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- 注册时间
- 2019-2-18
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上游之月 大佬的帖子里就有,我给你复制一下
搜索gml_GlobalScript_scr_atr_calc
往下翻:
with (o_player)
{
scr_player_buff_buffer()
LVL = scr_atr("LVL")
STR = clamp(scr_FullAtr("STR"), 5, 99)
AGL = clamp(scr_FullAtr("AGL"), 5, 99)
PRC = clamp(scr_FullAtr("PRC"), 5, 99)
Vitality = clamp(scr_FullAtr("Vitality"), 5, 99)
WIL = clamp(scr_FullAtr("WIL"), 5, 99) //修改玩家的属性上限,我这边是99,注意下面的修改
var _bonusAGL = (AGL >= 15) + (AGL >= 20) + (AGL >= 25) + (AGL >= 30) + (AGL >= 35) + (AGL >= 40) + (AGL >= 45) + (AGL >= 50) + (AGL >= 55) + (AGL >= 60) + (AGL >= 65) + (AGL >= 70) + (AGL >= 75) + (AGL >= 80) + (AGL >= 85) + (AGL >= 90) + (AGL >= 95);
var _bonusPRC = (PRC >= 15) + (PRC >= 20) + (PRC >= 25) + (PRC >= 30) + (PRC >= 35) + (PRC >= 40) + (PRC >= 45) + (PRC >= 50) + (PRC >= 55) + (PRC >= 60) + (PRC >= 65) + (PRC >= 70) + (PRC >= 75) + (PRC >= 80) + (PRC >= 85) + (PRC >= 90) + (PRC >= 95);
var _bonusVIT = (Vitality >= 15) + (Vitality >= 20) + (Vitality >= 25) + (Vitality >= 30) + (Vitality >= 35) + (Vitality >= 40) + (Vitality >= 45) + (Vitality >= 50) + (Vitality >= 55) + (Vitality >= 60) + (Vitality >= 65) + (Vitality >= 70) + (Vitality >= 75) + (Vitality >= 80) + (Vitality >= 85) + (Vitality >= 90) + (Vitality >= 95);
var _bonusWIL = (WIL >= 15) + (WIL >= 20) + (WIL >= 25) + (WIL >= 30) + (WIL >= 35) + (WIL >= 40) + (WIL >= 45) + (WIL >= 50) + (WIL >= 55) + (WIL >= 60) + (WIL >= 65) + (WIL >= 70) + (WIL >= 75) + (WIL >= 80) + (WIL >= 85) + (WIL >= 90) + (WIL >= 95); //修改不同的阶段,5个属性点分隔
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