新手玩家

- 贡献度
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- 金元
- 195
- 积分
- 20
- 精华
- 0
- 注册时间
- 2022-10-1
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如题
求大佬救救,打了挺久的了
MainStoryLine progress notified:from 0 to 26
太吾ID:8155
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogWarning(Object)
BasicGameData:UpdateTaiwuDomainData(DataUid, Int32, RawDataPool)
BasicGameData:OnNotifyGameData(List`1)
GameData.GameDataBridge.GameDataBridge rocessNotifications()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
同道隐藏状态:False
MainStoryLine progress notified:from 26 to 26
MainStoryLine progress notified:from 26 to 26
同道隐藏状态:True
Incoming message: ErrorMessages
Incoming message: Disconnect
ReadInterProcessMessages thread is about to exit.
2022-10-04 04:43:53.3386|ERROR|Main|GameData.Program|System.Collections.Generic.KeyNotFoundException: The given key '487' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at GameData.Domains.CombatSkill.CombatSkillCollection.get_Item(CombatSkillKey key) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\CombatSkill\CombatSkillCollection.cs:line 83
at GameData.Domains.CombatSkill.CombatSkillDomain.GetElement_CombatSkills(CombatSkillKey objectId) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\CombatSkill\CombatSkillDomain_FieldHelper.cs:line 76
at GameData.Domains.Combat.CombatDomain.UpdateSkillNeedMobilityCanUse(CombatCharacter character, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_Skill.cs:line 251
at GameData.Domains.Combat.CombatDomain.ChangeMobilityValue(DataContext context, CombatCharacter character, Int32 addValue, Boolean changedByEffect, CombatCharacter changer) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_Distance.cs:line 274
at GameData.Domains.Combat.CombatDomain.PrepareCombat(DataContext context, Int16 combatConfigId, Int32[] selfTeam, Int32[] enemyTeam) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 291
at GameData.Domains.Combat.CombatDomain.PrepareCombat(DataContext context, Int16 combatConfigId, Int32[] enemyTeam) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 164
at DMD<GameData.Domains.Combat.CombatDomain::CallMethod>(CombatDomain this, Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug ogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.
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