13634670707 发表于 2018-9-27 20:49

为什么一使用别人的存档就会一直报错

如题   只要一使用别人的档就会一直弹点开文档是下面的东西
Mono path = 'E:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'E:/steam/steamapps/common/The Scroll Of Taiwu/Mono/etc'
PlayerConnection initialized from E:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55011
Multi-casting " 192.168.1.102 55011 2 2401516670 1302506402 1048832 WindowsPlayer(BDDUJM7VJF7R7PN) 0 WindowsPlayer" to ...
Started listening to
PlayerConnection already initialized - listening to
Initialize engine version: 2018.2.8f1 (ae1180820377)
GfxDevice: creating device client; threaded=1
d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
Direct3D:
    Version:Direct3D 11.0
    Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
    Vendor:   
    VRAM:   1953 MB
    Driver:   22.21.13.8541
Begin MonoManager ReloadAssembly
- Completed reload, in0.288 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.199402 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.961270 ms
System memory in use before: 66.7 MB.
System memory in use after: 66.3 MB.

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9754.
Total: 44.030512 ms (FindLiveObjects: 3.190359 ms CreateObjectMapping: 0.594013 ms MarkObjects: 40.176500 msDeleteObjects: 0.069084 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.999198 ms
System memory in use before: 155.2 MB.
System memory in use after: 163.8 MB.

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 168151.
Total: 355.647815 ms (FindLiveObjects: 18.168041 ms CreateObjectMapping: 6.332165 ms MarkObjects: 329.989268 msDeleteObjects: 1.156952 ms)

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2].get_Item (Int32 key) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at ActorMenu.ChangeHealth (Int32 key, Int32 value) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\ActorMenu.cs:2516
at ActorMenu.UpdateBaseAttr (Int32 key) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\ActorMenu.cs:2023
at ActorMenu.SetActorAttr (Int32 key) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\ActorMenu.cs:2276
at OnToggle.ActorToggleName (Int32 typ) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\OnToggle.cs:15
at UnityEngine.Events.InvokableCall`1.Invoke (Int32 args0) in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1.Invoke (System.Object[] args) in <filename unknown>:0
at UnityEngine.Events.UnityEvent`1.Invoke (Boolean arg0) in <filename unknown>:0
at UnityEngine.UI.Toggle.Set (Boolean value, Boolean sendCallback) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Toggle.cs:190
at UnityEngine.UI.Toggle.Set (Boolean value) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Toggle.cs:163
at UnityEngine.UI.Toggle.set_isOn (Boolean value) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Toggle.cs:156
at UnityEngine.UI.Toggle.InternalToggle () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Toggle.cs:223
at UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Toggle.cs:234
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)


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