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After their first exciting foray into space the Duplicants have been eager to learn more about the universe in which they live. Their dedicated space research has brought on a wave of technological innovation, and using the rocketry advancements now at their disposal the Duplicants can fly further into the unknown than ever before. They might even bring some strange new things back for their trouble!
Introducing: Oxygen Not Included - Space Industry Upgrade!
What's New?
An expanded starmap means Duplicants can venture even further out into space, reaching far off locations until now unseen where several powerful new materials are waiting to be collected.
Key Features
New Rocketry options for more ways to get into space
Steam Engine and Liquid Hydrogen Engine for increased rocket power
Solid Fuel Thrusters to improve rocket thrust
Research Modules to gather research data from space
Expanded Space Destinations with rare materials
Larger space map
New destination types
Space research, which reveals artifacts and materials
New surface-dwelling creature
Shove Vole can now be found on the surface, munching Regolith and waiting for your love!
Advanced material fabrication pushes the limits of physics
New Molecular Forge converts rare materials into industrial supermaterials
New Thermium, used as an industrial super conductor material
New industrial-grade Insulation
New Fullerene-based Super Coolant
Gelatinous, kinetic energy-dampening Visco-Gel
Jet Suits enable extreme Duplicant mobility
Duplicants take to the air in new Jet Suits!
Jet Suit Checkpoints and Lockers added for Jet Suit management
Revised late-game research
Telescopes can now analyze Starmap destinations
Research Modules produce Data Banks during rocket missions
New Virtual Planetarium turns Data Banks into research
Rocketry automation allows for larger, more dynamic spaceports
Command Modules are now automatable
Space Scanners can signal incoming rockets as well as detect meteor showers
And more!
Neural Vacillator recharges
Robo-Miner buildings for automatic digging
What's Next?
As mentioned in the previous update, we will be shifting gears for the next while. Please read the Updated Roadmap for full details and discussion!
Thank you to everyone who participating in our open testing branch, we hope you enjoy your improved journeys to space!
As always you can head over to the official forums for full update notes and info. https://forums.kleientertainment ... est-content-update/
HOTFIX 290261
Neural Vacillator can now be assigned after it has been recharged
Various Spacemap strings are now localizable
Update official Russian translation
All important properties of Dupe returning from space should be restored when they leave the rocket
Voles can no longer be Entombed
Updated text for Spacemap
Fix crash when Voles die
Fix broken Database links on seeds
Liquid Reservoir meter properly shows as empty when it is empty
Fix crash that could occur when unlocking Database entries
Updated Gas Bottler sound effects
New sounds for Auto Miner
Fix crash when Dupes tried to have a conversation about being an astronaut
HOTFIX 290443
Update Space Research center art
Shov Voles can no longer move through doors, mesh and airflow tiles made of refined metals
Destroying a rotated door no longer allows digging tiles that shouldn't be dug
Critters and Plants can once again be returned from Space Missions
Fix crash when starting the game with a small render target size
Add Liquid reservoir sounds
Updated Shov Vole animation and art
Pathfinding runs a little bit faster
HOTFIX 291185
Fix for dupes continually digging tiny amounts of snow and other materials.
Fix dupe animation frozen when eating medicine or changing the lock state of a door.
Fix loss of mass when multiple stackable items stack together on the same frame.
New research center animations.
Rocket Modules can no longer be deconstructed while the rocket is away.
Command module storage is sealed and insulated so the atmosuit can't melt while in flight.
Make rocket fuel tanks insulated so steam etc. doesn't phase change during fueling.
Fix starmap/telescope so new analysis targets can be selected after one is completed.
Fix for flush toilet constantly becoming disabled if you run the output pipe directly across the output instead of connecting to a T junction.
Shov Vole can no longer dig through nearly impenetrable materials.
Updated baby Shov Vole animations.
Updated Gassy Grass animations.
Improved tooltip for when duplicants die from low health.
Fixing drowning tooltip.
HOTFIX 291185
Fix crash when building Rocket engines
HOTFIX - 291640
Fix crash while saving Unlocks if the json file is locked.
Fix writing Unlocks.json when nothing has changed.
Fix crashes when destroying Rocket Modules.
Fix crash when destroying a Command Module containing a dupe.
分享:
9月7日
Rocketry Upgrade - Available Now!
Oxygen Not Included - Klei_Jan
Rocketry Upgrade
Since breaking through the surface of the asteroid our Duplicants have developed a curiosity for the endless cosmos that exists outside their little space rock. That’s right, the Duplicants have begun developing their very own space program!
They’re now able to build massive rockets, train as astronauts, and journey on missions into space to bring back the resources they find.
A big thanks to everyone who participated in the testing branch. You’re helping to make the game better and we always appreciate that effort.
What’s New in the Rocketry Upgrade?
Key Features:
Rockets: Several new “Rocket Module” buildings for spacecraft construction.
Command Module
Petroleum Rocket Engine
Liquid Fuel Tank
Solid, Liquid, Gas, and Biological cargo containers
New buildings to support rocket-related research and development
Research Telescope
Space Cadet Centrifuge
Oxylite Refinery
A new UI screen for interacting with your fleet of rockets and their missions
Five mission destinations
A new critter and plant which can be brought back from space
Gassy Moo
Gas Grass
Several new Codex entries to unlock over multiple playthroughs
New elements which affect Steel and Natural Gas production
Sour Gas
Fossil
Sulfur
Buildings for gas bottling and emptying
Canister Filler
Canister Emptier
Buildings for storing gases and liquids
Liquid Reservoir
Gas Reservoir
A couple new settings for custom games
Hunger rate setting
Morale stress setting
The "No Sweat" game mode preset has been added to help tailor your experience to your preferred playstyle.
What's Next?
We feel the rocketry upgrade content has opened the door to further space industry related content. We’re looking forward to expanding that stage of the game further. We intend to expand the space industry content and systems in the next update.
We’re also getting close to completing the pre-launch features we planned in last year’s roadmap. We feel it’s approaching time to shift our focus to polish, usability, and content backfill. There is plenty of work to be done in those categories.
You can read more about that in this announcement.
For full patch notes and more info, head over to the official forums: https://forums.kleientertainment ... w-available-284571/
[GAME UPDATE] 285480 - 9/13/2018
Updated Korean and Chinese translations.
[GAME UPDATE] 285039 - 9/10/2018
Improve some of the framerate hitches introduced in the rocketry upgrade.
Fixed an issue with translation preview images not appearing when subscribing to languages in the workshop.
Fixed a crash that could occur on load if you had an astronaut in space assigned to their own schedule.
[GAME UPDATE] 284634 - 9/6/2018
Updated next update timer.
Fix for dupes sometimes not delivering to storage lockers when using higher priority conveyor storage.
Fixed duplicant centrifuge animation.
New biological cargo bay art.
Fix for fishes not being able to swim through tiles under construction.
Gas bottler sound hookup. |
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