的原版调速文件替换(先备份,别傻)。

When Nightreign updates, the regulation file will with 99% certainty be replaced as it contains basically everyimportant value.
当 Nightreign 更新时,规则文件将以 99%的概率被替换,因为它包含了几乎所有  重要数值。

Uninstall  卸载
Deselect the mod in the mod manager or put the vanilla regulation file back in. If you didn't back it up just delete this one and reverify the game on steam.
在模组管理器中取消选择该模组,或者把原版的规则文件放回去。如果你没备份,就删掉这个,然后在 Steam 上重新验证游戏。

Compatibility  兼容性
This is not compatible with mods that edit the Regulation.bin file, which is pretty much every mod (Seamless Coop doesn't though so that should be compatible).
这和编辑 Regulation.bin 文件的模组不兼容,几乎所有模组都是这样(不过无缝合作版不兼容,所以应该兼容)。

If you want to make this mod compatible with another: Install Smithbox and export the three rows (id: 999999990, 999999991, 999999992) from SpEffectParam to a CSV file.
如果你想让这个模组兼容其他模组:安装 Smithbox,并将 SpEffectParam 中的三行(id: 999999990, 999999991, 999999992)导出成 CSV 文件。

Open the mod you want in Smithbox and import those rows. Rename them before if they are already taken in that mod.
在 Smithbox 里打开你想要的模组,导入那些行。如果已经在那个模组里被录用了,再给它们重命名。

Now is the annoying part: If the mod you want to merge this one with does not edit EquipParamProtector you can just go back into this mod in Smithbox, export all modified rows in EquipParamProtector, and import them into the mod you wanna merge this one in.
现在说点烦人了:如果你想合并 这个模组没有编辑 EquipParamProtector ,你可以回到 Smithbox 里,导出所有修改过的行,导入你想合并的模组。

Sadly a lot of people had similar ideas and use the slots in the default armor to add special effects.
可惜很多人也有类似想法,利用默认护甲的插槽来添加特殊效果。

This is solved by either finding a free field if it is still available or overwriting one of those special effects that is present on every set.
解决方法是找到一个空余场(如果还存在的话),或者覆盖每个集上存在的特效之一。

The two requirements are that the Effect is of the Effect Category 20 (Reset on Apply), and State Info field is either 0/-1 (None), and Kill SpEffect is not set.
两个要求是效果类别为 20(应用时重置),状态信息字段为 0/-1(无),且击杀特别效果未被设置。

If one of those rows is present: Change State Info Field to 199 (Apply Kill Effect should show up below it) and Kill SpEffect to 999999991 (or whatever the ID you changed it into if that one was already taken)
如果有这些行:将状态信息字段改为 199(应用杀伤效果应该会显示在下面),并将击杀特别效果改为 999999991(或者你已经用过的 ID 改成相应 ID)。

If no row like that is available... Good luck lmao, it should still be possible to do it somewhat, but requires more rewriting of both mods.
如果没有这样的排位......祝你好运,哈哈,应该还是能做到,但需要对两个模组进行更多重写。

If enough requests for a merge with another specific mod are given... Well 90% its a 5 minute job so if the requests get annoying enough I'll do it ^^
如果有足够多的合并请求与其他特定模组合并......其实90%都是5分钟的事,如果请求够烦我就做了^^

Congrats you managed to annoy me into making one for ^^:
恭喜你惹我生气,逼我为^^做了一个:

  • A CSV to merge with Vins
    一个用来与 Vins 合并的 CSV。
  • https://wwaun.lanzoul.com/b0nzq9yve
    密码:6dq9


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元气女仆(永久)量子Doro3DM小黄鸡拉姆雷姆尼禄·克劳狄乌斯锦鲤3DMer

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发表于 2025-12-18 12:26 | 只看该作者
谢谢分享!谢谢!
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