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[求助] 安装的3.2G版本无法运行.

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2009-4-16
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发表于 2009-4-24 01:04 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
提示:

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 419 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: PC-200903311721
PC IP: 169.254.248.191
end $init 1720 ms
--- Common Initialization Complete ---
Waited 1677 msec for asset 'loadscreen_mak' of type 'material'.
Waited 12 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 13 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 4 msec for asset 'loadscreen_see1' of type 'material'.
Waited 5 msec for asset 'loadscreen_see2' of type 'material'.
Waited 13 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 23 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 2 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 2 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 1 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: E:使命召唤使命召唤5世界战争(Call Of Duty
5)硬盘版Call.of.Duty.World.at.War.ripCall of Duty - World at War
Error: Unable to initialize punkbuster.  Punkbuster is disabled
Huffman Took 3 Milliseconds
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(11 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
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Retrieving usernames................................
Retrieving usernames.................................
Retrieving usernames..................................
Retrieving usernames...................................
Retrieving usernames....................................
Retrieving usernames....................................
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
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'6' is not a valid value for dvar 'dw_numaccounts'
  Domain is any integer from -1 to 5

Populated dw_user dvars with 6 accounts
poepertje
znga
JaymeEl
Elias-Gamer
gustarg
jhlhlkjkjkl
Attempting to login with username , but username doesn't match list from Demonware. Hax?
Profile 'poepertje' already exists
Profile 'znga' already exists
Profile 'JaymeEl' already exists
Profile 'Elias-Gamer' already exists
Profile 'gustarg' already exists


Unhandled exception caught
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