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[新闻] 【白左】[关键词:补丁倒计时:约6小时——需要重新下载游戏!]官方1.1补丁说明

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发表于 2009-11-3 17:57 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
严肃声明,本文是目前3dm最权威(不保证是最新,因为我要上课,不能7X24追更新)的官网补丁更新说明翻译贴
建议关注补丁进展的同学仅在此了解最新的新闻,其余一切补丁已发的消息在本文宣布补丁发布前都是假消息。各种标题党见此文后自动退散。

不确定的和不对的地方,请指正

因为学业缘故,追新闻比较慢,大家请到这里来看最新更新:
http://3dmgame.chnren.com/bbs/showtopic-982082.html
补丁发出后本贴不会更新资源(需要下载600~700M的新包),静待3dm首发。



11月3号前更新的部分大部分翻译来自rivo 的帖子,修正一小部分翻译错误
补上了全部翻译,为方便大家阅读进度,补上了已解决/未解决的颜色
原帖地址(给自己看的,有兴趣的也可以去看看)http://forums.runicgames.com/viewtopic.php?f=24&t=2030#p24576

如下,原文确实没有提到具体发布时间,只是说本周内应该能推出
红色代表对原译作的更正


(UPDATED 7:18 PM 11/04/09) Current Fix Statusby travisbaldree » Wed Oct 28, 2009 12:17 pm UPDATE 7:18PM 11/04/09 -
We found 3 issues with this first build candidate that have been fixed. If items had multiple skill bonuses, they were being collapsed in display into a single ( larger) skill bonus which was pretty confusing. Another issue with Spell Masteries was also fixed, where certain spells wouldn't see the benefit in certain circumstances until logout/in. We also fixed an issue where modded XML files weren't properly loading.
A build has been generated and is just coming off the line now, and will go into testing first thing in the morning.
I also sent out a few builds to testers, and we've verified some good performance gains. Hoping to receive more out-of-the-office confirmation of some of the other fixes.

我们在第一个候选补丁版本里找到了3个的问题,他们已经被修正了。如果物品有多个技能加成,他们会冲突,只显示一个单一的(更大的)技能加成,让人看不懂。另一个卷轴技能掌握的问题也搞定了:加点后,某些卷轴技能并不会提升效果,除非小退。我们同样修复了一个mod中XML文件没有被正确读取的问题。
这个版本已经做好,很快就要下线(这句不太确定),并且将于早上进行第一项测试。
我们也给测试者送去了一些版本,我们已经验证了一些很好的性能提升效果(卡的同学欢呼吧~)我们希望得到更多实践确认,来证明其他修正确实生效了。




[size=+0](UPDATED 12:56 PM 11/04/09) Current Fix Statusby travisbaldree » Wed Oct 28, 2009 12:17 pm UPDATE - Our first candidate build has gone into testing as of 12:46PM 11/04/09. What does that mean?
It means it will NOT come out today (much though we would all like it to ) - that's simply not enough time to test and ensure that this is a 'good' patch. I am also contacting some folks in the community with this build to help verify that their issues are, in fact, fixed. The earliest time this could come out would probably be later in the day tomorrow - and I can't PROMISE that, because something could go wrong. Maybe a bug isn't really fixed. Maybe it caused a ripple effect - so on and so forth. We're highly motivated to get this patch out to you as fast as humanly possible, and this is a good milestone in that process - I'll keep you posted on the status as we go along here.
Thank you all for waiting patiently - I know it seems like an eternity since release last tuesday for many of you, especially if you're experiencing problems keeping you from playing or enjoying the game. It's our utmost concern to get this into your hands, and we are doing NOTHING but working on this - it is our priority

(部分废话省略)我们的第一个候选版本已经于 12:46PM 11/04/09(美国时间)进行测试。意味着今天不会出。因为要进行测试并确保这是个好的补丁需要充足时间。最早也是明天晚些时候才会出了(美国时间)——而且我并不保证,总有些问题可能会出现...我们尽可能地尽快把补丁带给你们,我们会持续更新这篇通知的。
谢谢各位的耐心等待——我知道自星期二(美国时间)发布这个帖子以来仿佛过了几个世纪,尤其是许多bug正让你们无法投入地享受游戏的时候。目前我们最关心的就是把这个补丁送到玩家的手中,我们正一心一意地投入到补丁的工作里——这是我们首要的任务。






(UPDATED 7:35 PM 11/03/09) Current Fix Statusby travisbaldree » Wed Oct 28, 2009 12:17 pm
B6) Equippables that provide bonuses to passive skills were not working properly ( FIXED 7:35PM 11/03/09 )
装备提供的被动技能加成没有正确生效 -已解决  (就这一个[em07] )


(UPDATED 4:07 PM 11/03/09) Current Fix StatusSupport Forums for the Torchlight Single Player Game

Moderators: Runic Games, Perfect World
(这次没有参考了~只能自己翻译,有错的请指正啊!)

B2) weapon + shield doesn't count as 'dual wielding' ( 4:07 PM 11/03/09 )
单手武器带盾不再被判定为双持(也就是说双持增益的天赋不再在带盾的情况下生效)


B3) Shimmering Scale ( and 2 other socketables ) now work properly ( 4:07 PM 11/03/09 )
钓鱼获得的Shinmmering Scale(以及其他两个镶嵌物)现在能正常起作用了  (谢谢DraculaXIV 提供翻译


B4) Ember lance/ Ember Lightning balance changes.
修正了魔光矛和连锁闪电的游戏平衡性(早就说激光太逆天了~个人觉得连锁闪电更酷)


B5) Aloe Gel provides better healing

卷轴召唤的Aloe Gel(难怪不知道,因为我一直没看见过这个spell...将提供更强大的奶妈能力 (谢谢evelive3 DraculaXIV提供翻译)





(UPDATED 11:14 AM 11/02/09) Current Fix Status
by travisbaldree » Wed Oct 28, 2009 12:17 pm
I want this to be a quick way for us to tell you what our current bug priorities are, where we're at with them, and how it's going. I'm hoping that this will make it easier for everyone to understand what's going on with bugs they experience without having to trawl one of the many threads -
We are assembling a patch plan - not all fixes may go out in the same patch, but the more we can lump together ( and the faster we can do it ), the better it will be. We have to patch across multiple partners, and each one has to have a slightly different patch-
We'll announce the status of the patch as soon as we've got a few more of these nailed down.
This list does not include every issue, but I will add more of them as I go. Trying to spend most of my time on fixing the bugs by priority -

没有重点,无非是我会尽力的之类之类,不翻了

here goes!

A) Missing saves - obviously this is a critical issue, but the circumstances of it seem pretty variable. We are under active investigation and trying to solve this as quickly as possible. We are gathering a few guinea pigs to take test builds to see if we can isolate and protect against this issue. ( Overwrite protection added, as well as save backups for last save - we don't consider this resolved yet, though - 11:46AM )
( OVERWRITE FOUND! WORKAROUND POSSIBLE! DO NOT press Enter to create your character - use the OK button. If you do not, there is the potential of using the wrong savefile name when entering the game, thus wiping a previous character. Fixed 9:49PM)

存档丢失 - 已经找到原因,建立新人物时请点击OK而不要按回车。如果按回车,可能会覆盖掉旧存档。-已解决

B) Long load times - We are actively investigating this now, and have some possible leads (UPDATE - FIXED - 2 fixes actually! ISAWHIM's fix, as well as several internal fixes to the way that resources are handled should really help this )

读取速度慢 - 我们正在调查(原因),已经找到了一些可能的(解决)方向(更新 - 已解决!而且有两个方法,一个是修改Pak.zip,另外一个是(改进的)资源文件的处理方法,应该能有所帮助
-泪流满面,完全没提到能有多大改善,看来是原始翻译者自己YY,sign....估计一段时间之内大家只能依靠我的Pak文件夹化法了。。。如果第二个方法没什么效果的话

C) Poor ingame performance on certain machines, when there really shouldn't be - this may be related to B) - under investigation ( UPDATE - some improvement due to B's fix as well! )

某些机器上游戏性能不佳-哪怕本来不应该这样 - 随着B)的解决而部分改善。(正在调查当中 -更新:因为B的解决,这个问题也有点眉头了哦) -这个确实应该调查,同学的机子比我好得多,竟然奇迹般的卡了。。。

D) Certain antivirus programs (Avira Antivir) incorrectly report that the Torchlight.exe file in the packages from Perfect World and Runic is infected with TR/Crypt.XPACK.Gen. We are in contact with the vendor to address this issue.
关于某些杀软报毒的改进  -进行中


E) Needle arc XP issue - fixed
妞的Needle arc增加经验过快BUG  -解决

F) Stacking Shadow Armor effects - fixed
影甲的堆叠 -解决 -还没用过徐锦江,好像是某人提到的堆block那个bug


G) Vendor Dupe bug with always-available vendor items - reproduced, should be fixed today. (UPDATE! Fixed 12:32PM )
复制bug  -更新:解决  
-这个bug比较囧。。。

H) Startup issues on some hardware/resolution combinations. We think we know what this is, and are probably going to refactor some of the startup fullscreen code in an attempt to take care of it. We may gather a few guinea pigs to help us out. ( UPDATE - FIXED! 2:43AM! I AM GOING TO BED! )
在某些硬件和分辨率下的启动问题 - 已解决


I) Brink bug ( Brink doesn't follow you on subsequent plays, and fails to show up at cinematic ) Fixed
(第一层的剧情人物)Brink不跟着你走,以及他在后面的动画里不出现的漏洞 - 已解决 -我怎么没遇见过。。

J) Store 'thief' bug - fixed
抢劫商店的bug -解决  -个人认为最爷们的bug[em24]

K) Right clicking in inventory casts certain spells - ( Fixed Oct 29th 3:00PM )
在物品栏里点右键会施放法术的问题 - 已解决

L) Console not activating on Steam builds - fixed
在Steam版本里无法激活控制台 - 已解决


M) ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now.
增加:在游戏设置里可以调整Rimlights, HW Skinning和VSynch这三项。(之前只能在settings.txt里改)

N) Syl Bug : Fixed issue with Syl not being "skippable" during first boss fight. ( FIXED Oct. 29th 1:20pm )
第一场剧情战的精英怪Syl不会跳跃的问题 - 已解决(注:传说中的卡怪杀法要无效了?)-更正:没遇到过,有遇到过的讲讲是什么意思,但是Skippabe不是跳跃。。。字面上看是说Syl在第一站中不能跳过(动画?)

0) DOT Deaths not dropping loot. ( FIXED Oct. 29th 1:20pm )
流血而死的怪不会掉宝物 - 已解决 -更正:DOT是指所有持续伤害,译者看来不玩wow

P) Quest items no longer allowed in stash ( Fixed Oct 29th 4:00PM )
任务物品将不再允许放到储物箱里  -这个还真没用过[em60]

Q) Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up
地图的一些修正,包括物体重叠,碰撞消失,卡住不能动等 -不会再有杯具的徐锦江了[em24]

R) Fixed texture/mesh/ replacement stuff for mods
为MOD修正了纹理、网格、替换物等资源

S) You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore ) ( Oct 29th 11:46AM )
可以在游戏进行中通过控制台来修改难度,且不再被视为骗子(专家级时除外)


T) Some minion kills not providing Fame from champions ( most seem to work - perhaps an exception? ) - ( Pet minions were not awarding fame - fixed )
用召唤物杀死精英怪有时得不到声望 - 正在调查 -更新:已解决


U) Fixed issue with loading Mods taking the game an excessive amount of time to start up. - FIXED Oct. 31
第一次进游戏时加载MOD的用时过长 - 已解决

V) Pets inherit your spell masteries
宠物继承你的“卷轴法术掌握”天赋 (3个种类)   -PET更强大了。。。

W) Magic find takes the max value between you and your pet when pets or pet minions make a kill
BB干掉怪物时,MF计算取你和BB的MF的最大值 -也就是说,MF并不是BB和人叠加的

X) Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants.
强化时洗白率增加,强化价格基于强化次数 -更正:原译者竟然漏掉了一个关键词Visible!不可原谅!现在强化的成功率能看见了!

Y) Troll and Aloe Gel pets were possible to kill - fixed
变身为Troll和Aloe Gel两种时,宠物可能会被杀死 - 已解决  -这个bug好像没人碰见过吧

Z) Tree Boss could be charmed - fixed
树怪Boss不再被魅惑(眼镜男的技能) -仿wow的patch翻译风格[em24]

A1) Checkpoint Server issue - in investigation at Yummy
You have our great apologies if you are experiencing one of these issues ( or other issues not listed here yet ).
-
Checkpoint (存档点)的问题(即时存档系统)Yummy正在调查中
如果你遇到了上述这些问题或其他没有被列出的问题,我们对此表示由衷的歉意
([em08] 感谢aalexx

B1) Returning to town if you died by the Ember Colossus or Medea would make them dormant on return - fixed.
被Ember Colossus或者Medea杀死后如果选择回城,回去后会发现它们处于睡眠状态 - 已解决

Possible Fixes that Might Make it into the patch:
可能会加到补丁里面的修正


A) Hardware skinning issue with Pets on the Main Menu - Fixed
主菜单宠物的硬件贴图问题 -已解决

B) Bad state when fighting the first henchmen attempting to save Syl - Fixed
对战第一个试图拯救Syl(喜欢冷不丁从传送门冒出来那个法师妹子)的追随者那场战斗卡的要命的问题 -已解决

Last edited by Bebop on Mon Nov 02, 2009 12:29 pm, edited 23 times in total.
最后编辑:Bebop    2009年11月2日,周一12:29,一共编辑了23次鸟
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