把debug的保存选区和拖放选区扣出来装进打印门,有什么用你们看这办
TelepadSideScreen.OnSpawn
编辑方法全部替换
using System;
using System.Collections.Generic;
using Database;
using UnityEngine;
using UnityEngine.UI;
public partial class TelepadSideScreen : SideScreenContent
{
protected override void OnSpawn()
{
base.OnSpawn();
this.viewImmigrantsBtn.onClick += delegate
{
ImmigrantScreen.InitializeImmigrantScreen(this.targetTelepad);
Game.Instance.Trigger(288942073, null);
};
this.viewColonySummaryBtn.onClick += delegate
{
this.newAchievementsEarned.gameObject.SetActive(false);
MainMenu.ActivateRetiredColoniesScreenFromData(PauseScreen.Instance.transform.parent.gameObject, RetireColonyUtility.GetCurrentColonyRetiredColonyData());
};
this.openRolesScreenButton.onClick += delegate
{
bool activeSelf = DebugBaseTemplateButton.Instance.gameObject.activeSelf;
DebugBaseTemplateButton.Instance.gameObject.SetActive(!activeSelf);
};
this.BuildVictoryConditions();
}
}
点击打印门的复制人技能即可弹出窗口,再点一下关闭
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