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[求助] 为什么一使用别人的存档就会一直报错

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发表于 2018-9-27 20:49 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
如题   只要一使用别人的档  就会一直弹  点开文档是下面的东西
Mono path[0] = 'E:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'E:/steam/steamapps/common/The Scroll Of Taiwu/Mono/etc'
PlayerConnection initialized from E:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55011
Multi-casting "[IP] 192.168.1.102 [Port] 55011 [Flags] 2 [Guid] 2401516670 [EditorId] 1302506402 [Version] 1048832 [Id] WindowsPlayer(BDDUJM7VJF7R7PN) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55011]
PlayerConnection already initialized - listening to [0.0.0.0:55011]
Initialize engine version: 2018.2.8f1 (ae1180820377)
GfxDevice: creating device client; threaded=1
d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
    Vendor:   
    VRAM:     1953 MB
    Driver:   22.21.13.8541
Begin MonoManager ReloadAssembly
- Completed reload, in  0.288 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.199402 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.961270 ms
System memory in use before: 66.7 MB.
System memory in use after: 66.3 MB.

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9754.
Total: 44.030512 ms (FindLiveObjects: 3.190359 ms CreateObjectMapping: 0.594013 ms MarkObjects: 40.176500 ms  DeleteObjects: 0.069084 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.999198 ms
System memory in use before: 155.2 MB.
System memory in use after: 163.8 MB.

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 168151.
Total: 355.647815 ms (FindLiveObjects: 18.168041 ms CreateObjectMapping: 6.332165 ms MarkObjects: 329.989268 ms  DeleteObjects: 1.156952 ms)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.Int32,System.String]].get_Item (Int32 key) [0x000a8] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
  at ActorMenu.ChangeHealth (Int32 key, Int32 value) [0x00044] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\ActorMenu.cs:2516
  at ActorMenu.UpdateBaseAttr (Int32 key) [0x00283] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\ActorMenu.cs:2023
  at ActorMenu.SetActorAttr (Int32 key) [0x00958] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\ActorMenu.cs:2276
  at OnToggle.ActorToggleName (Int32 typ) [0x00081] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\OnToggle.cs:15
  at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (Int32 args0) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent`1[System.Boolean].Invoke (Boolean arg0) [0x00000] in <filename unknown>:0
  at UnityEngine.UI.Toggle.Set (Boolean value, Boolean sendCallback) [0x000a4] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Toggle.cs:190
  at UnityEngine.UI.Toggle.Set (Boolean value) [0x00004] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Toggle.cs:163
  at UnityEngine.UI.Toggle.set_isOn (Boolean value) [0x00000] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Toggle.cs:156
  at UnityEngine.UI.Toggle.InternalToggle () [0x0001e] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Toggle.cs:223
  at UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Toggle.cs:234
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandlerogException(Exception, Object)
UnityEngine.LoggerogException(Exception, Object)
UnityEngine.DebugogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModulerocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModulerocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModulerocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModulerocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)


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