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转自n网:https://www.nexusmods.com/residentevilrequiem/mods/71
Replaces the default Ray Reconstruction preset from D to E, which solves the boiling effect and makes Path Tracing actually useful at lower resolutions.
取代了默认的光线重建预设,从 D 到 E,解决了沸腾效应,使路径追踪在低分辨率下真正有用。
Resident Evil Requiem looks and runs amazing on PC, but Capcom missed the opportunity to ship the game with a MASSIVELY better Ray Reconstruction preset.
《生化危机安魂曲》在 PC 上的画面和运行都非常出色,但卡普空错失了用一个大幅提升光线重建预设的机会。
Additionally, I highly recommend installing ReShade(Requires REFramework) in this game and apply the FidelityFX CAS sharpening filter, for it is the most efficient way to compensate for the denoiser's natural softness without causing noticeable artifacts.
此外,我强烈建议在这款游戏中安装 ReShade(需要 REFramework), 并应用 FidelityFX CAS 锐化滤镜,这是最有效补偿降噪器自然柔和感而不产生明显伪影的方法。
Now for the tutorial: 现在是教程:
- Download Nvidia Profile Inspector, extract the zip file and open the software;
下载 Nvidia 配置文件检查器,解压压缩包并打开软件; - On the global or RE Requiem's specific profile, scroll down to the DLSS settings and change the following:
在全局或生化危机 Requiem 的具体配置文件中,向下滚动到 DLSS 设置,并更改以下内容: - DLSS-RR - Enable DLL Override: On
DLSS-RR - 启用 DLL 覆盖:开启 - DLSS-RR - Forced Preset Letter: E (Transformer Gen 1)
DLSS-RR - 强制预设字母:E(变压器第一代)
Click on Apply changes and close the software.
点击“应用更改”并关闭软件。
It should look like this after applying the changes:
应用这些更改后,它应该是这样的:

Remember not to touch "Forced Quality Level" as it reverts Ray Reconstruction back to preset D
记得不要触碰“强制质量级别”,因为那样光线重建会恢复到预设 D。
To check if the new preset is active in game you can enable the DLSS overlay:
要检查新预设是否在游戏中激活,你可以启用 DLSS 叠加层:
- Open Regedit via Win+R 通过 Win+R 打开 Regedit
- Follow this path: \HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore
请遵循此路径:\HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore - Create a new DWORD value and rename it to showDLSSIndicator
创建一个新的 DWORD 值并将其重命名为 showDLSSIndicator - Double click it and change the number to 1024 decimal
双击并把数字改成1024
Reshade profile with FidelityFX CAS applied
应用 FidelityFX CAS 的 Reshade 配置文件
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