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[MOD] 【搬运】复仇者平衡

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发表于 2025-12-24 15:24 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
转自n网:https://www.nexusmods.com/eldenringnightreign/mods/463
Everybody's been asking for a Revenant buff or a straight up rework of the champion. While I'm not quite skilled enough for a full blown rework, balancing and modifying a few things is easy enough. Scroll down for a detailed description.
大家都在要求复仇者加强或直接重做冠军。虽然我还没完全能做全面重做,但平衡和修改一些内容其实挺简单的。往下滚动查看详细描述。


Game Version: 1.03.2  游戏版本:1.03.2

This mod is updated to game version 1.03.2
该模组已更新至游戏版本1.03.2

Description:  描述:

A few things have been modified in this mod, starting with her claws. The starting ability on it is borderline useless, so I changed it to golden vow. I also modified her starting finger seal, so it's no longer Rejection/Heal, instead it's Discus of Light/Heal.
这个模组里做了一些修改,首先是她的爪子。它的起始能力几乎没用,所以我改成了黄金誓言。我还修改了她的起始指印,不再是拒绝/治疗,而是光之圆盘/治疗。


I think one of the biggest hurdles to playing Revenant was her early game. She got dumped into the game with a set of claws and a dream, no damage dealing incant in sight. Her early game consists of going to churches to gamble for good incants. RNG decides if you are going to be useful or not. These changes to her starting kit eliminate the early game struggle.
我觉得玩《复仇者》最大的难关之一是她的前期。她被扔进游戏时带着一副爪子和一个梦境,但没有任何伤害咒语。她的前期就是去教堂赌博获得好的咒语。随机数决定了你是否有用。这些对她起始技能的改动消除了早期的挣扎。


The next changes I made modifies her stats:
接下来我做的修改是调整她的属性:

HP Grade: D -> C
马特评分:D -> C

FP Grade: A -> S
FP 等级:A -> S


I felt like the other casters had an upper hand in survivability. Duchess has improved dodging, Recluse has better iframes and dodges farther, while Revenant got the regular dodge roll. The FP scaling was to compensate for not having an innate ability to restore FP.
我觉得其他施法者在生存能力上占了上风。公爵女的闪避能力提升了,隐士的无敌帧和闪避距离更远,而复仇者则获得了普通的闪避掷骰。FP 的加成是为了弥补他没有天生恢复 FP 的能力。


Her summons now have pretty much double their original HP, and way more damage than they used to do. They are not broken by any means, but a lot stronger than before.
她的召唤物现在几乎是原来的两倍生命值,伤害也比以前高得多。它们绝非破坏性,但比以前强多了。


The last change I made is to one of her relic effects: [Revenant] Power up while fighting alongside family.
我最后一次改动是她的遗物效果之一:[复仇者]在与家人并肩作战时强化。

With this relic equipped, Revenant had active buffs as long as her summons were deployed. The buff Helen gave Revenant was HP recovery. I changed this to FP recovery, the rest of the buffs stayed the same.
装备了这个遗物后,只要召唤物被释放,复仇者就会有主动增益。海伦给复仇者增益的是生命值回复。我把它改成了 FP 回复,其他增益保持不变。


Note: this isn't about the mod, just regular knowledge. If you want Helen's ultimate damage to connect, cast your art when she dashes into the target, or is next to an enemy doing a combo. If Helen dashes away as you cast your Ultimate, she WILL miss the target.
注意:这不是关于模组,只是普通知识。如果你想让海伦的大招伤害命中,就在她冲刺撞目标或靠近敌人连招时施放你的艺术。如果你施放大招时海伦冲刺逃开,她肯定会错过目标。


Changelog:  更新日志:

V1.1  V1.1 版本

I added Deep of Night scaling to Revenant's summons, but this change makes their HP broken (only in DoN). Basically, I just grabbed one of the multipliers applied to enemies and put them on the summons. The problem is, stat multipliers on them don't get applied the moment the game starts, rather when Revenant summons them. DoN scaling has Max HP multipliers on them, so whenever I de-summon them, the game takes away those multipliers without changing the remaining HP points. This means the summons now have more HP percentage wise. This essentially causes them to heal. The stat modifiers then gets reapplied on summoning again. (This doesn't happen in regular play because the already existing stat modifiers don't give the summons more max HP)
我在复仇者的召唤物上加了深夜加成,但这个改动让他们的生命值变坏了(仅在《黑暗之魂》中)。基本上,我只是拿了一个附加给敌人的加成,然后把它们加到召唤物身上。问题是,属性加成不会在游戏开始时立即生效,而是在复仇者召唤他们时生效。《黑暗之魂》的加成是它们的最大生命值倍率,所以每次我解召他们,游戏都会移除这些倍率,而不会改变剩余的生命值。这意味着召唤物的生命值百分比会更高。这本质上是让他们恢复生命值。属性修正值会在召唤时重新生效。(这在普通游戏中不会发生,因为已有的属性修正不会给召唤物更多最大生命值)

I'm 99% sure this problem cannot be solved through parameter editing, and I'm not skilled enough to rework how the game applies stat modifiers on Revenant's summons. Good thing this is a mod and it doesn't really matter if those summons are a bit more busted.
我99%确定这个问题不能通过参数编辑解决,而且我也不够熟练去重新设计游戏对复仇者召唤物的属性修正。幸好这是个模组,召唤物是否更强也无所谓。

V1.2

Updated the mod to the latest game version.
已经把模组更新到最新版本。


Warning:  警告:

I feel like I have to mention, if you play with modified files, you can be banned. Please make a backup of your save file and original regulation.bin file beforehand. Play at your own discretion.
我觉得我得说,如果你使用修改过的文件,可能会被封号。请事先备份你的存档和原始 regulation.bin 文件。请自行决定游玩。

Installation:  安装:

ME3 is probably the easiest method to play this mod, so I recommend installing that.
ME3 可能是玩这个模组最简单的方法,所以我推荐安装它。

If you want to play Deep of Night, download Seamless Co-op.
如果你想玩《深夜》,下载无缝合作模式。

Extract Revenant Re-balanced.zip, and simply drag and drop the regulation.bin file into ME3.
提取《复仇者》Re-balanced.zip,然后直接拖拽 regulation.bin 文件到《质量效应 3》中。

Make sure Steam is running in the background, and just click "Launch Nightreign" in Mod Engine 3 Manager. This should launch your game in offline mode, without EAC.
确保 Steam 在后台运行,然后在 Mod Engine 3 管理器里点击“启动夜行”。这样游戏应该会以离线模式启动,不使用 EAC。

Revenant Re-balanced-463-1-2-1766246104.zip

354.46 KB, 下载次数: 10

Revenant Re-balanced-463-1-2-1766246104.z01

2 MB, 下载次数: 7

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舒服的沙发
发表于 2025-12-24 18:50 | 只看该作者
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元气女仆(永久)量子Doro3DM小黄鸡拉姆雷姆尼禄·克劳狄乌斯锦鲤3DMer

硬硬的板凳
发表于 2025-12-24 20:42 | 只看该作者
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