高级玩家

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- 注册时间
- 2012-1-7
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大佬工具有问题
点击开始以后卡在正在开启界面
高级模式的日志出了下面的内容,手动刷新DNS和用医生修复都没用
15:03:22 [OK ] Game folder: Q:\danjiyouxi\Call of Duty23
[OK ] CDN chunk lists: 10 *_cdn.xpak files under cod26/ and sp26/
[OK ] Game executable: cod.exe
[OK ] Engine cache: Q:\danjiyouxi\Call of Duty23\xpak_cache
[OK ] Mirror folder: Q:\danjiyouxi\Call of Duty23\mirror
[OK ] Player config: C:\Users\pc\AppData\Local\Activision\Call of Duty\players\s.1.0.cod26.txt
[OK ] Hosts override: managed block present (::1 + 127.0.0.1)
[FAIL] Resolver: v4=['2.23.173.153'] v6=['2600:1417:e800::b81a:7f13', '2600:1417:e800::b81a:7f29'] (expected 127.0.0.1 / ::1; try Flush DNS)
[OK ] Port 80: owned by our proxy (pid 34824)
[OK ] Proxy: pid 34824 mirror=on offline=False tier<=4096.0MiB mirror ids=103631
[OK ] Proxy serves chunk: HEAD 0067b4e1cb6f7b5a -> 200 len=4024717 etag="fb6b9324ebbbc9308fdf5a8db81a0d66" cod-key=f17c3390a14d19f7
[OK ] Mirror: 103631 chunks stored; spot check 20/20 objects present with the right size
[OK ] Texture pack: scope sp / 极致(无上限,4K 级): 103,631 of 103,631 chunks stored - complete
[INFO] Texture pack vs engine cache: the full set is 82 GiB; the engine cache is capped by the in-game 'Allocated texture cache size' setting, so it may not keep it all - Standard HD fits more easily
[OK ] Detail level: proxy cap 4096 MiB matches the level (ultra)
[OK ] Upstream CDN: edge 2.23.173.153 (system) answers (HTTP 200); the mirror measures the candidates before it downloads
[OK ] Disk: free 290 GiB; xpak_cache 26.1 GiB (guard limit 100 GiB)
[INFO] Game: not running
[OK ] Game setup: online mode is set and sp26\xpak_cache is linked to the game cache
[OK ] Python: 3.13.15, tkinter 8.6 |
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