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本帖最后由 smile417 于 2026-1-22 16:52 编辑
转自n网:https://www.nexusmods.com/clairobscurexpedition33/mods/661
Aligning UE5 temporal systems with DLSS
将 UE5 时间系统与 DLSS 对齐
Smoothing Lumen GI and reflection updates
平滑 Lumen GI 和反射更新
Reducing volumetric fog rebuild spikes
减少体积雾重建峰值
Stabilizing Virtual Shadow Map cache behavior
稳定虚拟阴影映射缓存行为
This project is not a performance preset — it preserves lighting, shadows, fog, and Nanite detail entirely.
这个项目不是表演预设——它完全保留了光影、阴影、雾气和纳米细节。
Project Fix UE5 – Clair Obscur: Expedition 33
修复工程 UE5 – Clair Obscur:远征 33
By Killisan93 DLSS optimized • Improved stability • Visual fidelity preserved
作者: Killisan93 DLSS 优化 • 稳定性提升 • 视觉保真度保持
Overview 概述
Project Fix UE5 is a stability and consistency overhaul for Clair Obscur: Expedition 33, designed for both DLSS Quality and Balanced modes.This INI maintains the game’s high visual fidelity while improving camera smoothness, traversal stability, and frame pacing, especially in complex or demanding scenes
Project Fix UE5 是《Clair Obscur: Expedition 33》的稳定性和一致性大改版,设计时兼容 DLSS 质量和平衡模式 。该 INI 保持了游戏的高视觉保真度,同时提升了摄像机的流畅度、移动稳定性和帧间距, 尤其是在复杂或要求高的场景中
Key focus areas: 重点领域:
Aligning UE5 temporal systems with DLSS
将 UE5 时间系统与 DLSS 对齐
Smoothing Lumen GI and reflection updates
平滑 Lumen GI 和反射更新
Reducing volumetric fog rebuild spikes
减少体积雾重建峰值
Stabilizing Virtual Shadow Map cache behavior
稳定虚拟阴影映射缓存行为
This project is not a performance preset — it preserves lighting, shadows, fog, and Nanite detail entirely.
这个项目不是表演预设 ——它完全保留了光影、阴影、雾气和纳米细节。
Key Improvements 主要改进
DLSS Temporal Optimization
DLSS 时间优化
Temporal accumulation tuned to DLSS mode (Quality or Balanced)
调谐到 DLSS(质量或平衡)的时序累积
Reduces ghosting, shimmer, and motion breakup
减少重影、闪烁和运动分解
Cleaner, more stable image during camera movement
在相机运动时,图像更清晰、更稳定
Lumen Lighting StabilityGI and reflections update evenly across frames
Lumen 光照稳定性 GI 和反射在各帧间均匀更新
Eliminates burst-style lighting updates that cause hitching
消除了导致卡顿的爆发式光照更新
Lighting output visually consistent
光照效果视觉一致
Volumetric Fog & AtmosphereOptimized fog history behavior reduces rebuild spikes
体积雾与大气优化雾历史行为减少重建峰值
Fog density, lighting, and atmosphere unchanged
雾的密度、光线和大气层都没有变化
Shadow Motion StabilityVirtual Shadow Map cache behavior stabilized during movement
阴影运动稳定性虚拟阴影贴图缓存行为在移动过程中稳定
No reduction in shadow sharpness or resolution
阴影锐利度或分辨率没有下降
Visual Fidelity 视觉保真度
This INI does not lower visual quality ighting, reflections, shadows, fog, and Nanite detail remain intact
该 INI 不会降低视觉质量 :光照、反射、阴影、雾气和纳米细节保持完整
Side-by-side comparisons show no visible regression
并排比较显示无明显回归
DLSS Variants DLSS 变体
DLSS Quality DLSS 质量
Maximum visual detail and reconstruction accuracy
最大化视觉细节和重建精度
Optimized for smoother motion and reduced micro-stutter
优化为更平滑的运动和减少微卡顿
Ideal for high-refresh-rate displays
非常适合高刷新率显示器
DLSS Balanced DLSS 平衡
Slightly higher average frame rates
平均帧率略高
Same visual stability improvements as Quality variant
与品质版相同的视觉稳定性提升
Maintains smooth camera motion and consistent frame pacing
保持流畅的摄像机运动和稳定的帧间距
DLSS temporal accumulation rebalanced → smoother motion, less ghosting/shimmer
DLSS 时间累积重新平衡→更平滑的运动,减少重影/闪烁
Changelog v1.0 变革日志 v1.0
Lumen GI and reflection update cadence optimized → eliminates burst-style hitching
Lumen GI 和反射更新节奏优化→消除突发式卡顿
Volumetric fog history stabilized → reduced rebuild spikes
体积雾的历史稳定→重建峰值减少
Virtual Shadow Map cache behavior stabilized → smoother shadows during movement
虚拟阴影贴图缓存行为稳定→移动时阴影更平滑
Visual fidelity preserved across all areas
所有区域的视觉保真度都得以保留
DLAA Now playable! DLAA 现已可游玩!
Recommended Usage 推荐用法
DLSS: Quality or Balanced
DLSS:质量或平衡
Works best on high-refresh displays
在高刷新率显示器上效果最佳
No OS-level tweaks required
不需要作系统层面的调整
Notes / Known Limitations
注释 / 已知限制
Not a performance or resolution preset
不是性能或分辨率预设
Heavy scene complexity may still cause GPU-bound drops, but motion remains smooth
场景复杂度高仍可能导致 GPU 负载下降,但动作依然流畅
Designed for stability and temporal consistency rather than maximum FPS
设计时注重稳定性和时间一致性 ,而非最高帧率
IMPORTANT: 重要提示:
Engine Ini files must be mark as "Read Only" under properties tab. The game will erase them if you don't.
Engine Ini 文件必须在属性标签下标记为“只读”。如果你不这样做,游戏会把它们删除。
Installation: 安装:
Press Windows + R key
按下 Windows + R 键
Type and open Appdata 类型和打开的 Appdata
Select "Local" folder 选择“本地”文件夹
Copy and paste desired INI to: Sandfall/Saved/Config/Windows
复制粘贴想要的 INI 到:Sandfall/Saved/Config/Windows
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