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20号的情况,先发一下帖子原文,帖子下面才是我的话
Three days since the decision to leave dedicated server support out of Modern Warfare 2 surfaced, and 100,000 petition signatures later, Infinity Ward have spoken about the reasons behind the new system for the first time. They describe the decision as “a conscious effort to improve their [PC gamers] game for the vast majority of their players..”
Vince Zampella and Jason West
Speaking to Gameinformer, IW Head honchos Jason West and Vince Zampella had this to say.
“We’re just prioritizing the player experience above the modders and the tuners,” says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn’t find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game’s community fractured into. “We thought maybe it would be cool if the fans could play the game,” he laughs.
IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). “The Steam stuff helps with the piracy. I don’t know that the matchmaking stuff does,” he notes. West takes a shot at the motives behind some of the outrage, noting that there’s money to made by selling dedicates servers and adspace on them: “It’s a little dubious. Some of the people complaining are complaining with their pocketbook.”
Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.
Robert Bowling
Infinity Ward Creative Strategist, Robert Bowling, has tried to explain exactly how IWNet will work via his blog. He could have saved a whole wall of text and just said it will work exactly the same as the Xbox 360 version!
IWNET takes the benefits of dedicated servers and allows them to be utilized and accessed by every player, out of the box, while removing the barrier to entry for players unaware of how to maintain a server on their own.
How does it do this?
Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.
Playlists and Private Matches: As I described above, Playlists are pre-set game modes and gametypes for public games. If you just want to jump into a public game of Search and Destroy or Hardcore Search and Destroy and you don’t care about fully customizing it, then you can utilize playlists to do that quickly for you. However, say you’re in a clan and you want to play a Clan match with another team, or you want to practice for an upcoming tournament that has specific rules in a private game. Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking. Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match. This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.
Party System and Friendslist: Modern Warfare 2 on PC also makes it much easier if you want to party up with your friends, or again, with your clan for a match. You can utilize the friendslist to see when your friends are online, and invite them to your Party. A Party allows you to move from game to game as a group. It’s great for clan matches, because you can party of with your clan and move from public game to public game together. Or if you’re doing a scrim, party up and invite the other clan (who is in a party) and they’ll all join at once. Set up a private match together and play. It makes setting up scrims or games with friends easier and hassle free.
Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.
All in all, IWNET adds a load of new features that the PC version of our games have never had before and allows us an infrastructure to continue to update and improve on the game post-launch.
So, it seems like IW will be sticking to their decision to not support dedicated servers for Modern Warfare 2……. No matter how many signature’s and canceled pre-orders!
太多的我不翻译了,只说几个重点,
首先是大家的请愿他们看到了,看来玩家的影响力不小啊。。。
其次就是他们还是大举宣传他们那个对战网络的优点,而且还表明会尽力为这群请愿的玩家们提供更好更完善的服务。
最后就是,他们还是坚决表明,无论有多少请愿的、有意见的、退订单的等等,他们依旧不会改变原来的计划。
以下是我个人分析,
通过上面文章,说明这种方式的确是一种防盗版制度,
一方面是为了维护正版玩家的利益,另一方面就是提高产品的销售额度,其实后者才是最重要的,
现在来看,他们的态度依然坚决,没有了自定义地图,没有了自建服务器,
看来《现代战争2》在我们中国这边的PC上不会走的太远,
破解版用户看来这回只能玩单机了,我依然期待着破解高手们的出现,只要有梦想就会有希望。 |
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