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[MOD] 【搬运】增加新的被动升级和重做战利品池来提升跑法的多样性和重玩价值

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发表于 2025-12-23 10:32 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
转自n网:https://www.nexusmods.com/eldenringnightreign/mods/424
The goal of Risk Of Nightreign is to improve the roguelike aspects of as well as the general flow of runs in Nightreign.
《夜之王之险》的目标是提升 Roguelike 元素以及游戏流程的整体流程。


Note: This mod is early in development & updated quite frequently. Expect bugs. Check back for newer versions with more content and less old and more new bugs!
注意 :该模组开发尚处于早期阶段,更新频率较高。准备好有虫子。请继续关注新版本,内容更多,旧 BUG 减少,新的漏洞更多!


This mod requires Mod Engine 3.
这个模组需要 Mod Engine 3。

This mod is intended to be played with Seamless Coop. To install Seamless Coop with this mod, place the contents of its 'SeamlessCoop' folder into the SeamlessCoop folder provided by Risk of Nightreign.
这个模组设计用于无缝合作模式。要安装带有该模组的无缝合作模式,请将其“SeamlessCoop”文件夹的内容放入 Risk of Nightreign 提供的 SeamlessCoop 文件夹中。




Features:  特征:

  • Reworked Loot Pools  重做的战利品池
    All enemies now have a chance to drop Items - no longer are bosses the only thing worth killing.
    所有敌人现在都有机会掉落道具——Boss 不再是唯一值得杀的目标。
    Each Nightfarer* now always draws weapon drops from a customized loot pool
    每个夜行者*现在总是从自定义的战利品池中抽取武器掉落
    [full overview of weapon classification coming soon]
    [武器分类完整概述即将上线]

  • New Passives  新被动
    A large amount of passive items has been added to the loot pool, coming in 3 rarities
    大量被动物品被加入了战利品池,分为3种稀有度
    - Common (white)  - 普通(白色)
    - Rare (purple)  - 稀有(紫色)
    - Legendary (red)  - 传奇(红色)
    Collect and stack them up to power up and create a variety of builds!
    收集并堆叠起来,提升能量,创造各种不同的构建!
    [comprehensive overview of all item effects coming soon™]
    [所有物品效果的全面概述即将™发布]

  • Weapon Rework  武器重做
    All weapon pickups are gold to differentiate them from Passive Items.
    所有武器拾取都是金色的,以区别于被动道具。
    All weapons have their base damage equalized among their weapon category, but each weapon still retains it's unique stat scaling.
    所有武器的基础伤害在各自武器类别之间均等,但每把武器仍保留其独特的属性加成。
    Instead of rolling Ashes of War randomly, each individual weapon now comes with a set sword-art and elemental infusion, as well as a unique non-stacking attached effect.
    不再随机掷出战灰,而是每把武器都附带固定的剑术和元素附注,以及独特的非叠加附加效果。
    Since all weapons now share the same Tier, the only way to upgrade a weapon is through the legendary forge in The Crater.
    由于所有武器现在都共享同一等级,升级武器的唯一途径是通过陨石坑中的传奇锻炉。
    Weapons are more rare [WIP] overall, build making is shifted to passive items.
    武器整体更稀有[进行中],构建转向被动装备。
    [Loot Pools take a long time to edit, please be patient]
    [战利品池编辑需要较长时间,请耐心等待]

  • Run Timing  跑步时机
    The Night's Tide now begins much later, but will advance much faster and close in on the End-of-Day Boss arena immediately.
    夜潮开始得晚很多,但推进速度更快,并立即逼近终幕 Boss 战场。
    This gives you more opportunities to pick which locations you want to loot and to spend time clearing out enemy encampments before starting the boss event.
    这让你有更多机会选择想掠夺的地点,并花时间清理敌方营地,然后再开始 Boss 活动。
    [There's a few issues still with the circle, please be patient while I finalize this system]
    [圈子还有一些问题,请耐心等待,我会完善这个系统]

  • Nightfarer Adjustments  夜行者调整
    Several smaller Adjustments to Nightfarers have been made to balance out the characters and provide a few QoL options
    夜行者做了几个小调整,以平衡角色并提供一些生活质量选项
    [Some of this broke in the DLC, and is still very WIP]
    [部分内容在 DLC 中出现,目前仍在进行中]
    All* Nightfarers now passively regenerate HP at a slow rate.
    所有夜行者现在会以较慢的速度被动回血。
    Nightfarers now gain FP on Hit [currently broken, in future updates each Nightfarer will have a tailored way to regenerate FP]
    夜行者现在在命中时获得 FP【目前有问题,未来更新中每个夜行者都会有定制的 FP 回复方式】
    Guardian can now charge Guard-Counter attacks with Halberds, Spears, Great Spears and Heavy Rapiers
    守护者现在可以用戟、长矛、大矛和重型细剑蓄力反击防御攻击
    Revenants summons have more HP and increased DMG
    复仇者召唤兽拥有更高的生命值和更高的伤害
    Revenant's Immortal March buff lasts 45 seconds
    复仇者的不朽行军增益持续45秒

  • Enemy Adjustments  敌方调整
    Final Boss hp scaling has been increased to keep up with the increased power from passive item stacking.
    最终 Boss 的生命值加成也被提高了,以跟上被动物品叠加带来的提升。
    [more to come]  [更多内容敬请期待]

  • Shop reworks  商店重制
    [WIP]  [进行中]

  • Consumable Reworks  消耗品重制
    [WIP]  [进行中]

If you have feedback regarding balance, or bugs to report, please do so on this page! I am not able to playtest every feature myself beyond making sure things work as intended.
如果你对平衡性或有需要报告的 bug,请在本页面提出!我无法自己测试所有功能,只确保一切按预期运行。

Currently I am working on this mod quite frequently so check back for updates regularly
目前我经常在制作这个模组,所以请定期关注更新


Special Thanks:   特别感谢:
  • Vawser and everyone contributing to Smithbox
    Vawser 以及所有为 Smithbox 贡献的人
  • the %Servername% Discord  %Servername% Discord
  • Exce for playtesting & feedback
    Exce 用于游戏测试和反馈
  • Mr.Gaiety for expanding Guardian's charged guard-counters and having excellent documentation in Fun Is Allowed
    盖蒂先生,因为他扩展了《卫报》的带电守卫计数器,并在《乐趣允许》中提供了出色的文档
  • https://wwaun.lanzoul.com/i3sTi3e9zjof



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发表于 2025-12-23 13:29 | 只看该作者
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