tinfs 发表于 2022-10-4 04:46

打镜像那个奇遇一遇到战斗就出红字

如题
求大佬救救,打了挺久的了

MainStoryLine progress notified:from 0 to 26
太吾ID:8155
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BasicGameData:UpdateTaiwuDomainData(DataUid, Int32, RawDataPool)
BasicGameData:OnNotifyGameData(List`1)
GameData.GameDataBridge.GameDataBridge:ProcessNotifications()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

同道隐藏状态:False
MainStoryLine progress notified:from 26 to 26
MainStoryLine progress notified:from 26 to 26
同道隐藏状态:True
Incoming message: ErrorMessages
Incoming message: Disconnect
ReadInterProcessMessages thread is about to exit.
2022-10-04 04:43:53.3386|ERROR|Main|GameData.Program|System.Collections.Generic.KeyNotFoundException: The given key '487' was not present in the dictionary.
   at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   at GameData.Domains.CombatSkill.CombatSkillCollection.get_Item(CombatSkillKey key) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\CombatSkill\CombatSkillCollection.cs:line 83
   at GameData.Domains.CombatSkill.CombatSkillDomain.GetElement_CombatSkills(CombatSkillKey objectId) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\CombatSkill\CombatSkillDomain_FieldHelper.cs:line 76
   at GameData.Domains.Combat.CombatDomain.UpdateSkillNeedMobilityCanUse(CombatCharacter character, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_Skill.cs:line 251
   at GameData.Domains.Combat.CombatDomain.ChangeMobilityValue(DataContext context, CombatCharacter character, Int32 addValue, Boolean changedByEffect, CombatCharacter changer) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_Distance.cs:line 274
   at GameData.Domains.Combat.CombatDomain.PrepareCombat(DataContext context, Int16 combatConfigId, Int32[] selfTeam, Int32[] enemyTeam) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 291
   at GameData.Domains.Combat.CombatDomain.PrepareCombat(DataContext context, Int16 combatConfigId, Int32[] enemyTeam) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 164
   at DMD<GameData.Domains.Combat.CombatDomain::CallMethod>(CombatDomain this, Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
   at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context)
   at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
   at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
   at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.

hyyyzy 发表于 2022-10-4 10:53

看不懂==镜像会复制你的技能和道具,可能是某些道具他不会用但是装备上了,亦或者某些技能你用着都有爆红字的可能,然后他先用了,各种可能都有(主要是看不懂代码),建议调低自己的功法倍率,把不用的东西全部丢仓库,以最正常的方式和他打一架试试

hyyyzy 发表于 2022-10-4 10:56

个人带着九色加血童加生死八门加天蛇换骨去打镜像,那是真的比所有剑冢boss加起来还难打,爆过红字但没卡死{:3_91:}

hyyyzy 发表于 2022-10-4 10:59

顺便说一句,别全果上场,后边会遇到最后一个守门的剑冢boss
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