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[原创] 《火炬之光》1.12补丁内容翻译

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发表于 2009-11-6 14:35 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
官方下载地址:http://www.torchlightgame.com/download

Torchlight 1.12 Patch Notes -

* Fixed several issues which could overwrite saves, and protected against possible save loss. Save backups are now also generated.
修正了可能会覆盖旧存档的错误,并对可能出现的存档丢失予以保护,存档将生成备份。

* Much reduced load times for many users
对很多用户来说,载入时间将大大缩短。

* Some minor ingame performance improvements
一些小的游戏性能改善。

* Fixed Needle Arc XP exploit
修正了(弓箭手技能)Needle Arc的经验漏洞

* Fixed Shadow Armor stacking effects
修正了(战士技能)Shadow Armor的叠加效果

* Fixed vendor dupe bug
修正了欺骗商店的错误

* Fixed various fullscreen startup issues
修正了各种全屏启动游戏的问题

* Fixed broken Brink cinematic on subsequent plays
修正了(第一幕的NPC)Brink在动画和随后游戏中的消失问题。

* Fixed merchant 'thief' exploit
修正了“打劫”商店的漏洞

* Fixed right clicking in inventory casting certain spells
修正了在物品栏点右键会施放相应法术的问题

* Fixed console not activating on Steam builds - this also fixes the fact that subsequent characters didn't see the random dungeon unlock after the first completion
修正了在Steam版本里无法激活控制台的问题,这也解决了第一次通关后随后的角色无法看见随机无限地牢的问题

* Fixed issue with Syl's cinematic not being "skippable" during first boss fight
修正了第一场BOSS战中Syl的动画无法跳过的问题

* Fixed some DOT deaths not dropping loot
修正了一些持续掉血而死的怪不会掉宝的问题

* Quest items no longer allowed in stash
任务物品不再允许放在储物箱里

* Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up
一些地图的修正,如物体重叠,碰撞消失,人物卡住等

* Fixed texture/mesh/ replacement issues with mods
修正了mod的纹理,网格和替代物问题

* You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore )
可以在游戏中用控制台修改难度,并且不被视为作弊(Hardcore模式除外)

* Fixed pet minions not awarding fame
修正了宠物和仆从得到不到声望的问题

* Fixed slow load times when mods were enabled
修正了加载mod后载入时间慢的问题

* Pets inherit your spell masteries
宠物将继承你的法术掌握度

* Magic find takes the max value between you and your pet when pets or pet minions make a kill
当宠物或者仆从杀死怪时,MF率将取你和宠物装备的MF率的最大值

* Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants. Variables tunable in globals.dat
附魔师那边的附魔洗白率将提升且可见。附魔价格取决于强化次数。可以在globals.dat里调参数

* Troll pet is properly invincible
Troll宠物不会死亡了

* Tree Boss could be charmed - fixed
修正了树型精英怪可以被魅惑的问题

* Fixed issue - Returning to town if you died during Ember Colossus or Medea would make them dormant on return
修正了被Ember Colossus或者Medea杀死后如果选择回城,再返回后发现它们在昏睡的BUG

* weapon + shield doesn't count as 'dual wielding'
剑盾组合不再视为“双持”

* Shimmering Scale ( and 2 other socketables ) now work properly when socketed
Shimmering Scale和另两种宝石镶嵌后可以正常的工作了

* Ember lance slight nerf
稍微削弱了法师的激光一阳指(稍微你个大头,据说把武器的加成给去掉了,那这个技能岂不是废了……)

* Ember lightning slight buff
稍微加强了法师的闪电

* Aloe Gel summon provides better healing
加强了治疗型召唤物Aloe Gel的加血效果

* Equippables properly provide bonuses to passive skills
提升被动技能的装备可以正确发挥作用了

* Fixed display issue where multiple skill bonuses on the same item would collapse into a single display
修正了一件装备上有多个技能加成时只显示一个的错误

* Hardware skinning settings respected properly for pet paperdolls
宠物的硬件贴图问题

* Fix for potential bad state in the henchman battle
打某仆从时太卡的问题

* Enchantments at level 100 now work
人物100级的附魔问题

* Relabeled difficulty levels, and added tooltips explaining each
重新编号了难度,并分别提供说明

* Fixed 'free spell purchase' exploit
修正了免费买法术书的漏洞

* Socketables cannot be heirloomed
退休时不能传承宝石

* Fix for masteries not updating certain spell bonuses until logout/login
修正了法术掌握加点后相应法术的等级在重启前不更新的问题

* Summon Blood Skeleton has 11 levels now
召唤血骷髅现在有11级了

* Various small grammar and spelling fixes
各种小的语法和拼写修正

* ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now.
Rimlights, HW Skinning和VSynch可以在游戏设置里修改

* MODDERS: Items can be set to 'always identified'
在MOD中可以把物品设置为“始终已被鉴定”。

http://forums.runicgames.com/viewtopic.php?f=24&t=2030&p=24576#p24576
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