游戏启动一小会就报错,求大佬帮忙看一下什么问题
Missing drone multitool anims for context 0x783A3C8Eat UnityEngine.Debug.LogError (System.Object message) in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) in <82d98ed04cc642f199bc654910617431>:0
at MultitoolController.GetDroneAnimationStrings (HashedString context) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at MultitoolController+Instance..ctor (Workable workable, WorkerBase worker, HashedString context, UnityEngine.GameObject hit_effect) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at Workable.GetAnim (WorkerBase worker) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at StandardWorker.StartWork (WorkerBase+StartWorkInfo start_work_info) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at GameStateMachine`4+State+<>c__DisplayClass93_0`1.<ToggleWork>b__0 (StateMachineInstanceType smi) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at GameStateMachine`4+State+<>c__DisplayClass92_0.<ToggleWork>b__0 (StateMachineInstanceType smi) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at StateMachine`4+GenericInstance.ExecuteActions (StateMachine`4+State state, System.Collections.Generic.List`1 actions) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at StateMachine`4+GenericInstance.PushState (StateMachine+BaseState state) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at StateMachine`4+GenericInstance.GoTo (StateMachine+BaseState base_state) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at GameStateMachine`4+EventTransitionData.ExecuteTransition (StateMachineInstanceType smi) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at GameStateMachine`4+EventTransitionData.OnCallback (StateMachineInstanceType smi) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0.<Register>b__0 (System.Object d) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) in <82d98ed04cc642f199bc654910617431>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) in <82d98ed04cc642f199bc654910617431>:0
at GameStateMachine`4+State+<>c__DisplayClass83_0.<TriggerOnEnter>b__0 (StateMachineInstanceType smi) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at StateMachine`4+GenericInstance.ExecuteActions (StateMachine`4+State state, System.Collections.Generic.List`1 actions) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at StateMachine`4+GenericInstance.PushState (StateMachine+BaseState state) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at StateMachine`4+GenericInstance.GoTo (StateMachine+BaseState base_state) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at TransitionDriver.UpdateTransition (System.Single dt) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at Navigator.SimEveryTick (System.Single dt) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at BucketUpdater`1.Update (DataType data, System.Single dt) in <82d98ed04cc642f199bc654910617431>:0
at UpdateBucketWithUpdater`1.Update (System.Single dt) in <82d98ed04cc642f199bc654910617431>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) in <82d98ed04cc642f199bc654910617431>:0
at StateMachineUpdater.AdvanceOneSimSubTick () in <82d98ed04cc642f199bc654910617431>:0
at Game.SimEveryTick (System.Single dt) in <81d82ef0abf84e63af4ab107d5f451bc>:0
at Game.Update () in <81d82ef0abf84e63af4ab107d5f451bc>:0
Build: U54-647408-SCRD 远程控制的那个机器报错
说它的动画有问题
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