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[转贴] 邪恶也要与时共进~~黑暗兄弟会MOD~藏身处大改造!~

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发表于 2009-8-14 18:27 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
今天又逛了下T网,挖下坟,发现此MOD:改善原本破烂的会堂,新增了很多灯光,装饰,去除了进每个房间的LOADING(也就是说所有房间都连在了一起,不用再等LOADING了[em24] [em24] ),增加FPS,改进兄弟会的制服,有了属于自己的床,储物柜,新增一个看风打杂的人物(既然属于一大黑暗势力,自然有人把风),当你完成所有任务后,会有属于自己的房间,还有个房间为你的同伴预留,还会新增商人,卖新旧装备(包括你杀掉的臭屁虎人卖的)等等等等新功能(细节很多,自己发掘才有意思)

需要安装OBSE!!!!

以下作者原说明:
MOD Name:A Better Dark Brotherhood Sanctuary
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WHAT'S NEW
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-Lighting overhaul: better FPS, and more subdued, natural-looking lighting.
-Qarl's normalmap has been included to spruce up the sanctuary floor. (Thanks Qarl!)
-Optional hoods and Assassin's Tripwires patches now included in the main download.
-The Assassin's Tripwires mod has been Khettified to match the new Sanctuary. (optional) (Thanks WillieSea!)
-Omod installation is now scripted to present you with options for hoods and tripwires.

Please make a clean save before updating.

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DESCRIPTION
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Better Dark Brotherhood Sanctuary (BDBS) is an encompassing collection of improvements to your Dark Brotherhood experience. Here's a complete list (I think):

When you first join, you will notice:

The sanctuary is now all one, unified cell. No load doors between the main sanctuary and the training room or dorms. Credits to TiberiusLazarus (Dark Brotherhood One Room).
Custom textures make the sanctuary more elegant, while maintaining the basic architecture and layout of the existing sanctuary.
All of the objects in the sanctuary have been upgraded to their upper-class counterparts.
Decor and clutter have been added throughout.
Object collision corrected throughout.
Ocheeva and Vicente's quarters are now more representative of their stations.
The default DB armor is now actually black for both genders.
The default DB hood is now shaped like a mage's hood, but with the leather DB texture. Credits to Sonico717 (Dark Brotherhood Hood Replacer).
You have your own bed, safe storage chest, and scripted ingredient storage in the dorm. (ingredient storage requires OBSE).
There is a porter named Harry on duty from 8 a.m. to 10 p.m.
Telaendril, the elf, will now actually patrol outside the Abandoned House's entrance as her letter to Ocheeva states.
Vicente's chamber doors are now labeled in the same fashion as Ocheeva's.
There is a labeled, respawning dresser in the dorm containing a couple extra DB armors and hoods. Ideal for companions.
Schemer got a DB-style makeover.
All NPC's AI packages were adjusted to accomodate the new sanctuary.

If you have COBL, you will also notice:

Your luggage is at the foot of your bed.
The scripted ingredient storage is the Cobl standard.

If you have WillieSea's Assassin's Tripwires mod, and you use my included version of it that is stylized for BDBS:

Floor, rat, and candle/stick textures were replaced with BDBS versions.


WARNING: possible spoilers ahead!

When you complete the quest chain, you will notice:

You have your own quarters with safe storage at the end of the officer's hall, with an escape hatch that will deposit you neatly outside city walls. The first time you use your escape hatch, or if you discover it from outside, you'll get a map marker for fast-travel.
In a display case in your quarters, you'll find a special set of Sanguine Shrouded Gear, and two matching enchanted blades. The gear has the same stats as the original shrouded gear, but the values are the same as the Black Hand Robes.
Also in your quarters is a Black Altar. Functions as an Altar of the Nine, but in a more unchurchly way, and with no fame requirements.
Personalized NPC chests are de-personalized to make room for new recruits.
Ocheeva's quarters are renamed for Arquen, and Vicente's quarters are simply guest chambers. Ideal for a companion, if you can actually get one into the sanctuary safely; or for visiting officials.
Vicente's slab is replaced with an actual bed, and his desk replaced with a generic one. Also, murderers will be less likely to sleep there.
Arquen will now actually eat and sleep in her quarters.
In case you've lost any of your DB-related keys, there's a small respawning bag near the well exit containing one of each.

The next time you enter the sanctuary after completing the quest chain, you will notice:

Three additional NPCs, much like the existing ones, but they don't have companion mode.
One of them has a small stock of magical supplies and will recharge your weapons and teach you DB spells.
Between the two new vendors, everything unique to the original DB vendor is covered.
All 6 murderers have basic AI packages to mimic the activity of the sanctuary pre-Purification.
All the murderers are essential, are the player's level, have levelled weapons, and have names.
Your luggage, ingredient barrel, and safe chest will have been moved by one of your lackeys to your new quarters.

If you have NPC Face Color Unlocker (or a similar mod), you will also notice:

All 3 of the original murderers are now significantly more attractive - no more scary goth girl.

If you have WillieSea's Assassin's Tripwires mod, and you use my included version of it that is stylized for BDBS:

Once you finish the DB quest line, the special crate gets moved to the Listener's chambers after the next time you visit and leave the tripwires sanctuary via either trap door. At the same time as that happens, the BDBS and the TW exits out of the city are consolidated into one. Re-entering the exterior hatch puts you back in the Listener's chambers, right near the relocated special crate.

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THIS MOD DOES NOT:
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Modify the Abandoned House or basement. There are lots of mods out there that do this already, and I prefer modularity.
Note: I made one such mod, available here. Please load it after BDBS if you use it.

Provide elaborate DB gear. There's SO much stuff out there already.

Dramatically change the style of the sanctuary. It's a thousand times better, but it will still be familiar to you and work how you expect it to. There are other mods that provide new sanctuaries, or style-overhaul the current one, and they do a fine job.

As per usual - no indoor bird sanctuaries.

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REQUIREMENTS & RECOMMENDATIONS
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OBSE is required for the ingredient storage to work properly. If you don't have it, get it, you hard-headed and/or lazy person, you. If you don't have it, you get plain barrels, and my general disapproval. That's no fun. Get OBSE. Kthx.

NPC Face Color Unlocker is not required, but recommended.

Because I have provided many options, the manual installation is a lot more complicated. And because took the time to script an omod to make installation trouble-free, I would appreciate it if you use that instead of manually installing unless you are prepared to work out any complications on your own. I will not be assisting anyone with manual installation troubles.

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WHAT'S TO COME
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Fixing all the known bugs, of course, and whatever other bugs you present to me. Otherwise, I think I've taken this as far as I can/want to/think is wise. Always open to suggestions and requests, of course.

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NOTES
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Basically compatible with any mod that doesn't largely modify the Dark Brotherhood Sanctuary.

Further notes and instructions on installation, compatibility, bugs, troubleshooting, etc. can be found in the enclosed Readme file, should you need them.

Thanks to the other modders and users on the Nexus and Bethsoft forums, and for all of you who leave helpful and/or encouraging feedback for me and other modders.
Thanks to Qarl for use of his normalmap for the Sanctuary floor.
Thanks to WillieSea for allowing me to have my way with his very excellent Tripwires mod.
Thanks to madmole for the Shadowy Hoods mod.
Thanks to Sonico717 for the BDBS hood shape and TiberiusLazarus for the cell unification.

You may do as you like with this mod as long as you don't charge for it and you give me credit for my work. Some parts of this mod were created by others, so you should contact them for permission if you want to distribute their work.

If you need help or just want to show love, comment on this mod!

T网地址:http://www.tesnexus.com/downloads/file.php?id=22135

    还有小白地问一下:怎样才能提高阅读权限?有些帖子想看却因权限太低被拒[em10] [em10] [em10]
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