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- 2012-1-29
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研究了下DefaultGameData_SoldierSkills里
[XComGame.X2Ability_TemplarAbilitySet]项目下甜不辣的技能,
专注三个等级是分为FOCUS1MOBILITY=1、FOCUS2MOBILITY=2、FOCUS3MOBILITY=3三个技能来写的,所以改起来会很麻烦,可能还要从武器文件修改来着。
所以你要么是从武器修改,论坛内有教程和注意事项,要么是从专注属性来改,例如专注3:
FOCUS3MOBILITY=3
FOCUS3DODGE=25(应该是闪避率)
FOCUS3RENDDAMAGE=6 (剑刃余波伤害)
这个是专注3下额外增加的属性
还有就是从技能方面修改,这方面无论是论坛还是贴吧都没研究清楚,或者说研究了没发贴教,我是后者。我把我修改的士兵技能部分发给你,你直接复制粘贴然后重新招募即可。
DefaultClassData 文件下
[Templar X2SoldierClassTemplate] 项目下,复制粘贴即可,这改了技能数量和随机技能范围,圣殿骑士有专属的剑刃风暴技能(TemplarBladestorm),与游侠不同,应该是伤害计算方面的不同,我也加进去了,百分百刷出来。其他的升阶属性没有修改。提示一下,狗头的贴子里的灵能兵技能中伤害类的技能如:灵魂火、灵能风暴、虚无之矛改在甜不辣身上是没有伤害的,原因未知。如果你不喜欢可以删掉或者换成其他技能,参照贴子http://bbs.3dmgame.com/thread-5641799-1-1.html
; Random Ability Decks to choose from
RandomAbilityDecks=(DeckName="TemplarXComAbilities", \\
Abilities=((AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Faceoff", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="FanFire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="NullLance"), \\
(AbilityName="VoidRift")))
; squaddie
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Rend", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="Volt", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="TemplarFocus", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="Momentum"))), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
; corporal
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Parry", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="Reverberation")), \\
(AbilityType=(AbilityName="Amplify", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
; sergeant
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Overcharge")), \\
(AbilityType=(AbilityName="Pillar")), \\
(AbilityType=(AbilityName="Stunstrike")), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
; lieutenant
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Deflect", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="Channel")), \\
(AbilityType=(AbilityName="TemplarBladestorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
; captain
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Reflect", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="TemplarInvert")), \\
(AbilityType=(AbilityName="DeepFocus")), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
; major
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="ArcWavePassive", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="TemplarExchange")), \\
(AbilityType=(AbilityName="Domination", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
; colonel
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="IonicStorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="VoidConduit", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="Ghost")), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
效果如图 |
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