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(本帖内容原创翻译转载请注明译者,水平有限,见谅)
Dalish精灵
身为“真纯精灵”中的一员你倍感骄傲,你一直想象着同你的氏族相伴永生...直到有一天,对你族古老威胁遗迹的偶然发现,将你所熟知的一切击的粉碎。

“在你这样的人身上能看到如此顽固的匹夫之勇真是个奇迹。现如今为了得到我们最神圣的宝藏,竟还能有人类愿意冒险承受痛苦而漫长的死亡,这真是让我感动。”
“我们是Dalish:遗失传统的守护卫士,寂寞路途上的孤独行者。我们是Elvhenan硕果仅存的遗民,我们永远不再屈服。”
这是Dlalish精灵牢记于心的誓言。在古老的时代,精灵独自统治着Thedas,他们的脸上是青春永驻的美丽容颜,直到人类的到来。在被奴役的一千年里,精灵们不仅丢失了不朽还泯灭了个性。Dalish是那些骄傲的拒绝生活在人类城市中的精灵,他们浪迹于遥远的荒野,小型的氏族间很难相见。他们的车马所到之处受尽冷落,不止一个故事提到过Dalish同试图武力驱赶他们的冷漠居民刀戈相向。
很多东西都已湮没无踪,但Dalish要将它们寻回并安然守护。他们将重拾精灵古语,再现久远技艺并研习古老魔法。他们会摒弃人类的神明,重唤精灵众神,祈祷他们自己的神灵终有一日将现身于世并带领他们的人民重建新的家园。在那里,Dalish会等待那些早已忘记自己身份的精灵,并唤起他们的记忆。
斯日倘至,他们亦将茁壮而起。当地平线上再现踪迹,那就是希望,希望被凡人破坏摧毁的种种终将再次焕然一新。
法师
降生以来你就具有了被认为是危险诅咒的能力,你的大半生都被隔绝生活在偏远的法师之环的高塔中,由可怖的圣堂武士训练并密切看管着。现在你必须面对你的最终考验————成功证明自己的力量,或被处死。

“留神脚下,朋友。如果你一心要踏上灵魂紧紧捆绑在神秘领域的路途,我劝你要三思而后行。”
法师之环的存在是为了保护法师免于受到这个忌惮他们的世界的伤害,至少那些年轻的学徒被带来时是被如此告知的。而实际上它的存在是为了从法师的手中保护这个世界。曾有一个时代法师统治着已知的世界,给他们的敌人带来灭顶之灾直到最后他们被打败。如今他们被圣堂武士小心看管着,法师猎人与教会牧师会在腐化之象初露端倪的时刻毫不犹豫的消灭任何视线内之的法师。
法师面对的诱惑有很多,他们的力量会将恶魔招引而至,恶魔试图占有控制法师的身体并把她转化成邪恶的憎恶。如果这些恶魔无法强行得逞,有时他们会施展诡计,提供给法师禁忌的血魔法知识,让她可以控制别人的意志并用他们的生命增强她的力量,引导她走向黑暗毁灭的不归路。
在法师之环所有的学徒都被教导抵抗这些诱惑,直到一天到来,他们必须通过他们的最终考验:悲恸。他们被逐个扔进贪婪者的手中,一个恶魔,要么用足够的意志将它战胜,要么被它占据再死于圣堂武士之手。如果有学徒拒绝,那么为了他们好,他们会被抽离,阻断所有的感情和魔法以使其无法被占据。没有其他选择,如果逃跑就会被打上叛节的烙印,被圣堂武士追逐到天涯海角。
欢迎来到法师之环————号令魔法之力的力量现在属于你了,当然还有你的代价。
矮人贵族
你是矮人国王最疼爱的孩子,在你骄傲的接受你的第一任军权后,仅明白了矮人政治中那致命的诡计,能够带来比在战场上面对的更为凶恶的险境。

“为了获取现在的权位,我的所见所为违背了我的信念。而为了保住它,我所能打破的底线将令你的灵魂颤抖。”
据说矮人死后,他们的灵魂会返回大石。这不是什么虚构实体的表象,而是那些围绕着他们的实实在在的石头。那是他们头上的屋顶,是他们脚下的大地,是他们的雕像和建筑根本的源头。对大石他们怀着如此的敬意,这会有任何疑问吗?
据说那些强壮和尽责的矮人灵魂返回后,大石会更加坚实。他们增强了基础的根基。那些罪犯或不幸的软弱矮人则会削弱根基的力量,他们的灵魂也许会被大石抛弃。于是,证明自己价值的奋斗就是矮人文化的核心所在。他们的各个贵族势力间勾心斗角、阴谋下绊,以达到在议会中抹黑对方目的,常诉诸于暗杀或勒索来增加他们自己的声望。只要表面上的荣誉过得去,他们会不择手段。
自第一次枯潮爆发,创建议会的那位Paragon挺身领导保卫Orzammar时,议会就开始起到突出的作用。在如今当选的国王Endrin Aeducan的统治下,议会的地位再被提升,于是它被嫉妒和野心同样的密切注视着。然而Endrin已经老了,他的孩子采取行动的时机已经成熟:为替代父亲他们将证明自己的价值,或在自己的家族内遭遇背叛。
Orzammar的廊道走的很深很深,他们说,但血,流的更深。
矮人平民
在一个等级森严的社会里你出身低贱,被当地的罪刑官员划为狗腿和暴徒,你终日过着躲躲藏藏的生活...直到一个机会把你倏然推向目光的焦点,该用出身还是作为来评判你,在这里你将做出证明。

“朋友,我劝你痛快的把你的钱袋交出来。麦酒也许使我的手脚不那么利落,只会让你那漂亮的小脸蛋完全破了相,但酒醒之后我会令你见识到什么叫痛苦与暴力的全新定义。”
那天灰土镇来了个商人,要我说他就是个在地面上受了太多阳光,烧坏皮肤的可怜虫。我不知道他是怎么混进Orzammar的,他只说他自有办法。当有人先入为主时你跟谁去说理?
我说的是,他告诉了我上边的人是怎么看我们这些地下矮人的。那还不只是人类,还包括地面上,阳光下那些婊子生婊子养的矮人,他们都是一个看法,别的啥都不知道。他说他们讲矮人都是打铁的。高傲,尊贵的战士啥也不懂就爱钻坑挖矿或者打铁铸剑。
我俩一阵狂笑。
如果那些人类来灰土镇看看我们其他人是怎么活的,他们又会做何感想?这些没有地位的人,连做富人的家佣或在Shaperate¹干铸造活儿的资格都没有。那帮贵族给我们这些贱民都打上了纹身,他们好一眼就能看出我们是谁。这样他们就知道可以向谁吐口水了,是吧?不过这也给我们行了方便,谁的口袋值得下手我们一样看得清楚。
开个玩笑罢了。并不是所有贱民都是罪犯。我们中有的乞讨,有的以纳格(nug)²为生,有的扫大街,有的是高贵的猎人。为了生存,我们会用尽一切手段。
————————————
1. Shaperate:矮人政治的统治主体。
2. nug:一种生存于地下的动物,像兔子与猪的混合体,nug是矮人的一个食物来源。由于生活环境的温暖,nug生来无毛。
城市精灵
一直以来你在你人类领主们的重压之下安分守己,然而当本地领主出现在你的婚礼中,索要他对新娘的初夜权时,压抑下的种族危局终于爆发成一场复仇的烈雨。

“你胆敢再踏前一步,人类,我保证你将血溅当场。我的朋友已死,我的的一切都已支离破碎,这都是拜你和你的家族所赐。现在,我已毫无牵挂,而你却无法抽身于世。”
很久以前,他们在外族区的中央栽了一棵树。如今它巍然耸立,叶茂枝繁,与其置身的这座城市形成了鲜明的对比。因为我们一贫如洗,一条高墙将城市分开,一边是人类,一边蜗居着不受欢迎和待见的我们。他们允许我们穿过高墙去码头,去他们的酒馆和家里干活,而当黄昏来临我们则必须离开。入夜之后如果在外族区以外抓到一个精灵,他通常都被认为是一个盗贼或扒手,不过让我们实话实说,夜晚还流连在那边的家伙们确实鲜有他谋。
我们的长老说那棵树叫做vhenadahl,在古精灵语中是人民之树的意思。它的根深深的扎入地下,长老说只要vhenadahl一息尚存我们就不会灭亡。但他还说过我们的人曾经生活在自己的土地上,他说那时我们不会衰老、体格健壮,是人类从我们手中夺走了一切。
这是真的吗?我们现在堕落了吗?我们并不难过,虽然我们如此贫穷,我们毕竟还有一个家。外族区不是一座监狱,它在保护着我们,就像vhenadahl为我们提供荫庇。我们在这里跳舞,歌唱尽情欢乐,我们无时无刻不珍视着我们仅有的一切,并心怀感激,在这方面我们远远超过了人类。他们拥有一切,不知感恩。
但也许,那一天终将到来,人类也要将外族区从我们的手中夺走。如果那天真的到来,我发誓他们将悔不当初。
人类贵族
你生在王族外最具权势和财富的家族,在你的哥哥带领家族军队外出征战的时刻,父亲的城堡祸起萧墙,你平日所受的外交与战争的训练开始接受考验。

“您是如此大胆,先生,公然将您那嫉妒的目光投射到我和我的人身上。我建议您看向别处,以免我考虑用一种更为持久的方式转移您的目光。”
在有些地方,统治着们相信是造物主本人,授予他们统治的权利,但在Ferelden,一个统治者要自己挣得他的地位。当Orlesian帝国试图占有这块土地的时候,他们沮丧发现这里的贵族阶层并不甘于束手就擒,最终被这里的人民推翻。
Cousland人自Ferelden的第一任国王前,文明的启蒙阶段起,就已开始管理Highever的领土。他们能做到这点全靠着他们在人民那里挣得的尊敬,这来自于他们的公正、自制与带领他们的人民战斗的勇气而树立起的名誉。当darkspawn大举涌入南方,Highever的Teyrn责无旁贷的再次发出号召:为着责任所在,必须立即集结一支军队出征,以解Cailans国王之困。
然而,Cousland人很快将会发现,Ferelden的黑暗不只流淌于南方邪恶大军的血液。Highever城堡的高墙上潜伏着背叛的阴影,有人将不惜利用Blight的机会满足自己的野心。
作为Cousland家族一名年轻的幼子,执掌家族旗帜的责任将落在你的肩头。你会不负家族傲人的传统,还是无视后果自寻前路?
附上原文:
Dalish Elf Origin
Proud of your role as one of the last 'true elves', you have always assumed you would spend your life wandering with your clan... until a chance encounter with a relic of your people's past threatens to tear you away from everything you've known.
"What a wonder it is to see such
stalwart bravado in one such as
yourself. It is heartwarming,
truly, to see that there are yet
humans willing to risk a slow
and torturous death in pursuit of
our most sacred treasures."
Description
"'We are the Dalish: keepers of the lost lore, walkers of the lonely path. We are the last of the Elvhenan, and never again shall we submit.'
This is the oath the Dalish elves hold close to their hearts. In ancient times the elves ruled over Thedas alone, ageless and beautiful, until the humans came. Enslaved for a thousand years, the elves lost not only their immortality but their very identity. The Dalish are those elves who proudly refuse to live in human cities, proudly wandering the most remote corners of the wild lands in small clans that rarely meet. Their wagons are welcome nowhere, and more than one tale is told of the Dalish clashing with remote villagers who attempt to drive them away by force.
Much has been lost, but the Dalish will find what has been lost and keep it safe. They will re-learn the elven tongue, rediscover the ancient crafts and practice the old magics. They will spurn the human god and instead cleave to the ancient pantheon of the elves, praying that one day their own gods will return and lead their people to a new homeland. There the Dalish will await the return of those elves who have forgotten what they were, they will teach them to remember.
And until that day comes most importantly they will stand fast. As long as the landships are seen on the horizon there will be hope, hope that what was long ago shattered by the touch of mortal man may one day yet be restored."
Mage Origin
Gifted with a power considered dangerous by most, you have spent most of your life secluded in the remote tower of the Circle of Magi to be trained and watched closely by the dreaded templars. Now your final test is upon you -- succeed and prove your strength or be slain.
"Tread carefully, friend.
If you intend to cross the
path of one whose soul is
so tightly woven into the realm of the arcane,
I would not suggest
you do it lightly."
[edit] Surnames
Description
"The Circle of Magi exists to protect mages from a world that fears them, or so the young apprentices that are brought there are told. In truth, it exists as much to protect the world from the mages themselves. A time once existed when mages ruled the known world, bringing down ruin upon their enemies until at last they were overthrown. Now they are watched carefully by the Templars, mage-hunters aligned with the Chantry priests who would not hesitate to strike down any mage at the first sign of corruption.
For the temptations offered to mages are many. Their power draws demons to them from the Fade, demons that will attempt to wrest control of a mage's body and transform him/her into a vile abomination. What these demons cannot take by force they will sometimes attempt to take through deceit, offering knowledge of forbidden blood magic that allows a mage to control the minds of others and use their very life force to fuel his/her powers, leading him/her down a dark and destructive path.
All apprentices are taught to resist these temptations in the Circle of Magi, and the day comes when they must pass their final test: the Harrowing. They are literally thrown to the wolves, given over to a demon to either summon the willpower to defeat it or be possessed and die at templar hands. If the apprentice refuses they are made Tranquil, cut off from all emotion and magic and rendered unable to be possessed for their own good. There are no other options, save to flee and be branded an apostate and thus hunted by the templars forever.
Welcome to the Circle - the power to command the forces of magic is yours, for a price
Dwarf Noble Origin
The favored child of the dwarven king, you proudly take up your first military command... only to learn that the deadly intrigues of dwarven politics can pose a greater danger than even that faced on the battlefield.
"What I have seen and done to
achieve my position defies belief.
What I am capable of and will
be party to in order to retain it
would chill your soul."
Description
"It is said that when the dwarves die, their spirits return to the Stone. This is not a reference to some mythological entity but rather to the actual stone that surrounds them. It is the roof over their head, the ground under their feet, the very basis from which their statues and architecture all are drawn from. Is it any wonder that they would apply such a reverence towards it?
Those dwarves who are strong and who do their duty are said to make the Stone stronger when they return to it. They add to the foundation's strength. Those who are weak, who are unlucky or criminal weaken the foundation or are rejected by the Stone altogether. Thus the struggle to prove one's worth is central to dwarven culture. Their noble houses connive and plot to eclipse each other in the Assembly, often resorting to intrigues such as assassination and blackmail to increase their own prestige. So long as the appearance of honor is maintained, the end always justifies the means.
House Aeducan has been prominent ever since its founding Paragon rose up to lead the defense of Orzammar against the darkspawn horde during the First Blight. With Endrin Aeducan the currently elected King, the House has been ascendant and thus is watched carefully by the envious and ambitious alike. Endrin is old, however, and the time has come for one of his children to make their move: they will prove their worth in replacing their father or fall to treachery from within their own family.
The halls of Orzammar run deep, they say, but the blood runs deeper."
Dwarf Commoner Origin
Born casteless in a land where rank is everything, bound as the lackey and thug of a local crime lord, you have spent your life invisible... until chance thrusts you into the spotlight, where you can finally prove whether you will be defined by your actions or your birth.
" I suggest you reach for your purse
swiftly friend. Ale may have dulled
my senses enough so that I merely
maim your pretty features,
but should I become sober I will be
in a mood to show
you a new realm of pain and violence."
Description
"There was a merchant come by Dust Town the other day, some poor sod who's had his skin burnt by the sun up on the surface lands once too often I'd say. How he gets let back into Orzammar I can't rightly say; he claims that he has a deal worked out. Who am I to argue when someone has an angle?
Point is, he tells me what them cloudheads think of us dwarves down here. It isn't even just the humans, there's surface dwarves who're born and bred up in the sun who think the same things, don't know any different. He says they say dwarves are smiths. Proud, noble warriors who like nothing better to mine a vein of ore or forge a decent sword.
Had us a good laugh, we did.
What would them humans think if they came to Dust Town and saw how the rest of us really lived? The ones that are casteless, the ones who aren't even considered worthy of being servants in the homes of the wealthy or pure enough to work the forges in the Shaperate. The nobles make sure we casteless get tattooed so they know who we are when they see us. That way they know who to spit on, right? Helps us, too. Makes it easier to figure out whose pockets are worth picking.
That's a joke. Not all of the casteless are criminals. Some of us are beggars, nug-catchers, street sweepers, and noble hunters. We do what we can to survive."
City Elf Origin
You have always lived under the heavy thumb of your human overlords, but when a local lord claiming his privilege with the bride shatters your wedding day, the simmering racial tensions explode in a rain of vengeance.
"Take another step,
human, and I guarantee it shall be your last.
My friends are dead and my life is in tatters
because of you and your kin. I have
nothing to lose, but you still possess
your other eye."
Description
"They planted a tree in the middle of the alienage long ago. Today it stands tall, healthy and green in sharp contrast to the city around it. For we are the poorest of the poor, the unwanted and the unwelcome huddled on the other side of the wall that separates us from the human part of the city. We are allowed to go there, to work on the docks or in their taverns and in their homes, but when dusk comes we must return. Any elf caught outside the alienage at night is likely to be mistaken for a sneak-thief or a pickpocket and let us be honest, the ones that stay out there at night probably are.
Our elder tells us that the tree is called the vhenadahl, and in the ancient elven tongue that means tree of the people. Its roots are deep and the elder says that as long as the vhenadahl lives so shall we. But he also says that there was once a time when our people lived in their own lands. He says that we were once ageless and strong, that it was the humans who took all this from us.
Is it true? Have we fallen so far? We are not unhappy. As poor as we are, we have a home. The alienage is no prison, it protects us, just as the vhenadahl shelters us. We dance and sing and make merry, stealing what moments we can to enjoy what little we have and I believe we appreciate it far more than the humans do. They have everything and appreciate nothing.
And perhaps the day will come when the humans come and try to take the alienage from us, too. If that day comes, I swear they shall regret it."
Human Noble Origin
Born to wealth and power second only to royalty, you find your training in both diplomacy and war put to the test when your father's castle is betrayed from within on the very night your elder brother leads the family's forces to war.
"Brave of you sir, to so
openly cast an envious eye
towards me and mine.
I suggest you look elsewhere,
lest I consider removing your sight in a more
permanent fashion."
Description
"Some lands are ruled by men and women who believe that they have been elevated to their rank by the Maker Himself, but in Ferelden it is believed that a ruler must earn their place. The nobility is not suffered gladly, as the Orlesian Empire once discovered to its dismay when it attempted to occupy the land only to be overthrown by its people.
The Couslands have stewarded the lands of Highever for many generations, dating back to less civilized days before the crowning of Ferelden's first king. They could only have done so by earning the respect of its people through their reputation for justice and temperance, as well as their willingness to lead his men into battle. With the rise of the darkspawn horde in the south it thus falls on the Teyrn of Highever to send out the call once again: duty demands that an army be assembled and sent to King Cailan's aid at once.
As the Couslands will quickly discover, however, the darkness in Ferelden does not only lie in the heart of the evil horde in the south. Treachery stalks the halls of Highever Castle, as there are many men who would use even the occasion of a Blight to further their own ambitions.
As a young scion of the Cousland family, the duty of carrying its banner will fall to you. Will you live up to your family's proud heritage? Or will you forge your own path, and damn the consequences?" |
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