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- 2003-11-27
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之前网上流传的9月10日将放出新资料篇新闻,已被证实延期推出,本周五发布无望,但Valve表示将尽快使其与L4D1玩家见面。
被忽悠了,残念...[em57] [em54]
另外透露下新DLC的最近资料,【下面剧透】,来源http://www.destructoid.com/exclusive-preview-left-4-dead-crash-course-campaign-142570.phtml
================剧透==================
DLC一共2关,没错,就2关,计划VS时间30分钟。
战役开始的时候,驾驶员加入感染方,被zoey一枪放倒,坠机。
地图里hunter高扑的地方不少~
第一关的特殊事件是用榴弹炮炸开一条堵住的桥,【下图】
桥上很多车,正是tank喜爱的推车车天堂。

第二关剧情这里有,http://www.destructoid.com/exclusive-preview-left-4-dead-crash-course-campaign-142570.phtml
以下是剧情相关原文,谁能帮翻译一下:
As you may have already noticed from our earlier story, Valve has announced a brand new campaign for Left 4 Dead, known to the world as "Crash Course." We were invited to Valve's offices in Seattle to check the new levels out and give you the skinny on what to expect. Things are not yet completely finalized, so a few things I saw may be changed before release, but if you want some general impressions on this brand new campaign, you're in the right place.
Read on for our full, exclusive preview of Crash Course.
Left 4 Dead: Crash Course (PC, Xbox 360)
Developer: Valve
Publisher: Valve
To be released: TBA
As already detailed, Crash Course is designed purely for Versus Play. It can of course be played in a straight Campaign mode, and it works with Survival mode, but the shorter length and more intense combat situations are geared toward competition. With eight of us kicking seven shades of crap out of each other in Valve's office, we played through the game multiple times, and before we begin with the details, let me just confirm this straight away -- it's very fun.
Crash Course begins shortly after the events of No Mercy, with The Survivors starting out by the crashed remains of the helicopter that had rescued them. The new dialog was not fully in place yet, but I was informed that the helicopter pilot was infected, and Zoey's been blamed for crashing it after she wigged out and shot him. A whole selection of new audio has been recorded especially for this campaign, and it's sounding like the wit and patter that the game's become known for will be in full effect.
The new campaign is much shorter than the ones you're used to, which is a deliberate decision on the part of Valve. I'd been told that players generally felt that full campaigns were too long for multiplayer matches, and that they generally stuck around for about half of one. With that in mind, Crash Course consists only of two chapters, which sounds stingy, but is a perfect length for a quicker, more decisive Versus match that should encourage players to stay with a battle from beginning to end.
Since we've got a shorter campaign, much more has been packed into a smaller space. Lucky players who know where to look can upgrade to second-tier weaponry almost straight away. However, they'll have their work cut out for them, because there's a chance to get swamped by the horde right from the very beginning. The levels have also been designed to give Special Infected plenty of advantages, if they know the terrain. For instance, there are a greater amount of high buildings and close-knit walls for Hunters to perfect their pouncing techniques, and there are some decent hiding places for Boomers to jump out and do that thing they do so well.
Each of the two chapters have their own major horde event as well, with the first one taking place on a blocked bridge. In order to clear the blockage of abandoned cars, the Survivors need to activate an artillery cannon to blow the vehicles out of the way. The infected then swarm in on the area, which consists of a wide open space and a large house. There's actually not very much the Special Infected can do here. The space is too open for Boomers and Hunters to really get an advantage, and Smokers can be confounded if the Survivors take refuge in the building. Still, the common zombies will provide players with enough problems.
When players cross the bridge itself, they better pray that a Tank doesn't make an appearance. Absolutely littered with cars, this area gives the Tank an incredibly good chance of humiliating Survivors. Luckily I was on the Infected team when this happened, so I got to feel pretty great about things.
Fans of Left 4 Dead's Safe House graffiti will be pleased to know that it returns in Crash Course. It was still being worked on when I played, so the walls were a bit bare. However, there was a bit of poetry scrawled on one surface, which was followed by fresher graffiti absolutely ripping the prose apart. One particular criticism read: "I'm in the middle of a zombie apocalypse and this poem is the worst thing to happen to me." Left 4 Dead writer Chet Faliszek pointed out the graffiti and noted, "Not even zombies can stop people griefing." |
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