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[新闻] 文明6 2017年夏季更新内容 [3号升级档 1.5G / 2017.2.24] 中文更新说明。(商路已削,联机追加组队功能)

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发表于 2017-2-24 11:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 goldensofa 于 2017-2-24 12:27 编辑

本次夏季更新包含一共两大内容,分别为:
1、修正内容,(如商路已削,联机追加组队内容、MOD工具、创意工坊上线 等等修正)
2、追加1DLC

(历史更新修正,请查看【新闻】分类

[NEW]
TEAMS:
MODDING TOOLS
STEAM WORKSHOP

增加组队功能
增加MOD工具
STEAM工坊上线

[MISC]
Added True Start Location feature, where civs start on the world map at their geographic origin.
Added a City-State slider to game setup.

[BALANCE CHANGES]
Start position and map generation has been tuned.
Updated ice generation to allow more for circumnavigation.
Commercial Hub and Harbor both provide +1 Trade Route capacity, but only the first one applies (used to stack for +2 capacity total).
Units that are embarked now use an era-based strength value instead of their base combat value.
Many of the techs that reveal strategic resources have been changed to reveal the resource before it is needed to build a resource-dependent unit.
Players can now build obsoleted units if they do not have access to the strategic resource required by the upgrade unit.
Tech Tree balance. Adding several prerequisites to address paths through the tree that were too quick and led to era transitions too early.
Horseback Riding now requires Archery. Archery is no longer a leaf tech.
Stirrups is now in the late Medieval era and costs 390 (was early Medieval and cost 300).
Industrialization now requires Square Rigging.
Scientific Theory now requires Banking.
Steel now requires Rifling.
Computers now requires Radio.
Updated the cost and strength of some Air units.
Change movement rules after disembarkation.  Cannot land on shore with more movement than your Land Movement allowance.
Updated Vikings Scenario to 60 turns.


平衡性改动:
对起始位置和地图生成进行了调整
优化了两极冰原的生成规则,以使环球航行更容易
商业中心和港口都提供+1商路,但只有先建成的一个生效(以前会总共+2商路)
在海里乘船的陆地单位将使用基于时代的战斗力,而非其本身的战斗力
许多能够发现战略资源的科技移动到了需要此战略资源的单位解锁之前(未确认)
如果缺乏训练某种单位所需的战略资源,玩家将可以建造过时的单位
科技树改动:对一些太容易获取或过快进入新时代的科技加上了前置条件:
骑马科技现在需要弓箭。
马镫科技移到中世纪后期(科技要求从300增加到390)
工业化现在需要方阵战术
科学理论现在需要银行业
钢铁现在需要步枪(rifling,忘了中文是不是这么翻译的了)
电脑现在需要无线电
优化了一些空中单位的花费和战斗力
改变了登陆后的移动力规则:登陆后移动力不能超过陆地移动力上限
维京剧情改成60回合

[AI TUNING]
Increased desire and ability to use nukes and aircraft, and maintain a standing military. General AI attack improvements.
Increased desire to declare friendship.
Reduced frequency of “your troops are on my border“ warning.
Updated settlement preferences.
Barbarians now rampage when their camp is destroyed.
Will now liberate minor civs and cities of current allies.
Tuned strategic and luxury resource trading.
Will now be more aware of gold income, and work to bring in more.
Support units will recognize that they are not under threat if they share a hex with a friendly unit.
Added a grace period of 2 turns after the end of open borders before the AI starts complaining you're too close to their territory.
Barbarians may now pillage tiles to heal.
AI will now continue to research repeatable techs and civics.

[BUG FIXES]
Kongo relics no longer get multiplied Faith yields if more than one is in the same building
Fixed some bugs with Great People not interacting correctly with Vikings natural wonders.
Sumeria will no longer share joint war experience with a player when killing barbarians.
Corrected tourism calculation from National Parks to ensure correct awarding.
Fixed an issue where you could sometimes not offer Joint War.
Spies will not have the Steal Tech mission available when you have already completed all techs.
City States gain territory for influence even if they get the influence before founding their city.
When a player is destroyed, his captured spies die with him.
All of your active spy missions stop in a city that you or an ally has just captured.
Fixed problem in tactical combat that was preventing units from capturing builders
You are no longer allowed to declare war on declared friends (or in an enforced peace period) from the "troops near me" warning.
Increased Jet Fighter and Jet Bomber sight range (up from 2 to 5).
Additional bug fixes.

[VISUALS]
Added snow environmental VFX.
Added sand environmental VFX.

[MULTIPLAYER]
Added “Turn Unready” button.

[UI]
Added more bindable keys (Toggle Resource Icons, Toggle Tourism Lens, Alert action).
Added a notification for when a player loses territory to a culture bomb.

[AUDIO]
Adding some missing UI sounds.
VIKINGS DLC:
Added VO, and updated quotes, for three Natural Wonders.
Added VO to Natural Wonders while in the scenario.

[MISC]
Credits updated.
Fixed some missing ARX images.
Updating game concepts for City-States, Trade Routes, and Great People. Explained some things that were not there before (ex. Patronage, gold income for foreign routes passing through city), as well as some clarifications.

翻译中。。。
以上,修正是BUG内容。下面是追加内容:(本次更新一共2大内容)


Australia Civilization & Scenario Pack

The team is often asked how they get their ideas for the civilizations in the game. The answer is: they listen to the community! Kongo[civilization.com] was added to Civilization VI, as it was the most-requested civ by the community at the end of Civilization V. Australia has been a consistent top pick by our fans, and now appears in a Civilization game for the first time as premium DLC for Civilization VI.  

John Curtin was Australia’s Prime Minister during World War II, and is credited with providing both strong leadership of the country at that time, as well as establishing the country to take its place in the post-war international order. In Civilization VI, his ability “Citadel of Civilization” gives Australia bonus production when they are targeted for war.

Australia is a civ that gets bonus housing for coastal cities, bonuses for building Districts on attractive terrain, and additional production if targeted for war. Australia’s unique unit is the Digger (which replaces Infantry), and their unique improvement is the Outback Station. Australia can grow and thrive in places where other civs would struggle. The Outback Tycoon scenario is a unique, non-combat scenario where you will try to enrich your new territory in a randomly-generated Australian interior. And Uluru comes to Civilization VI, bringing religion and culture to the territory that surrounds it.
AUSTRALIA DLC:
Australia
Civ Unique Ability: Australian coastal cities always receive extra Housing. Pastures also trigger the Culture Bomb effect, grabbing adjacent tiles from other civs and City-States.  Yields from Campuses, Commercial Hubs, Holy Sites and Theater Squares are enhanced in attractive terrain.
John Curtin Unique Ability: John Curtin’s unique ability is called “Citadel of Civilization.” Australia gets bonus production at the start of a Defensive War, and when it liberates a city.
Digger: Australia’s unique unit is the Digger, which gets bonuses to combat on land tiles adjacent to water and when fighting outside their territory.
Outback Station: Unique tile improvement that unlocks with the Guilds civic, and can be upgraded with Steam Power and Rapid Deployment. It provides food and production, with bonus food for adjacent Pastures.
‘Outback Tycoon’ Scenario
In this 60 turn non-combat scenario, you race to explore Australia, find its natural resources, and use them to enrich your colony. This competitive economic scenario has no combat. It emphasizes exploration and territorial expansion to increase your Gold per Turn net income, which is your score.
Uluru Natural Wonder: This desert Wonder provides bonus Faith and Culture to Adjacent tiles

约翰·科廷领导的澳大利亚文明、特殊单位矿工军团、特色改良设施内陆牧场和1个新自然奇观:

文明特色能力:澳大利亚沿海城市固定拥有额外的住房。牧场还可形成文化炸弹,夺取其他文明和城邦的相邻单元格。拥有高魅力的地貌上建造的学院、商业中心、圣地和剧院广场将提供更多产出。

领袖特色能力:约翰·科廷的特色能力是“文明的大本营”。澳大利亚开始卫国战争和解放城市时可获得生产力加成。


特色单位:澳大利亚的特色单位是“矿工军团”,在水域相邻的陆地单元格或外国领土上作战时可获得战斗力加成。


特色基础设施:内陆牧场是单元格改良设施,可通过“工会”市政解锁、通过“蒸汽动力”和“紧急部署”进行升级。它提供食物和生产力,并为相邻的牧场提供食物加成。


全新的“内陆大亨”情景:
在这个玩法独特的经济向情景中,玩家在四个殖民地政府中任选其一进行操控,探索澳大利亚的土地、开发自然风光并积累财富,争得第一。
包括特殊单位和游戏效果。玩家之间不会发生战斗。
60回合限制。


全新自然奇观乌卢鲁:
这个沙漠奇观为相邻单元格提供信仰值和文化值加成。



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舒服的沙发
发表于 2017-2-24 11:32 | 只看该作者
前排支持,好快
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迎中秋端午节专属勋章元宵娘3DMer足球小罗~

硬硬的板凳
发表于 2017-2-24 12:28 | 只看该作者
谢谢楼主了  真详细
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2023年3DM官方水友

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发表于 2017-2-24 16:19 | 只看该作者
就是要多点像楼主这样,精通英文的,能把补丁详情说一下的人啊
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元宵娘

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支持下。
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发表于 2017-2-26 13:21 | 只看该作者
等候翻译
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发表于 2017-2-27 16:05 | 只看该作者
感谢楼主
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发表于 2017-2-28 15:27 来自手机 | 只看该作者
还没翻译好呀
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拿波经验 诶 就很舒服
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发表于 2017-3-4 21:46 | 只看该作者
steam上说明没中文看着难受 谢谢楼主
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