俺挖坟啦 捡骨头啊 改技能-直辖-人物能力值 代码啊代码 YD啊YD 灰常长哇
本帖最后由 wefter 于 2012-4-15 19:17 编辑注明:本帖属于转载 在加自己的一点小经验
改技能 改直辖数值 改人物能力值
修改前先备份
打开 common 目录下 event_modifiers.txt 文件
在最后添加
SSS = {
martial = 50
intrigue = 50
stewardship = 50
diplomacy = 50
learning = 50
health = 95
fertility = 9.5
icon = 1
}
VVV = {
martial = 50
intrigue = 50
stewardship = 50
diplomacy = 50
learning = 50
health = 5
fertility = 0.5
icon = 1
}
YYY = {
garrison_growth = 1.0
levy_reinforce_rate = 0.5
global_revolt_risk = -1.0
build_time_modifier = -0.5
icon = 1
}
其中SSS是改给君主的,VVV是君主手下都有,YYY是建筑时间等,当然具体数值自己来决定,我的数值只
是测试
然后打开 decisions 目录下 conversion_decisions.txt 文件
在开头的 decisions = { 后添加以下数据
SSS = {
potential = {
is_playable = yes
is_ruler = yes
OR = {
trait = incapable
trait = syphilitic
trait = homosexual
trait = lustful
trait = gluttonous
trait = greedy
trait = envious
trait = envious
trait = wroth
trait = proud
NOT = { trait = chaste }
NOT = { trait = temperate }
NOT = { trait = charitable }
NOT = { trait = diligent }
NOT = { trait = kind }
NOT = { trait = patient }
NOT = { trait = humble }
NOT = { trait = crusader }
NOT = { trait = elusive_shadow }
NOT = { trait = grey_eminence }
NOT = { trait = midas_touched }
NOT = { trait = brilliant_strategist }
NOT = { trait = mastermind_theologian }
}
}
allow = {
prisoner = no
}
effect = {
add_character_modifier = {
name = SSS
duration = 36500
}
add_character_modifier = {
name = VVV
duration = 36500
}
add_character_modifier = {
name = YYY
duration = 36500
}
remove_trait = incapable
remove_trait = syphilitic
remove_trait = homosexual
remove_trait = clubfooted
remove_trait = harelip
remove_trait = hunchback
remove_trait = lisp
remove_trait = stutter
remove_trait = ugly
remove_trait = dwarf
remove_trait = quick
remove_trait = slow
remove_trait = imbecile
remove_trait = inbred
remove_trait = weak
add_trait = fair
add_trait = genius
add_trait = strong
remove_trait = lustful
remove_trait = gluttonous
remove_trait = greedy
remove_trait = slothful
remove_trait = envious
remove_trait = wroth
remove_trait = proud
add_trait = chaste
add_trait = temperate
add_trait = charitable
add_trait = diligent
add_trait = kind
add_trait = patient
add_trait = humble
add_trait = crusader
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
add_trait = elusive_shadow
add_trait = grey_eminence
add_trait = midas_touched
add_trait = brilliant_strategist
add_trait = mastermind_theologian
}
ai_will_do = {
factor = 0
}
}
VVV = {
potential = {
is_playable = yes
}
allow = {
prisoner = no
}
effect = {
any_realm_character = {
limit = { prisoner = no }
add_character_modifier = {
name = VVV
duration = 36500
}
add_character_modifier = {
name = YYY
duration = 36500
}
}
}
ai_will_do = {
factor = 0
}
}
然后进游戏点决议,每次国王换人和新人出现以及新的领地加入的时候都要点
【假设如我这样邪恶的改法】
SSS = {
martial = 296
intrigue = 296
stewardship = 696
diplomacy = 360
learning = 296
health = 95
fertility = 9.5
icon = 1
}
YYY = {
garrison_growth = 1.0
levy_reinforce_rate = 0.5
global_revolt_risk = -1.0
build_time_modifier = -1.0
icon = 1
}
1-领地直辖达到180如果你是均封的话 在加30%
2-叛变-200% 回兵+50%
3-建筑一天搞定
{当然前提是你直属的你城堡下面分分封的城市都不行 应为你的技能决定 分封出去的虽然提示还是1天 但是实际按照系统默认设定所以放心使用 完全属于玩家 }
4- 生育950%
5-健康95
6-外交360 在游戏里面换率是国家外交+200好感左右
【注:VVV我没有用了应为在改臣下那样数据就该大了 第一容易出错 应为突发数据太多 第二 可玩性
真的少了,咱就一个人做神就可以了 嘎嘎】
如下:数值自己改哈我开玩笑的 不过我真的这么干过 很无耻吧 嘿嘿嘿嘿嘿
打开 common 目录下 event_modifiers.txt 文件
在最后添加
SSS = {
martial = 296
intrigue = 296
stewardship = 696
diplomacy = 360
learning = 296
health = 95
fertility = 9.5
icon = 1
}
YYY = {
garrison_growth = 1.0
levy_reinforce_rate = 0.5
global_revolt_risk = -1.0
build_time_modifier = -1.0
icon = 1
}
打开 decisions 目录下 conversion_decisions.txt 文件
在开头的 decisions = { 后添加以下数据
SSS = {
potential = {
is_playable = yes
is_ruler = yes
OR = {
trait = incapable
trait = syphilitic
trait = homosexual
trait = lustful
trait = gluttonous
trait = greedy
trait = envious
trait = envious
trait = wroth
trait = proud
NOT = { trait = chaste }
NOT = { trait = temperate }
NOT = { trait = charitable }
NOT = { trait = diligent }
NOT = { trait = kind }
NOT = { trait = patient }
NOT = { trait = humble }
NOT = { trait = crusader }
NOT = { trait = elusive_shadow }
NOT = { trait = grey_eminence }
NOT = { trait = midas_touched }
NOT = { trait = brilliant_strategist }
NOT = { trait = mastermind_theologian }
}
}
allow = {
prisoner = no
}
effect = {
add_character_modifier = {
name = SSS
duration = 36500
}
add_character_modifier = {
name = YYY
duration = 36500
}
remove_trait = incapable
remove_trait = syphilitic
remove_trait = homosexual
remove_trait = clubfooted
remove_trait = harelip
remove_trait = hunchback
remove_trait = lisp
remove_trait = stutter
remove_trait = ugly
remove_trait = dwarf
remove_trait = quick
remove_trait = slow
remove_trait = imbecile
remove_trait = inbred
remove_trait = weak
add_trait = fair
add_trait = genius
add_trait = strong
remove_trait = lustful
remove_trait = gluttonous
remove_trait = greedy
remove_trait = slothful
remove_trait = envious
remove_trait = wroth
remove_trait = proud
add_trait = chaste
add_trait = temperate
add_trait = charitable
add_trait = diligent
add_trait = kind
add_trait = patient
add_trait = humble
add_trait = crusader
remove_trait = amateurish_plotter
remove_trait = flamboyant_schemer
remove_trait = intricate_webweaver
remove_trait = naive_appeaser
remove_trait = underhanded_rogue
remove_trait = charismatic_negotiator
remove_trait = indulgent_wastrel
remove_trait = thrifty_clerk
remove_trait = fortune_builder
remove_trait = misguided_warrior
remove_trait = tough_soldier
remove_trait = skilled_tactician
remove_trait = detached_priest
remove_trait = martial_cleric
remove_trait = scholarly_theologian
add_trait = elusive_shadow
add_trait = grey_eminence
add_trait = midas_touched
add_trait = brilliant_strategist
add_trait = mastermind_theologian
}
ai_will_do = {
factor = 0
}
}
如果 .............
我说如果你在用我自己编辑的下面这个技能代码
如果哈
恭喜你领主好感在加60+左右只有暴力技能-10其他的还加上来
如下..........
你只要在events文件夹里新建一个文档,然后在文档里输入以下:命名为# Guardian discourages
gluttony
在文件里粘贴下面的然后保存进入游戏后 先决议改好刚才上面的基础值然后在按“~”键 打上
event 888888 覆盖基础值带来的技能 ok 成功.........
# Guardian discourages gluttony
character_event = {
id = 888888
desc = "EVTDESC1501"
picture = "GFX_evt_guardian" only_playable = yes
is_triggered_only = yes
option = {
name = "EVTDESC1501"
add_trait = elusive_shadow
add_trait = midas_touched
add_trait = brilliant_strategist
add_trait = mastermind_theologian
add_trait = charismatic_negotiator
add_trait = fortune_builder
add_trait = scholarly_theologian
add_trait = grey_eminence
add_trait = genius
add_trait = quick
add_trait = strong
add_trait = hedonist
add_trait = scholar
add_trait = gardener
add_trait = mystic
add_trait = duelist
add_trait = hunter
add_trait = poet
add_trait = falconer
add_trait = temperate
add_trait = diligent
add_trait = kind
add_trait = wroth
add_trait = patient
add_trait = humble
add_trait = honest
add_trait = brave
add_trait = gregarious
add_trait = ambitious
add_trait = just
add_trait = zealous
add_trait = paranoid
add_trait = cruel
add_trait = intricate_webweaver
add_trait = thrifty_clerk
add_trait = tough_soldier
add_trait = crusader
}
}
看了大大们的东西 我自己琢磨弄的弄的 军事33谋略39政治33外交28学习29 这个在左右浮动 看人不
同
我挖坟了大家不要喷我哈新手们 童鞋们 看中那块骨头自己捡哈 别客气.....
:lol
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