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本帖最后由 smile417 于 2026-2-13 08:59 编辑
转自n网:https://www.nexusmods.com/nioh3/mods/12
Rewrite of the grading pipeline to fix HDR and controls for tonemapping, paper white, UI brightness, and color grading.
重写调色流程,修复 HDR 和色调映射、纸白、界面亮度和调色控制。
RenoDX rewrites the game's DX12 shaders to fix native HDR and user controls for the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.
RenoDX 重写了游戏的 DX12 着色器,以修复游戏的原生 HDR 和用户控制。它使用 Reshade 插件 API 来钩入游戏,而不是 RESHADE 效果。
Features 特色
General: 概述:
- Grading pipeline rewrite for HDR
HDR 调色流水线重写 - Based on Reshade's Addon system to avoid needing to constantly patch after game updates
基于 Reshade 的插件系统,避免游戏更新后不断补丁 - Realtime sliders 实时滑块
- Paper white and UI brightness controls
纸白和界面亮度控制 - Chromatic Aberration slider
色差滑块
Color Grading: 调色:
- Exposure Slider 曝光滑块
- Highlights Slider 精华滑块
- Shadows Slider 暗影滑块
- Contrast Slider 对比滑块
- Saturation Slider 饱和滑块
- Highlights Saturation Slider
高光饱和滑块
Installation: 安装:- Install Reshade with addon support (link). No Reshade effects are required.
安装支持插件的 Reshade(链接)。不需要重新阴影效果。 - Extract downloaded zip next to game's exe (Nioh3.exe)
解压下载的压缩包,放在游戏 exe 旁边(Nioh3.exe) - Run game 跑动游戏
- Press <HOME> on your keyboard to access Reshade UI.
按下<HOME>键盘即可访问 Reshade 界面。 - (Optional) Disable reshade's default add ons (Generic depth & Effect runtime sync) and restart game to potentially restore some performance.
(可选)禁用 Reshade 默认插件(Generic depth 和 Effect Runtime sync),并重启游戏,可能还原一些性能。
FAQ 常见问题- What settings should I use? Default values are a good starting point, but you can customize it to whatever you think is best.
我应该使用哪些设置?默认值是个不错的起点,但你可以根据自己认为最合适的方式进行自定义。 - Do ingame settings affect the mod? NO, they only affect vanilla.
游戏内设置会影响模组吗?不,它们只影响原版。
Note: you can find RenoDX mods for more games here.
注意:你可以在这里找到更多游戏 的 RenoDX 模组。
About RenoDX 关于 RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod
RenoDX,全名是“Renovation Engine for DirectX Games”,是一个用于模组的工具集
games. Currently it can replace shaders, inject buffers, add overlays,
游戏。目前它可以替换着色器、注入缓冲区、添加覆盖层,
and write user settings to disks. Because RenoDX uses Reshade's add-on
并将用户设置写入磁盘。因为 RenoDX 用的是 Reshade 的插件
system, compatibility is expected to be pretty wide. Using Reshade
系统兼容性预计会相当广泛。使用 Reshade
simplies all the hook necessary to tap into DirectX without worrying
简单地满足了接入 DirectX 所需的所有需求
about patching version-specific exe files. The source code is available
关于修补特定版本的 exe 文件。源代码已公开
on GitHub. 在 GitHub 上 。
About me 关于我
You can usually find me over at #renodx channel in the HDR Den Discord
你通常可以在 HDR Den Discord 的 #renodx 频道 找到我
If you like my work, you can Buy me a coffee
如果你喜欢我的作品,可以 请我喝杯咖啡
Credits 制作人员
Thanks to ShortFuse for creating the RenoDX framework.
感谢 ShortFuse 创建了 RenoDX 框架。
Thanks to Lilium for making the HDR analysis tool I used extensively while creating this mod.
感谢 Lilium 制作了我在制作这个模组时大量使用的 HDR 分析工具。
RenoDX (and Luma) devs for the help.
感谢 RenoDX(和 Luma)开发者的帮助。
2月13更新:
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