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[分享] Unofficial Oblivion Patch Supplemental v3.2.5 (2010.3.26 更

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发表于 2009-10-29 21:24 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 檸檬西打 于 2011-5-8 02:20 编辑


不知道UOP 是啥的, 請參考:
Unofficial Oblivion / Shivering Isles / Official Mods Patch 簡介

Unofficial Oblivion Patch v3.2.0 (納米盤, omod 版本)
Unofficial Shivering Isles Patch v1.4.0 (納米盤, omod 版本)
Unofficial Official Mods Patch v15 (納米盤, omod 版本)

自v3.2.5 起, UOP Hotfix 更名為Unofficial Oblivion Patch Supplemental

========================================================================
Unofficial Oblivion Patch Supplemental v3.2.5
http://www.tesnexus.com/downloads/file.php?id=27710
http://www.uesp.net/wiki/Tes4Mod:Unofficial_Oblivion_Patch
Unofficial Oblivion Patch & Hotfix 官網討論串
Unofficial Shivering Isles Patch 官網討論串
Unofficial Official Mods Patch 官網討論串
http://bbs.3dmgame.com/showtopic-975589.html
(納米盤, omod 版本)

因為UOP 的作者Quarn & Kivan 失聯, 所以由Arthmoor 接手開發UOP v3.2.0 後續的修正檔
修正一些仍然存在的bug, 需預先安裝UOP v3.2.0

如果你有安裝AWLS, 請勿用UOP v3.2.3 Hotfix 的meshes 覆蓋Leyawiin & Anvil
的meshes, 會導致窗戶無法照亮


UOP Changes for 3.2.5
Meshes:
* LowerclassPants08 had no female ground mesh.
* leyawiincastle01.nif had the wrong type of collision defined.
* sewerroomwallmid01.nif had no collision applied.
* Clipping issue in chorrolmguildwallupper02.nif fixed by Brumbek.
* Dwarven gauntlets mesh clipped through the hands in first person. Fixed by UberTom.

Other:
* Magra gro-Naybek will now eat between 6pm and 8pm so that he is available before the shop closes for business.
* Gave Fadus Calidius some clothing so he won't be running around his guild hall naked.
* Enabled the legion patrol rider at Gottshaw that was disabled for unknown reasons.
* Removed the quest item flag from the Southern Books key. If pickpocketed, this will allow the player
  to drop it if it isn't wanted anymore.
* DABoethiaCageOpenScript01 contained an extra endif which makes the script syntactically invalid.
* MG09Script contained an extra endif, and a typo after another one that invalidated the script syntax.
* MG19ChestScript contained an extra endif which makes the script syntactically invalid.
* RufioDie_Script contained an extra endif which makes the script syntactically invalid.
* ThumperZ has provided a more streamlined version of the AltaroftheNine script.
* The easy version of an Azhklan Troll had no troll fat in its inventory like the other versions do.
* The easy version of a Kalperklan Troll had no troll fat in its inventory like the other versions do.
* The DBEnWeapBladeWoe10 enchantment had fortify magicka instead of damage magicka like all of the other versions.
* Door ownership and lock information in Leyawiin Best Goods And Guarantees was set wrong.
* Bash tags updated for use with Wrye Bash 279+.
* LL0LootArrow3SilverAbsorbMagic75 was listed twice in LL1NPCArrowMagic100 but had only been removed once.

Some fixes for 3.2.5 provided by "Rob":
* Adamus Phillida should switch to the Leyawiin faction when he retires during the DB quest.
* Removed Imperial Legion random conversation about death of emperor after Main Quest is done.
* Fixed Shepherd's Pie making a different Cure Disease potion at Master-level Alchemy than other ingredients.
* Quest markers show for all available fences when Independent Thievery quest is selected.
* Amusei and Methredhel quest markers will show during Independent Thievery when you're waiting for them.

Anvil
* Mirabelle Monet sleeps around, as intended, rather than almost always with Thurindil.
* Timothee LaRouche sleeps earlier to avoid three-in-a-bed scenario.
* Enilroth now puts gold in barrel along with dead drop note.

Bravil
* Set ownership of Varon Vamori's bedroom door so he can get out!
* Path Grid at top of dock steps fixed.

Bruma
* Fixed Gromm telling the player they "do NOT belong in here" while outside or at Olav's.
* Jeanne Frasoric no longer wanders after going to sleep.
* Quest marker during Spies will now lead you directly to Jearl's house instead of the back way through Bruma Caverns.

Imperial City
* Hillod the Outlaw's schedule fixed so he will sleep.
* During Allies for Bruma, Ocato will head towards the main palace door and wander there instead of moving
  "out of bounds" to his quarters.

Leyawiin
* Gundalas' schedule fixed so he will sleep.
* Path grid in Leyawiin Best Goods And Guarantees was missing a node connection to the upstairs area.
* Tweaked pathing in Mages' Guild 2nd Floor West so Acata doesn't try to walk through the bench or walls in her room.
* Fixed a problem with Wumeek where he was unable to meet up with Weebam-Na as he should have.
* Kantav Cheynoslin no longer gets up to wander the chapel after he goes to bed.

Skingrad
* Dion will now execute his Skingrad explore package properly.

Telepe
* Fixed pathing so actors will walk around walls properly.
* Moved Ayleid Coffer so Brugo can reach it reliably. (This change will not take affect if you've already visited Telepe)
* Fixed Brugo erroneously wandering around dungeon after getting gold - now re-joins bandits.

UOP Changes for 3.2.4
* The path grid in Hackdirt Caverns was seriously messed up.
* The Clavicus Vile dog statue had the wrong texture path assigned.
* castlesecretblack01.nif has been reverted back to the vanilla version of the mesh, which actually DOES block secret
  areas from showing up on the map. The UOP version of this mesh fails to do this in a fairly substantial way, which leads
  to cell maps showing things that shouldn't be revealed until discovered.
* Chaky provided a short list of buried rocks and other items which have been moved out where they can be seen.
* Deleted a buried wall at Dasek Moor. - Chaky
* Cell names for mage and fighters guild buildings have been updated to be more consistent
  with those already renamed in 3.2.0 - Chaky
* A duplicated welkynd stone in Wendelbek was moved to a new holder. - Chaky
* A fort ruin piece in Pale Pass was out of alignment. - Chaky
* UOP supplied nif for Anvil Castle has been properly cleared of junk info.
* UOP supplied nif for Anvil Castle Tower has been properly cleared of junk info.
* Collision fixed on the Skingrad castle wall piece.
* UOP supplied _far.nif for Anvil Castle has been properly cleared of junk info.
* Corrected a broken ROAD node link on the path from Weye to Chorrol which caused NPCs to
  unnecessarily use the mountain road instead.
* Corrected a broken ROAD node link east of Pell's Gate that caused NPCs to unnecessarily traverse the northern
  route around the Imperial Isle even when the southern one was shorter.
* Corrected yet another ROAD node link that was severed over the bridge at the SE outlet to Lake Rumare.
* The mesh supplied to indicate missing meshes had two unparented nodes which have been deleted.

UOP Changes for 3.2.3a
* Removed the resistance additions for boards and imps due to *ahem* "popular demand".

UOP Changes for 3.2.3
* A section of path grid was missing from the SE Imperial Sewer tunnel.
* The script SewerVerticalGate01SCRIPT immproperly unlinked path nodes from open sewer
  gates due to not checking the state of the gate prior to doing so.
* EncArrow4DwarvenFireDamageLight, Arrow4Dwarven, EncArrow4DwarvenSilence,
  EncArrow4DwarvenFireDamage, EncArrow4DwarvenFrostDamage, EncArrow4DwarvenShockDamage,
  and EncArrow4DwarvenFrostArea are all incorrectly pointing to the menu icon for iron arrows which
  Bethesda included but apparently never uses.
* The chest in the tutorial dungeon containing the rusty iron armor was missing a pair of rusty iron gauntlets.
* The skeleton in the tutorial dungeon with the rough leather gear was missing the helmet and gloves.
* Regular imps have been given their expected 50% resistance to magic.
* Imps in Camoran's Paradise were missing their expected magic resistance and water walking abilities.
* Boars in the game have been given their expected 25% resistance to magic.
* Blood and mana fountains in Oblivion planes should no longer fail to have their affect on you due to
  reflection and/or absorbtion abilities.
* Favor of Akatosh restoration will no longer fail due to reflection and/or absorbtion.
* Various powers and lesser powers have been made immune to silencing.
* Spells acquired from runestones have been made lesser powers and immune to silencing.
* Spells from shrines, wells, stones, etc, have all been set to manual cost of 0 to avoid potential failures.
* Altar of Zenithar script was incorrectly casting the Akatosh altar spell on NPCs who activate the altar.
* Rotated obcavefloor2lava_n.dds 180 degrees to align it properly with it's regular texture file and glowmap.
* Phaedra's patch to fix the green artifacts on flower planters is included.
* Path grid around the Knights of the Thorn house had issues with trying to pass through walls.
* LOD meshes for Boethia's statue and shrine have been optimized properly. They were full size copies of the real meshes.
* City wall sections in SW Cheydinhal have been restored that went missing somehow in the previous update.

UOP Changes for 3.2.2
* War Axe of Enfeeblement and Battle Axe of Jinxing apparently had their enchantment fixes reverted
  for some reason, and they have been un-reverted.
* Horses left over outside Talos Plaza after the main quest will be moved to more logical places.
* Dar-Ma's horse will move to the corral at the Chorrol stables after the Hackdirt quest involving her is over.
* Picking up the pipes in the Hist room in the Blackwood Company will no longer count as theft.
* Fixed ownership on the silver dagger in the Dagon Shrine so it won't count as theft.
* Reverted a rock edit in 21,11 that left 3 smaller ones above it floating free.
* Substituted the outdoor fire at the bandit camp outside Vilverin in such a way that it will not double up
  the lighting with lighting mods, causing performance issues.
* Redid the method of substitution for the torch lights on the Skingrad Castle bridge as well, so as not to interfere
  with lighting mods and cause performance issues.
* Proper fix for silver shortswords, daggers, and longswords provided by hexaae.
* Fixed a hole in the side of the Anvil Fighters Guild mesh. Thanks to hexaae and Pacificmorrowind.

UOP Changes for 3.2.1
* Removed C.Water tag from Bash tags list.
* Removed "War Axe of Sapping" from the LL0NPCWeapon0MagicWarhammerLvl100 as it is not a
  warhammer like all the others.
* Added AI pack SkingradGunderExplore4x2 to Gunder in Skingrad so he will perform his city exploration as intended.
* Added AI pack UOPGanredhelDogsFollow4x2 to Ganredhel's dogs so they will follow as they're supposed to when
  Ganredhel walks them.
* Numerous AI packs have been adjusted to use the proper types and durations where needed.
* The script for the Skingrad Mages Recommendation quest was adjusted to more properly count the number of zombies
  killed. Taken from TIE's reworked script.
* Position of a rock, 000ABC39, in Blackwood has been corrected to cover up the cell boundary between 30,-41 and 30,-40.
* Map marker for Red Lane Camp had no map data attached.
* Map marker for Two Decker Camp had no map data attached.
* Map marker for Leyawiin West Gate had no map data attached.
* Scripts 'streetlightscript' and 'ExteriorLightScript' have been optimized to reduce FPS hits from repeatedtly
  enabling/disabling light sources.
* meshesarchitecturecastleCastleWallRiverGate01.NIF was missing one of the crenels on the top and has been fixed.
* A bug where closing the Fort Sutch oblivion gates before completing Allies for Bruma would cause any city gates which
  remained open to revert to their original states with no signs that they had ever been opened. Wreckage from closed
  gates would also disappear. This would break the Allies for Bruma quest making it impossible to complete.
* Open Cities compatibility script has been removed and replaced with a script-less solution using the "rock" method
  described in the Open Cities documentation.
* Fixed a couple of bugs in the ROAD record.

========================================================================
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