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[求助] 见鬼啦!!使命召唤4紧急求助!!欲哭无泪啊!

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2009-3-29
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发表于 2009-4-14 23:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
我今天刚装好使命召唤4汉化版,刚想要进去爽的时候出现这样一组信息天哪~~----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 657 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 30 msec for asset '$white' of type 'image'.
Waited 1 msec for asset '$pixelcostcolorcode' of type 'image'.
Waited 47 msec for asset '$default' of type 'material'.
Waited 4 msec for asset '$additive' of type 'material'.
Waited 4 msec for asset 'shadowcookieoverlay' of type 'material'.
ERROR: image 'images/warning@file.iwi' is missing


Couldn't load image 'warning@file'



特别是Couldn't load image 'warning@file'是什么意思呢?我的电脑配置完全够啊!!
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