求助啊。。下的3DM版本运行不能啊?
这个如何解决?貌似有不少人有类似的问题。有人解决了吗?------- Initializing renderSystem --------Initializing OpenGL subsystem...registered window class...registered fake window class...using WGL_EXT_swap_controlX..WGL_EXT_swap_control_tear not foundunknown error: 0xc0072095Rage.exe @ 0x00697064() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x006971dc() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x0069727c() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x0057c36e() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x005eb1db() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )USER32.dll @ 0x74ee62fa() +bytes () : gapfnScSendMessage()USER32.dll @ 0x74ee7316() +bytes () : GetDC()USER32.dll @ 0x74ee6de8() +bytes () : GetThreadDesktop()USER32.dll @ 0x74eea740() +bytes () : UnregisterClassW()ntdll.dll @ 0x7736011a() +bytes () : KiUserCallbackDispatcher()USER32.dll @ 0x74eeaa3c() +bytes () : UnregisterClassW()USER32.dll @ 0x74eed261() +bytes () : CreateWindowExA()Rage.exe @ 0x0057eb19() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x0057f42c() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x0055a086() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x005ddd40() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x00bb833c() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )kernel32.dll @ 0x7683339a() +bytes () : BaseThreadInitThunk()ntdll.dll @ 0x77389ed2() +bytes () : RtlInitializeExceptionChain()ntdll.dll @ 0x77389ea5() +bytes () : RtlInitializeExceptionChain()ERROR: wglCreateContextAttribsARB failed----- GL_Init -----OpenGL version 3.0GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array_object WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float ...using GL_ARB_multitexture...using GL_ARB_texture_non_power_of_two...using GL_ARB_texture_compression...using GL_EXT_texture_compression_s3tc...using GL_EXT_texture_filter_anisotropic...using GL_ARB_vertex_buffer_object...using GL_ARB_pixel_buffer_objectX..GL_EXT_pixel_buffer_object not found...using GL_ARB_vertex_programCouldn't find proc address for: glProgramLocalParameters4fvEXT...using GL_ARB_fragment_programCouldn't find proc address for: glProgramParameteri...using GL_ARB_occlusion_queryX..GL_EXT_timer_query not found...using GL_EXT_framebuffer_object...using GL_EXT_framebuffer_blitX..GL_ARB_texture_multisample not foundX..GL_EXT_depth_bounds_test not foundCouldn't find proc address for: glPrimitiveRestartIndexX..GL_ARB_draw_elements_base_vertex not found...using GL_ARB_map_buffer_rangeX..GL_ARB_sync not foundX..GL_EXT_direct_state_access not foundCouldn't find proc address for: glTexMultiSubImage2DAMDCouldn't find proc address for: glCompressedTexMultiSubImage2DAMDCouldn't find proc address for: glGetMultiQueryObjectuivAMDX..GL_ARB_debug_output not foundCouldn't find proc address for: glUniformBlockBindingCouldn't find proc address for: glGetUniformBlockIndexRage.exe @ 0x00697064() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x006971dc() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x0069727c() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x0057ea65() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x0057f445() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x0055a086() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x005ddd40() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )Rage.exe @ 0x00bb833c() +bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )kernel32.dll @ 0x7683339a() +bytes () : BaseThreadInitThunk()ntdll.dll @ 0x77389ed2() +bytes () : RtlInitializeExceptionChain()ntdll.dll @ 0x77389ea5() +bytes () : RtlInitializeExceptionChain()ERROR: GL_ARB_draw_elements_base_vertex not availableDumped console text to C:\Users\denglin\Saved Games\id Software\Rage\base\ErrorLog_10-05-2011__06-53-09pm.txt.idRenderSystem::Shutdown()Shutting down OpenGL subsystem...releasing DC...destroying window
***************************GL_ARB_draw_elements_base_vertex not available***************************
页:
[1]